Infernus build guide
by NecoMantraVersion 3Updated Jul 16, 2026Guide #725249
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This melee build seems outrageous but the ult stun and napalm damage taken debuff actually heavily compliments the playstyle, land either one of those before a melee and you're all good. Check out my other Melee builds I do a lot of them
1Early Game (Can go L-R)
Author's category · 9 items
Extra Health
Being tanky is great early on
Restorative Shot
More weapon damage for waves and consistent healing, sell later
Melee Lifesteal
Melee healing to be more tanky
2Soul Gain/Buffsoptional
Author's category · 2 items
Trophy Collector
Consistent trophy gain and ult range, sell very late game if needed
Cultist Sacrifice
Weapon damage, bonus health, and ability range are incredibly nice for this build, try to only use on T3 Camps
3Mid Game (Can go L-R)
Author's category · 11 items
Improved Spirit
Built from Extra Spirit
More damage for burn and ult
Lifestrike
Built from Melee Lifesteal
More melee damage and healing, very useful
Fortitude
Built from Extra Health
More movement speed, health, and passive healing, just generally really nice for being tanky
4Late Game (Can go L-R)
Author's category · 4 items
Crushing Fists
Built from Melee Charge
Basically required for heavy melee builds, very useful
Transcendent Cooldown
Built from Superior Cooldown
For even more consistent ult and napalm usage
Boundless Spirit
Built from Improved Spirit
5Useful but Optional (Personal Choice)optional
Author's category · 4 items
Stamina Mastery
Run around fast for melee, optional
Radiant Regeneration
Due to Napalm being used a ton the healing could be useful, optional however
Colossus
Built from Extra Health
6Movement (Recommended)optional
Author's category · 3 items
Warp Stone
Good for running with the bullet resist or closing space rapidly to land a hit especially after ult
Veil Walker
Extremely useful for heals during fights or fleeing/ganking
Majestic Leap
Leap to the skies! Good for ganks and surprise attacks but thats about it
7Counters and Situationalsoptional
Author's category · 8 items
Healbane
If they have consistent healing or you're feeling like a glass cannon
Silence Wave
For annoying abilities
Disarming Hex
For Vindicta or Venator ults, could also be useful for Haze
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
NapalmNapalm | Napalm: Ability unlocked, step 1 | Napalm: 1 AP upgrade, step 4 | Napalm: 2 AP upgrade, step 6 | Napalm: 5 AP upgrade, step 12 |
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Close Quarters
Melee damage spike, very nice
Spirit Strike
Nice early damage alongside spirit resist reduction for burn
Extra Spirit
More damage in general for fire proc
Mystic Shot
Nice early damage spike from extra spirit, sell later
Opening Rounds
Good melee damage spike, sell later
Melee Charge
Another huge melee damage spike, very nice
Superior Cooldown
For more ults and napalms
Weakening Headshot
Less bullet resist
Point Blank
Built from Close Quarters
Insane damage spike for melee and gun close up
Hollow Point
Incredibly good for ganks, good damage spike
Spirit Snatch
Built from Spirit Strike
Does really good damage with buffed spirit, very useful if a slot is open
Hunter's Aura
Very good for ganks, optional but recommended heavily
Shadow Weave
Incredibly good for this build since it buffs melee, fire rate, and spirit power, basically buffs everything important during ambush
Ballistic Enchantment
Makes napalm more useful with the damage buff it already gives on hit enemies
Huge damage buff on everything spirit
Crippling Headshot
Built from Weakening Headshot
Huge melee damage buff and resists, highly recommended, could replace Shadow Weave
Phantom Strike
Just very useful for closing space alongside disarming and slowing
Spirit Resilience
Nearly ALWAYS valuable due to the bullet resist most melee upgrades give
Metal Skin
Good against mostly gun teams or if a gun user is ultra fed
Plated Armor
Haze and Mina counter
Spellbreaker
Counter for if they have consistent bursts of spirit damage such as Apollo or Lash
Alchemical Fire
Could be good after ult if they counterbuy you
Flame DashFlame Dash | Flame Dash: Ability unlocked, step 3 | Flame Dash: 1 AP upgrade, step 14 | Flame Dash: 2 AP upgrade, step 15 | Flame Dash: 5 AP upgrade, step 16 |
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AfterburnAfterburn | Afterburn: Ability unlocked, step 2 | Afterburn: 1 AP upgrade, step 9 | Afterburn: 2 AP upgrade, step 10 | Afterburn: 5 AP upgrade, step 13 |
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Concussive CombustionConcussive Combustion | Concussive Combustion: Ability unlocked, step 5 | Concussive Combustion: 1 AP upgrade, step 7 | Concussive Combustion: 2 AP upgrade, step 8 | Concussive Combustion: 5 AP upgrade, step 11 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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