Infernus build guide
by aloVersion 1Updated Aug 7, 2026Guide #754992
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1Early game
Game stage · 11 items · Generally buy things left to right. Make sure you get 4800 spikes.
Extra Regen
Extra Spirit
Improved Spirit
Built from Extra Spirit
Rapid Rounds
Quicksilver Reload
I'm personally a fan of QSR and it can upgrade into magnum later. Can go active reload if you prefer but get 4800 spirit spike.
Extra Health
Enchanter's Emblem
Duration Extender
Toxic Bullets
Warp Stone
I'm a huge warp stone fan, very good into lots of heroes. Can skip if you don't like for fort/other greens.
Swift Striker
Built from Rapid Rounds
2Mid/Late Game
Author's category · 11 items · Buy leech when your damage feels good. Fire rate needed to counter dispel magic.
Capacitor
Mystic Vulnerability
Superior Duration
Built from Duration Extender
3Situational
Author's category · 21 items
Suppressor
If enemy has many gun heroes you can buy
Silence Wave
You can buy it into certain heroes that are annoying altough I don't think I'd bother
Spirit Burn
I don't really buy but if enemy has too much healing and you have slots/money
4Early Defensives/Healing
Author's category · 7 items · Buy When Needed.
Restorative Shot
Healing Rite
Rebuttal
Don't usually buy unless they have a lot(really a lot) of melee
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
NapalmNapalm | Napalm: Ability unlocked, step 6 | Napalm: 1 AP upgrade, step 7 | Napalm: 2 AP upgrade, step 8 | Napalm: 5 AP upgrade, step 9 |
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Escalating Exposure
Built from Mystic Vulnerability
Gives good spirit resist, take that into account. Also good damge of course, better if enemy isn't buyinkg dispel magic
Ricochet
Buy when your damage feels good, extremely good for teamfights especially with leech, silencer, etc.
Spirit Lifesteal
Spiritual Overflow
Built from Spirit Lifesteal
Good stats
Leech
Built from Spirit Lifesteal
Leech is extremely strong, you can go this very early if you are very ahead and want to start 1v6ing
Boundless Spirit
Built from Improved Spirit
Crippling Headshot
Good for damage/anti heal.
Tesla Bullets
Mercurial Magnum
Built from Quicksilver Reload
Very late game upgrade, not that good since infernus gun nerfs
Enduring Speed
Healbane
Can buy if you don't feel like getting enchanters/battle vest. Good spirit and also heal on kill is nice for fights
Dispel Magic
Bullet Resilience
Spirit Resilience
Counterspell
Can go this against certain ultis if you're being active. Wraith, holiday, etc. Just strong in general if you use it right.
Debuff Reducer
Unstoppable
Built from Debuff Reducer
Holy trinity is leech, ricochet, unstoppable for teamfights. You can get a lot done with this.
Spellbreaker
Built from Debuff Reducer
Good against some burst heroes, also gives debuff resist
Divine Barrier
I buy this sometimes against pocket, shorter cd than debuff remover and can be used on teammates. Only very late game.
Active Reload
Possible buy instead of QSR, can also sub this in for some of the oranges. Just make sure you get 4800 spirit spike ASAP.
Fleetfoot
If you like fleetfoot and have slots, I personally don't go for it.
Spirit Shredder
It is alright, some anti spirit resist, usually more important items to buy though
Spirit Rend
Built from Spirit Shredder
It is alright, some anti spirit resist, usually more important items to buy though
Silencer
Can buy if enemy has a ton of annoying casters, good with rico
Burst Fire
Built from Rapid Rounds
Can get if you want more attack speed, good for burst and sliding
Slowing Hex
Good if you're playing active/enemy movement character you want to kill
Battle Vest
Can buy enchanters instead if enemy is spirit.
Spirit Shielding
Weapon Shielding
Hard to procc so I'd just go for spirit or reactive if you really need.
Reactive Barrier
Flame DashFlame Dash | Flame Dash: Ability unlocked, step 3 | Flame Dash: 1 AP upgrade, step 4 | Flame Dash: 2 AP upgrade, step 5 | Flame Dash: 5 AP upgrade, step 16 |
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AfterburnAfterburn | Afterburn: Ability unlocked, step 1 | Afterburn: 1 AP upgrade, step 2 | Afterburn: 2 AP upgrade, step 11 | Afterburn: 5 AP upgrade, step 12 |
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Concussive CombustionConcussive Combustion | Concussive Combustion: Ability unlocked, step 10 | Concussive Combustion: 1 AP upgrade, step 13 | Concussive Combustion: 2 AP upgrade, step 14 | Concussive Combustion: 5 AP upgrade, step 15 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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