Infernus build guide
by BearegardVersion 4Updated Aug 26, 2026Guide #776879
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As written by the author · latest version · not affected by filters
Abuse Napalm's absurd debuff + item damage in order to kill people without being 100% countered by dispel magic.
1Early game
Game stage · 8 items · Can get Suppressor early
Headshot Booster
Enemies will avoid taking long trades with you, so make your short trades better.
Grit
Makes your short trades better and allows you to overextend them to proc burn
Extra Spirit
Increases burn dps by 11
Healbane
Green item that gives spirit power and deals indirect damage.
Spirit Lifesteal
Green item that gives spirit power and sustains hp when clearing jungle.
Spirit Shielding
Built from Grit
Weapon Shielding
Built from Grit
Skip if the enemy has no orange items
Mystic Shot
Orange item that gives spirit power and does burst damage
2Core
Author's category · 10 items · Get a 1.6k utility purple before Headhunter
Improved Spirit
Built from Extra Spirit
Mystic Vulnerability
Headhunter
Built from Headshot Booster
3Lane Helpoptional
Author's category · 4 items
Restorative Shot
Extra Regen
Healing Rite
4Utility Porplesoptional
Author's category · 6 items
Suppressor
If they have any gun items whatsoever this item is fantastic. Even if they don't it significantly reduces the damage you take when clearing jungle.
Duration Extender
Duration doesn't matter as much because people will buy dispel anyways.
Mystic Slow
For people who are way too fast like Celeste or Lash.
5Greensoptional
Author's category · 14 items · Get before you die because you needed them
Enchanter's Emblem
Prevents less damage than Spirit Shielding, but gives you offensive stats. Can also get both if they're very heavy spirit.
Enduring Speed
Flame dash has a maximum speed so you only really need this if the enemy has heavy slows.
Trophy Collector
6Ultra Late Gameoptional
Author's category · 8 items
Spiritual Overflow
Built from Spirit Lifesteal
Ricochet
Crippling Headshot
7Other Orangeoptional
Author's category · 7 items
Titanic Magazine
Swift Striker
Spirit Shredder
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
NapalmNapalm | Napalm: Ability unlocked, step 3 | Napalm: 1 AP upgrade, step 9 | Napalm: 2 AP upgrade, step 10 | Napalm: 5 AP upgrade, step 11 |
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Extra Charge
Get when close to dash T3
Rapid Recharge
Built from Extra Charge
Get only after dash T3, Can skip for bigger purchases
Infuser
Built from Spirit Lifesteal
Deal more damage while being more tanky.
Scourge
Deal more damage while being more tanky AND can't be dispelled.
Escalating Exposure
Built from Mystic Vulnerability
More damage over time good
Ethereal Shift
Becoming invulnerable while the enemy team burns around you is good.
Boundless Spirit
Built from Improved Spirit
More damage good
Extra Health
Burst Fire
Cursed Relic
Prevent people from using dispel. Guarantees your ultimate stun, since it lasts slightly longer than ult chargeup. Guaranteed 5 seconds of hard CC.
Superior Duration
Built from Duration Extender
Duration doesn't matter as much because people will buy dispel anyways. Very good if they dont buy it though.
If you aren't going to be side laning this game
Healing Booster
Built from Extra Regen
You do a lot of healing after getting Infuser, so pick this up if you also went extra regen in lane.
Reactive Barrier
Built from Grit
Warp Stone
Metal Skin
Spirit Resilience
Veil Walker
Insanely good stats. Good healing, great movement speed, with health and spirit power to boot.
Dispel Magic
Counterspell
Unstoppable
The build is very drain tanky which historically is weak to getting CCed and burst down, so becoming immune to CC is good.
Diviner's Kevlar
All the stats are good, but that's all it is. Stats. Expensive with no unique effects.
Indomitable
Built from Reactive Barrier
Arctic Blast
Spirit Burn
Capacitor
Silencer
Witchmail
Spirit Rend
Built from Spirit Shredder
Tesla Bullets
Increase farm speed and bulds into Capacitor later if the active is good.
Escalating Resilience
Toxic Bullets
Flame DashFlame Dash | Flame Dash: Ability unlocked, step 2 | Flame Dash: 1 AP upgrade, step 6 | Flame Dash: 2 AP upgrade, step 12 | Flame Dash: 5 AP upgrade, step 13 |
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AfterburnAfterburn | Afterburn: Ability unlocked, step 1 | Afterburn: 1 AP upgrade, step 5 | Afterburn: 2 AP upgrade, step 15 | Afterburn: 5 AP upgrade, step 16 |
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Concussive CombustionConcussive Combustion | Concussive Combustion: Ability unlocked, step 4 | Concussive Combustion: 1 AP upgrade, step 7 | Concussive Combustion: 2 AP upgrade, step 8 | Concussive Combustion: 5 AP upgrade, step 14 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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