Infernus build guide
by NihilityVersion 1Updated Oct 5, 2026Guide #851949
Search this name in the in-game build browser. Several guides can share a name, so check the author and update date.
Match statistics · filters applied except game mode
As written by the author · latest version · not affected by filters
KFC OUJDA Melee
1Fundamental Early Game Items (0 -> 12 Minutes)
Author's category · 6 items
Close Quarters
Get this instantly to help with farming minions, and any early melees you can get off!
High-Velocity Rounds
Builds into Opening Rounds, which buffs your damage nicely.
Opening Rounds
Built from High-Velocity Rounds
Grants Spirit Power, Weapon Damage, and makes your melees stronger against healthy enemies. Great for applying pressure and forcing enemies to play safe.
Melee Lifesteal
Main source of healing!
Spirit Strike
Start dealing a little more damage and get some spirit power investment.
Melee Charge
This is when things get interesting. More distance on melees and more damage. Unskippable item in this build.
2Early / Mid
Author's category · 3 items
Point Blank
Built from Close Quarters
Point Blank is a BIG damage boost. +50% Weapon Damage applies to your melee hits, and also grants YOU Melee Resist (which you will need if you're constantly punching people.)
Lifestrike
Built from Melee Lifesteal
BIG Source of Healing. Also an unskippable item. Also slows enemies allowing for easy follow up punches.
Spirit Snatch
3Category 5
Author's category · 3 items
Extra Regen
Rebuttal
Spirit Shielding
4Mid Game - Mostly L -> R.
Author's category · 10 items
Hollow Point
Deal more melee damage when you're healthy.
Unstoppable
GET THIS TO SAY NO TO PARRYING FOR 5.5 SECONDS! This item alone drastically increased my average success with this build.
Crushing Fists
Built from Melee Charge
Fairly obvious, right?
5Anti-Parry
Author's category · 2 items
Fleetfoot
Fleetfoot is a good investment if you're against people who can parry. Provides good value in itself with extra mobility, but having a way to bait parries for 1600 is valuable.
Colossus
Great item for late game as a source of cancelling heavy melees, and surviving more in fights. +30% Melee Damage is splendid too.
6Category 6optional
Author's category · 7 items
Spirit Resilience
Metal Skin
Bullet Resilience
7Category 7optional
Author's category · 5 items
Slowing Hex
Disarming Hex
Cursed Relic
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
| Napalm: Ability unlocked, step 1 | Napalm: 1 AP upgrade, step 3 | Napalm: 2 AP upgrade, step 5 | Napalm: 5 AP upgrade, step 7 |
Built from Spirit Strike
More Melee Damage, and saps Spirit Power from the enemy. What's not to love?
Shadow Weave
Go invisible and start one shotting some Rems. +25% Melee Damage for 5 seconds is great.
Glass Cannon
MORE DAMAGE
Hunter's Aura
Make 1v1s even more unfair!
Weighted Shots
This one's decent for sticking to enemies more. Only get if you're ahead though.
Crippling Headshot
Phantom Strike
If you're feeling particularly cruel...
Alchemical Fire
Juggernaut
Spellbreaker
Plated Armor
Indomitable
Knockdown
Vortex Web
Built from Slowing Hex
| Flame Dash: Ability unlocked, step 4 | Flame Dash: 1 AP upgrade, step 10 | Flame Dash: 2 AP upgrade, step 12 | Flame Dash: 5 AP upgrade, step 13 |
| Afterburn: Ability unlocked, step 2 | Afterburn: 1 AP upgrade, step 14 | Afterburn: 2 AP upgrade, step 15 | Afterburn: 5 AP upgrade, step 16 |
| Concussive Combustion: Ability unlocked, step 6 | Concussive Combustion: 1 AP upgrade, step 8 | Concussive Combustion: 2 AP upgrade, step 9 | Concussive Combustion: 5 AP upgrade, step 11 |
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
No analysed Infernus matches started with this guide selected for these filters.
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
Counts matches where this guide was selected at the start, from the API's analysed matches. It doesn't measure whether players followed it. Statistics are grouped by guide ID and may include earlier versions.