Paradox build guide
by CrafeksterVersion 42Updated Oct 6, 2026Guide #320412
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Revolving around Pulse Grenade, you dive into the enemy team throwing 2 Pulse Grenades, and making them stay in the AoE Mayhem. Also extremely good at jungle. A fairly trappy and tricky Paradox style of play. Trick people into CQC situations and youl see. March Patch made this build miles better!
1Early game
Game stage · 5 items · Also, feel free to just... Queue Build and go from there. Start killing T2 creeps at Mystic Vulnerability
Extra Regen
Sell when asked
Mystic Vulnerability
Extra Spirit
Duration Extender
2Useful lane and other itemsoptional
Author's category · 6 items
Healing Rite
Alternative to Extra Regen if you prefer
Extra Stamina
Stamina Mastery
Built from Extra Stamina
Get in, Get out. Dash around, waste time to get cooldowns up.
3Core
Author's category · 5 items · T2 Camps die with Lv3 Pulse at Duration Extender. Can take on T2.5 camps. T3 die with Echo Shard fairly Easily.
Improved Spirit
Built from Extra Spirit
Mystic Expansion
Compress Cooldown
SKIPPABLE
4More ActivatablesDoxoptional
Author's category · 5 items · Choose one or Two whenever
Alchemical Fire
Great but only because of synergy and gun damage increase
Scourge
This item lets you survive being in chaos.
Cold Front
This and then Arctic Blast will severly slow opponents down.
5Choose your Final Items
Author's category · 7 items · Not part of core, but enhances the Double Bomb strategy as is.
Infuser
Built from Spirit Lifesteal
Deeply Recommended - Can get this as early as you can after getting Echo Shard if you want.
Greater Expansion
Built from Mystic Expansion
You can throw 2 grenades at a teamfight without physically being close to the chaos.
6CarbineDox. - .x2 Pulse Grenades, stack damage, Release carbine shot. Can get after Coreoptional
Author's category · 3 items
Hollow Point
Ballistic Enchantment
Built from Mystic Expansion
Spiritual Overflow
Built from Spirit Lifesteal
7MeleeDox. - .ShadowWeave, x2 Grenades, start punching. Can get after Core.optional
Author's category · 3 items
Crushing Fists
Late game, this item is good if you want another good source of damage during your combo.
Spirit Snatch
Shadow Weave
Built from Sprint Boots
8SurviveDoxoptional
Author's category · 9 items · Jump in, expend your cooldowns. Get out.
Warp Stone
Deeply recommended for survival in combination with Stamina Mastery. Warp UP and dash to a rooftop.
Diviner's Kevlar
Good synergy with Ultimate Barrier
Cheat Death
Good if you know how to use it.
9Nice, you scrolled down.optional
Author's category · 0 items
No items listed.
10Dont forget to use pulses on objectives. Does big damage there too.optional
Author's category · 0 items
No items listed.
11When placing pulses, use Vortex and/or Swap to keep them in the pulseoptional
Author's category · 0 items
No items listed.
12Having people in tight quarters, getting chased into one is ideal. Makes you feel like paradox. 2 Pulses + Arctic with a wall in tight quarters is death for them.optional
Author's category · 0 items
No items listed.
132 pulses + AlchFire will ensure you do great big damage. The -bullet resist items can grant you up to like 700 heavy melee damage (350 lights) on top of damage amp.optional
Author's category · 0 items
No items listed.
14Fighting walkers is a great specialty since you will be doing damage to the walker and any enemies nearby. 2pulses+AlchFire and Shots. When you need to make an escape, use Carbine charge for fast dashes and move speed, and wall infront of you+Dash through into a funnel like a doorway.optional
Author's category · 0 items
No items listed.
15With Stamina mastery, remember you can be speedy with double air-dashes. Carbine charge ground dashes are also quite fast.optional
Author's category · 0 items
No items listed.
16MeleeDox - Getting Crushing fists after Alchemical + BR shredder is good, but what if you skip all CORE items and just buy Echo + alchemical, BR shredder and then Crushing Fists? That is at its lowest, 21k Souls doing 600+dmg per Heavy Melee. (Duration Extender on Pulse is also still important)optional
Author's category · 0 items
No items listed.
17Carbine increases heavy melee range. Double-jump over an enemy while carbine charge and Hmelee down at them.optional
Author's category · 0 items
No items listed.
18Im serious. Carbine charge + Jump Jump is crazy dodgy and still is in range for Hmelee with Crushing Fists.optional
Author's category · 0 items
No items listed.
19Changes - 2nd Oct 2026optional
Author's category · 0 items · Refined the build. Rewritten some descriptions to inspire options.
No items listed.
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Pulse GrenadePulse Grenade | Pulse Grenade: Ability unlocked, step 1 | Pulse Grenade: 1 AP upgrade, step 5 | Pulse Grenade: 2 AP upgrade, step 6 | Pulse Grenade: 5 AP upgrade, step 7 |
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Spirit Lifesteal
Sprint Boots
For lane, its good because of the +2 hp regen. In combo with Extra Regen + Monster Rounds, you have good lane sustain and dont need to worry about health whenever you take a break.
Enduring Speed
Built from Sprint Boots
Alternative to more stamina, with this. You can use carbine to move fast and parkour faster and get to teamfights.
Healbane
Tank Counter
Fortitude
Echo Shard
GET THIS (You can now kill Heavy Camps with 2 Pulses)
Arctic Blast
Built from Cold Front
Vortex Web
Amazing item to get if you can!!! I often get this when I feel the momentum for it.
Superior Cooldown
Built from Compress Cooldown
Boundless Spirit
Built from Improved Spirit
Paradox only gets 60% of your spirit as damage on her 1 and 4. But, it adds up really well damage wise.
Transcendent Cooldown
Built from Superior Cooldown
Escalating Exposure
Built from Mystic Vulnerability
Superior Duration
Built from Duration Extender
Spirit Resilience
Bullet Resilience
Spellbreaker
Final protection against Spirit
Plated Armor
Final protection against Bullets
Rapid Recharge
Get those walls up, and be a menace in a different way.
Magic Carpet
Sure you can use the item, but have you tried doubling jumping with Carbine?
Time WallTime Wall | Time Wall: Ability unlocked, step 2 | Time Wall: 1 AP upgrade, step 11 | Time Wall: 2 AP upgrade, step 13 | Time Wall: 5 AP upgrade, step 15 |
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Kinetic CarbineKinetic Carbine | Kinetic Carbine: Ability unlocked, step 3 | Kinetic Carbine: 1 AP upgrade, step 12 | Kinetic Carbine: 2 AP upgrade, step 14 | Kinetic Carbine: 5 AP upgrade, step 16 |
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Paradoxical SwapParadoxical Swap | Paradoxical Swap: Ability unlocked, step 4 | Paradoxical Swap: 1 AP upgrade, step 8 | Paradoxical Swap: 2 AP upgrade, step 9 | Paradoxical Swap: 5 AP upgrade, step 10 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
Not shown: 28 entries after the order starts again. The published data contains them; how the game treats them isn't verified.
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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