Paradox build guide
by 2LATEVersion 1Updated Aug 9, 2026Guide #756843
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3 has no falloff so just snipe. use it off cooldown after cdr and T3. Play more passive in the early game, once you've finished your core and a walker or two are down you can start roaming for camps and objs. Utilize the move speed on carbine to deliver urn, the cd ticks while it's active so use it to move through jungle and on zipline fast.
1Core
Author's category · 8 items · L > R, get trophy hunter after minimum 1.6k invests if lane is a bloodbath
High-Velocity Rounds
Fun fact, Paradox Kinetic Carbine shot actually has travel speed, very strange for a literal shot of time energy but eh.
Mystic Shot
Don't sell until giga late game, it's essentially the perfect item for sniping.
Mystic Burst
Early game with these 3 items 3 starts dealing like 200 damage every 15s.
2Late game
Game stage · 4 items · L > R Unless you have enough money for t4's, then buy those first.
Stamina Mastery
You can't not have Stamina Mastery in any build ever. If you feel you don't need it, swap it out Ultra Late for a t4 green of your choice.
Mystic Reverb
This is literally just 50% more damage, and the aoe will easily deal thousands of damage in teamfights.
Glass Cannon
3Potential Cores?
Author's category · 2 items
Superior Duration
I like this after Glass Cannon, not a must but helps in an open early lategame with more bomb ticks + longer uptime on 3's movespeed.
Superior Cooldown
Built from Compress Cooldown
worth upgrading after your late core, but we really only care about 3.
4Utilityoptional
Author's category · 6 items · Options for specific struggles
Dispel Magic
For the long range roots like Vindicta 1, you can't let them get close.
Spellbreaker
Yamato.
Indomitable
Bepop.
5Pick your Poison for replacements in late game
Author's category · 6 items · Just whatever u want
Spiritual Overflow
A lot of nice base stats, and the extra SP/LS is nice in longer fights
Spellslinger
IDRK honestly, just testing
Lucky Shot
Good regular dmg and gun investment but nothing exciting
6Last Purchasesoptional
Author's category · 2 items
Transcendent Cooldown
Built from Superior Cooldown
Not too necessary, getting dispel or focus lens probably wants this earlier, but you can usually get full investment w/o this.
Mercurial Magnum
Significant boost to our base gun damage after using 3, making you a little bit more of a sustained gun hero, but not very necessary.
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
| Pulse Grenade: Ability unlocked, step 3 | Pulse Grenade: 1 AP upgrade, step 4 | Pulse Grenade: 2 AP upgrade, step 13 |
Trophy Collector
Just walk up to people for assists as they die. Sell lategame first once your slot locked and only have t4's left.
Sharpshooter
Built from High-Velocity Rounds
Kind of goated, second highest pure damage item we get. //4.8k spike.
Tankbuster
Built from Mystic Burst
Massive 3 damage, try to play around the cooldown, 3's cooldown starts ticking as soon as you start charging it, so you can wait for the very last second with no downtime.
Fortitude
Very fast, very 4.8k, very heal. In actuality, this is mostly a roaming and sustain item, you should sell it second after trophy collector for other damage items. //4.8k spike.
Compress Cooldown
3333333333 //4.8k spike.
Highest gun damage item in the game, and since our playstyle is so safe its incredibly easy to stack.
Boundless Spirit
Replaces Trophy Hunter usually, good raw damage
Inhibitor
anti-heal and dmg reduction
Silencer
Silence AND dmg reduction, pretty easy to get with Para's burst gun
Spirit Burn
Usually will get, anti-heal is just so good.
Diviner's Kevlar
Generally bad, Late game your goal is kinda stam + maaaybe a counter green and that's it for greens, but an option
Crippling Headshot
An alternative anti-heal, don't love it though.
Focus Lens
if someone likes to jump on top of you often this can help escape/kill
| Time Wall: Ability unlocked, step 5 | Time Wall: 1 AP upgrade, step 11 | Time Wall: 2 AP upgrade, step 12 | Time Wall: 5 AP upgrade, step 14 |
| Kinetic Carbine: Ability unlocked, step 1 | Kinetic Carbine: 1 AP upgrade, step 2 | Kinetic Carbine: 2 AP upgrade, step 8 | Kinetic Carbine: 5 AP upgrade, step 9 |
| Paradoxical Swap: Ability unlocked, step 6 | Paradoxical Swap: 1 AP upgrade, step 7 | Paradoxical Swap: 2 AP upgrade, step 10 | Paradoxical Swap: 5 AP upgrade, step 16 |
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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