Dynamo build guide
by Ra99eVersion 1Updated Apr 1, 2026Guide #562015
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Had enough of sitting back spamming ur 1? Had enough of being useless while your ult is on Cooldown!? Toss yourself in and get your carries out! Don't let them die, who will kill stuff if they do!? We all know you ain't killing shit with this build except for enemy morale of course! Have fun, dodge enemy spells and dance around the teamfights until you find a good Ult-angle. If people are about to die, they don't! Effectiveness scales with your teams ability to coordinate and teamfight around objectives.
1First spikes, L-R usually
Author's category · 7 items · Throw in stalker/mystic shot if you're going gun-invest later. (***Feature: During this stage, you can parry During melee's! If they start melee first but you both start it, no worries. They'll get parried and yours still goes through! *Heal interrupts though***)
Extra Regen
Extra Stamina
Arcane Surge
Built from Extra Stamina
Extra Charge
2Feel like these fit the game, go for it!optional
Author's category · 4 items
Golden Goose Egg
You're not here to deal damage anyways. Great value if you don't expect to be killing much with your duo in lane. I almost always buy this and sell for an earlier Warp Stone in the mid-game.
Healing Rite
Normal heals ain't enough for you !? Opens up using ur Heal in fights and popping Healing Rite inbetween.
3Get schmoovin'
Author's category · 11 items · Unkillable yourself after Stamina Mastery, infinite flight airtime with punches. WarpStone HUUUUGE Value for both ult AND tp in -> pull out teamMembers without being in danger yourself. Tp -> Kinetic Pulse is also a big win!
Stamina Mastery
Built from Extra Stamina
Duration Extender
Imbue Ult if objective is coming up. Otherwise Imbueing 3 Is consistenly nice!
Warp Stone
4Optional GOOD itemsoptional
Author's category · 10 items · Prioritize Divine barrier early if you go Guardian in Lane.
Slowing Hex
Great if needed early!
Knockdown
Counter Seven, Ivy, Vindicta, Mina (After flight), Celeste. Also HUGE if your up against sinclair and he steals ur ulti, you know it's coming!
Healing Tempo
Built from Healing Booster
5Want early kill-potential, consider Mystic/Stalker -> Weapon invest.optional
Author's category · 4 items
Mystic Shot
Free poke after Pulse or when at Range
Heroic Aura
Great teamfighting item! Active pop is extra good for when you ulti, or right After you use Quantum Entanglement to give your team an escape boost when they're already Grouped.
Stalker
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Kinetic PulseKinetic Pulse | Kinetic Pulse: Ability unlocked, step 1 | Kinetic Pulse: 1 AP upgrade, step 14 | Kinetic Pulse: 2 AP upgrade, step 15 |
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Healing Booster
Built from Extra Regen
Mystic Expansion
Compress Cooldown
Sprint Boots
Buy this early if your lane-partner can handle surviving a push or two at a time ON ITS OWN. Use the time inbetween heals to roam for boxes instead. Goes well with GG-Egg
Guardian Ward
Good item if your teammate wants to keep fights going, no need to back up if the shield up.
Enduring Speed
Built from Sprint Boots
Your teammates tend to run away from you a lot... Keep up with them in and out of fights easier with this one.
Superior Duration
Built from Duration Extender
Insanely Core mid-game! Heal lasts longer, ult lasts longer, Warp Stone tankiness lasts longer, Invisibility lasts longer. Even you last longer!
Greater Expansion
Built from Mystic Expansion
Just like Duration, range is Great for Dynamo!
Superior Cooldown
Built from Compress Cooldown
More Ults, More heals. Might be more usefull than Range. Play around with it! Just like the others, insanely Core on Dynamo. U want everything up at all times ready for action!
Veil Walker
Invis Ults goes hard!!! Key-Feature added is the ability to run in Invis and pull your teammates out. No danger and they take an extra second to realize u were even there to pull them out!
Refresher
Double Ulti babyyyyy!!! Core lategame! 55% MAX Health dmg + 9.5 * 'dps' lategame. Always have your ult up, refresh and use immidietly when you catch a full team to Oneshot them all!
Transcendent Cooldown
Built from Superior Cooldown
If we get this, we want to stack up Strong actives asap.
Vortex Web
Upgrade once grouping starts if you have a lot of gun-carries!
Divine Barrier
Built from Guardian Ward
Insane value if they got a lot of Dots or to prevent knockdown on your Seven, Vindicta etc. etc.
Rescue Beam
Built from Healing Rite
They got picks and follow-up after ur 2. Fun to play around with, not tested that much.
Bullet Resilience
Dying to gun during ult? Swap to Plated Armor in lategame/against Infernus and the like.
Spirit Resilience
Dying to Spirit in General? Better the longer the game goes on
Metal Skin
Haze ult!!! Drifter Dive, Vyper etc. Great against gun-carries that go in and out a lot. HUGE note, gives you a guaranteed extra Quantum Entanglement if you didn't lose them the first time.
Rapid Recharge
Built from Extra Charge
If you get to a point where 1 is maxed, why not!? Great item, we just don't focus on Pulses that much until lategame.
Juggernaut
Built from Enduring Speed
Upgrades from Enduring Speed, pretty solid item in general but I havn't tested it.
You and your team can dance around cover 10x easier if you see them chase a lot easier and you're playing in Frontline anyways. Free trades with 2 points in Quantum Entanglement!
Alchemical Fire
Great value for in your Ult but also around objectives such as Walkers, MidBoss and entrance to base Guardians!
| Kinetic Pulse: 5 AP upgrade, step 16 |
Quantum EntanglementQuantum Entanglement | Quantum Entanglement: Ability unlocked, step 3 | Quantum Entanglement: 1 AP upgrade, step 7 | Quantum Entanglement: 2 AP upgrade, step 8 | Quantum Entanglement: 5 AP upgrade, step 13 |
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Rejuvenating AuroraRejuvenating Aurora | Rejuvenating Aurora: Ability unlocked, step 2 | Rejuvenating Aurora: 1 AP upgrade, step 5 | Rejuvenating Aurora: 2 AP upgrade, step 6 | Rejuvenating Aurora: 5 AP upgrade, step 9 |
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SingularitySingularity | Singularity: Ability unlocked, step 4 | Singularity: 1 AP upgrade, step 10 | Singularity: 2 AP upgrade, step 11 | Singularity: 5 AP upgrade, step 12 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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