Dynamo build guide
by _简单人机_Version 2Updated Aug 26, 2026Guide #750377
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给新手的奇能保姆级攻略!首先真不用黄4k8。一打不到这么多钱,二打不出那么快的节奏,老老实实干好辅助的本职工作胜率就能高。 对线期保好大哥发育,8min前可以用大招单抓一次,后面就留着打裂隙团,前两个裂隙团如果没大的话就考虑换资源吧,20min后有意识留大给裂隙/四足/大龙等决胜团,后期补关键功能装杀死比赛。
1赖线回复
Author's category · 1 items
Extra Regen
奇能模型大,很容易被耗血,除非有信心前3分钟能保住状态,不然都要先出,凑4k8时可以卖
2对线3选1,后面缺格子先卖,别跳过,要凑4k8optional
Author's category · 3 items
Mystic Burst
打短手和法系用,找对方补刀的机会踩背可以补不少伤害,辅助不建议升级
Rusted Barrel
打长手和枪位用,有就丢,不论是骚扰、换血、All in都好用,对面有狼妹、孤猎、灵魅…可以升级
Golden Goose Egg
优势别出,容易送回去,如果3分钟时已经被炸穿就孵蛋放塔去捡垃圾吧,投资第一波裂隙团的即战力
3高性价比的对线装
Author's category · 3 items
Extra Charge
踩背的充能CD太久了,这个主要是用来优化CD,后期2技能满了可以卖,辅助不建议升级
Extra Stamina
对线警长、冰男这种,可以在充能前先补一个,不仅是多一格耐力,还减0.5s回耐CD
Arcane Surge
Built from Extra Stamina
此时踩背伤害+32,包人+2m,回血+75,黑洞+0.4s,可以一直用到后期格子满了再换
4做出其中一个开始游走
Author's category · 2 items
Slowing Hex
对面2个人以上吃,就得出,或者有一个无解肥要针对也出,出完正好凑到4k8,完全不出的话就先巡猎
Trophy Collector
完全用不着减速魔咒的话先巡猎,早点开始叠层,紫色4k8不用强求,只多30踩背伤害和38回血
5第一波裂隙团前3选2凑4k8optional
Author's category · 3 items
Healbane
和减速魔咒类似,对面有2个人以上吃减疗就得出,助攻回血能多吃1~2个技能或者一梭子,前期神装
Reactive Barrier
基本是必出的,上位的林肯是奇能神装,如果对方控制少的话可以等4k8凑完再出
Healing Booster
Built from Extra Regen
不治和屏障都不适合的话就拿这个凑4k8吧,好处是省400块,坏处是数值真的低
6完全不需要减速魔咒的局,用这个凑紫4k8optional
Author's category · 2 items
Compress Cooldown
为大招减45s基础CD,大招CD还有1min以上时先买CD,必须保证裂隙团的时候有大用
Duration Extender
为大招加0.6~0.8s持续时间,配紫跳可达3.7~4.7s,大招CD赶得及裂隙团的话先出余威
7核心中的核心!碰瓷一下大招CD-50s
Author's category · 1 items
Indomitable
Built from Reactive Barrier
除了防止被单点控打断大招以外,还能主动去碰瓷,包括找神父夹子、格雷墓墙、挂绳索勾引等
8这时候可能要考虑进场装备3选1optional
Author's category · 3 items
Warp Stone
对方有制空权需要你大招断就只能用传送石了,后期换幻影突袭,平时打小团拉扯也能用
Veil Walker
属性很丰厚,回复和跑图也都有用,有机会绕后进场的话最合适,并且不用占格子,辅助的格子很精贵
Shadow Weave
和穿幕相比属性低了,并且黄装对博士没什么收益,优点是隐身持续时间长了很多,而且位置时机自选
9不补针对装,硬憋刷新的话,就得反思反思水火怎么来的了optional
Author's category · 7 items
Disarming Hex
Built from Rusted Barrel
针对:孤猎、Haze、火男、米垃圾、狼妹、神父、女巫、蛇、警长、灵魅
Silence Wave
针对:Ivy、Lady、口袋、泡泡、大和,以及一切吃减速魔咒的其他英雄
Knockdown
针对:机器人、赛凌、奇能、老登、哈雷黛、Ivy、冰男、Lash、炮台、米娜、猪、老七、女巫
10中期按局势出,顺序不固定,保证裂隙团必须有大,打团前把大球消费完
Author's category · 6 items
Mystic Expansion
为大招+1.4~1.8m半径,配紫跳可达8.9~11.5m,等效提升72%/108%大招体积
Refresher
无论是攒双大,还是打出其不意,都有毁灭性的效果,注意生存环境,要先有命活着才能开双大
Superior Cooldown
Built from Compress Cooldown
有余钱凑数用的,不用特意出,-CD的收益包括:踩背充能5s,包人3s,光环6s,大招5s
11后期关键装,顺序一定要看局势
Author's category · 3 items
Unstoppable
前期打断技少,大招时间也短,林肯足够了,中期能解debuff开大,比紫跳余威多0.8s冗余
Cheat Death
对面长手多的时候很难都吸到,出这个可以保证大招吸完,生存压力小了判断会更冷静
Phantom Strike
针对一切飞天角色,不怕林肯,后期对面单核阵容可以直接吸住秒了,突然过去对方反应不来BKB的
12其他适配的功能装,不过一般玩不到这么后期optional
Author's category · 11 items
Healing Tempo
Built from Healing Booster
什么属性都给一点的辅助装,对本体其实没什么增益,队伍里有2个以上枪位可以为他们出
Diviner's Kevlar
紫跳上位装,主要是为大招和小零食加时长,护盾和AP是添头,真要生存老老实实出名刀
Witchmail
对面火男、希弗这种dot很多的,能不停给你刷2,相当于一直有踩背和耐力
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Kinetic PulseKinetic Pulse | Kinetic Pulse: Ability unlocked, step 1 | Kinetic Pulse: 1 AP upgrade, step 2 | Kinetic Pulse: 2 AP upgrade, step 5 | Kinetic Pulse: 5 AP upgrade, step 8 |
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Decay
针对:蓝牛、阿波罗、赛凌、冰男、Lady、米垃圾、猪、蕾姆、西芙、维克托、警长
Dispel Magic
应对:机器人、赛凌、门男、孤猎、格雷墓、Haze、火男、冰男、米垃圾、佩吉、悖论、老七、西芙、狼妹、神父、女巫、警长...各种Dot、定身、沉默和减速魔咒
Metal Skin
应对:孤猎、Haze、Lady、狼妹、神父、女巫、警长、灵魅
Counterspell
应对:蓝牛、阿波罗、机器人、羊、猫、孤猎、Lash、佩吉、口袋、蕾姆、大和
Greater Expansion
Built from Mystic Expansion
踩背+11m,包人+5m,光环+70%范围,配合紫跳大招半径12.3m,别忘了所有小零食也能吃到增益
Transcendent Cooldown
Built from Superior Cooldown
主要是给刷新-75s,林肯-14s也不错,小零食CD都是锦上添花的,后期BKB-15s,名刀-22s,幻突-9s
Superior Duration
Built from Duration Extender
BKB+2s,名刀+1.26s,主要服务于这俩,对小技能和小零食的增益算是添头
Spellbreaker
针对:老登、Lash、米娜、悖论、口袋、大和…长手Poke,别忽略了加BKB能到44%减益抗性
Plated Armor
针对一切枪位,比子弹抗实用得多
Juggernaut
只是针对枪位的话,效果比板甲差很多,对面减速多或者肘击多可以酌情补
Divine Barrier
对口袋专武,后期驱散上位替代,对自己的增益不如BKB,但是队里有大哥带躺的话给他出一个
Ethereal Shift
阵容很需要拉扯,没法一波打死的话,虚化先骗集火,再二次入场,比BKB好使
Spirit Burn
不治上位装,对减疗的需求>生存才出
Cursed Relic
功夫再高,也怕羊刀,如果小零食够用就不要无脑出,20m的施法距离非常便秘
Vortex Web
Built from Slowing Hex
减速上位装,默认对地,副施法可以对人,配合大扩张有半径16m的吸人,拔高奇迹团上限
Quantum EntanglementQuantum Entanglement | Quantum Entanglement: Ability unlocked, step 3 | Quantum Entanglement: 1 AP upgrade, step 6 | Quantum Entanglement: 2 AP upgrade, step 14 | Quantum Entanglement: 5 AP upgrade, step 15 |
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Rejuvenating AuroraRejuvenating Aurora | Rejuvenating Aurora: Ability unlocked, step 4 | Rejuvenating Aurora: 1 AP upgrade, step 9 | Rejuvenating Aurora: 2 AP upgrade, step 10 | Rejuvenating Aurora: 5 AP upgrade, step 13 |
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SingularitySingularity | Singularity: Ability unlocked, step 7 | Singularity: 1 AP upgrade, step 11 | Singularity: 2 AP upgrade, step 12 | Singularity: 5 AP upgrade, step 16 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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