Dynamo build guide
by shr00bVersion 5Updated Oct 7, 2026Guide #789077
Search this name in the in-game build browser. Several guides can share a name, so check the author and update date.
Match statistics · filters applied except game mode
As written by the author · latest version · not affected by filters
general purpose dynamo build - unlock quantum in lane second if against bebop, etc. - roam with gun & stomp mid, pivot ult lategame - tier 3 APs are flexible after stomp tier 3
1gun-earlyoptional
Author's category · 5 items · all of this is optional, better earlygame
Headshot Booster
High-Velocity Rounds
Opening Rounds
Built from High-Velocity Rounds
Recharging Rush
2general optionalsoptional
Author's category · 6 items
Extra Regen
Rebuttal
Bullet Resist Shredder
generally good if there's gun on the board
3spirit-core
Author's category · 11 items
Mystic Burst
Generally good to have in lane
Extra Charge
for sneaky stomps in lane
Rapid Recharge
Built from Extra Charge
Not necesary but never a bad buy
4vitality-core
Author's category · 7 items · dynamo greens can vary widely
Warp Stone
no explanation needed
Grit
Reactive Barrier
Built from Grit
5vitality-optoptional
Author's category · 6 items
Extra Stamina
Arcane Surge
Built from Extra Stamina
ALWAYS on ult, sometimes on stomp/heal. IF you buy this in lane, adds ~90 total heal to [3].
Veil Walker
Great item
6antiheal, egg/tcoptional
Author's category · 6 items · probably dont buy
Healbane
Decay
Spirit Burn
7carryoptional
Author's category · 9 items · IF you came across a large amount of souls you should pivot carry because you may never get the chance again.
Weakening Headshot
Crippling Headshot
Built from Weakening Headshot
Spiritual Overflow
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Kinetic PulseKinetic Pulse | Kinetic Pulse: Ability unlocked, step 1 | Kinetic Pulse: 1 AP upgrade, step 5 | Kinetic Pulse: 2 AP upgrade, step 6 | Kinetic Pulse: 5 AP upgrade, step 7 |
|---|
Headhunter
Built from Headshot Booster
Slowing Hex
op
Monster Rounds
bad lane
Heroic Aura
Mystic Expansion
Duration Extender
Compress Cooldown
Superior Cooldown
Built from Compress Cooldown
Greater Expansion
Built from Mystic Expansion
Transcendent Cooldown
Built from Superior Cooldown
Refresher
Try to buy this when you're about to have ult up, otherwise other 6ks might be better in the moment
Superior Duration
Built from Duration Extender
Only get if you have procs or max heal
Indomitable
Built from Reactive Barrier
Bait for indom procs
Cheat Death
Synergy with Indomitable
Debuff Reducer
Unstoppable
Built from Debuff Reducer
NECESSARY in some games, waste of souls in others. Need to use best judgement
Counterspell
Usually you can dodge things with [2], but if they have lots of CC you may need more defensives
Dispel Magic
See counterspell note
Healing Tempo
if fed
Sprint Boots
Trophy Collector
Built from Sprint Boots
Golden Goose Egg
Mystic Reverb
Boundless Spirit
Tankbuster
Built from Mystic Burst
Ethereal Shift
Siphon Bullets
Witchmail
Quantum EntanglementQuantum Entanglement | Quantum Entanglement: Ability unlocked, step 3 | Quantum Entanglement: 1 AP upgrade, step 13 | Quantum Entanglement: 2 AP upgrade, step 14 | Quantum Entanglement: 5 AP upgrade, step 16 |
|---|
Rejuvenating AuroraRejuvenating Aurora | Rejuvenating Aurora: Ability unlocked, step 2 | Rejuvenating Aurora: 1 AP upgrade, step 10 | Rejuvenating Aurora: 2 AP upgrade, step 11 | Rejuvenating Aurora: 5 AP upgrade, step 12 |
|---|
SingularitySingularity | Singularity: Ability unlocked, step 4 | Singularity: 1 AP upgrade, step 8 | Singularity: 2 AP upgrade, step 9 | Singularity: 5 AP upgrade, step 15 |
|---|
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
No analysed Dynamo matches started with this guide selected for these filters.
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
Counts matches where this guide was selected at the start, from the API's analysed matches. It doesn't measure whether players followed it. Statistics are grouped by guide ID and may include earlier versions.