Kelvin build guide
by John CitrousVersion 449Updated Oct 8, 2026Guide #229306
Search this name in the in-game build browser. Several guides can share a name, so check the author and update date.
Match statistics · filters applied except game mode
As written by the author · latest version · not affected by filters
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project! This build is formulated to be a balance of healer/support and damage dealer using Frost Grenade.
1Stage 1: Starting out
Author's category · 8 items · L -> R order but prioritize what you need first. Use grenades for close quarter trades and heal, use beam to harrass at longer range.
Monster Rounds
Extra Charge
Extra Regen
Buy earlier if you're being bullied, you can sit in the smoke vent to get more heal.
Enchanter's Emblem
2Other good early itemsoptional
Author's category · 4 items
Rebuttal
Oh you see that goathead Billy or that big and chonky Abrams? Buy this.
Opening Rounds
This can combo with Battle Vest and Heroic Aura
Healing Rite
Quick patch up after a lane trade, you'll get this eventually anyway for Rescue Beam or Healing Nova
3Stage 3: The Journey
Author's category · 8 items · Play around your team and farm a little or box farm on free time.
Tankbuster
Busts Spirit Resist and high HP damage sponge.
Improved Spirit
Compress Cooldown
Helps reduce grenade's cooldown, you can imbue this on dome or ice path if needed
4Mid-Game's Endurance Trainingoptional
Author's category · 6 items
Radiant Regeneration
It's not green but it heals and give extra move speed
Return Fire
Metal Skin
Counters Venator, Haze and Vyper or generally any gun builds
5Handymann's Utility Kitoptional
Author's category · 8 items · Might be useful
Healbane
Great against lifesteal and healers.
Rescue Beam
Built from Healing Rite
Highly recommende, allows you to pull someone out of their certain death.
Heroic Aura
Might be CORE! Great for Rift and generally need for move speed, can be bought alongside Opening Rounds or leave as is
6Stage 6A: The Evil Route
Author's category · 5 items · "What's the point of being a scientist if you don't get to blow things up?"
Mystic Reverb
50% more current damage and some lifesteal to pad your already tough skin.
Escalating Exposure
Built from Mystic Vulnerability
A huge raw damage increase, use beam to stack it up and pop grenade for massive damage.
Scourge
7Stage 6B: The Saint Route
Author's category · 5 items · You really have the heart of a saint and unanimous trust for your team.
Transcendent Cooldown
Built from Superior Cooldown
Reduces your items' cooldown alongside ability's, great to have if you buy alot of actives.
Healing Tempo
Built from Healing Booster
Great for boosting your gunner teammates or when slot-locked
8Other Endurance Trainingoptional
Author's category · 10 items · If you need something outside of the common mid-game green buys
Debuff Reducer
Battle Vest
Bullet resists, OoC regen, let you trade better, but might not all be needed. Buy as a combo with Enchanter's Emblem
Bullet Resilience
9THE INTRUSIVE THOUGHTSoptional
Author's category · 10 items · Do not touch unless you're a professional Kelvin enjoyer (And know what you're doing)
Arcane Surge
Overall insane value item for Kelvin but not really a suitable one for Healnade
Recharging Rush
Can be bought as 4.8k investment with Heroic Aura so you can get 1 extra grenade
Fleetfoot
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
| Frost Grenade: Ability unlocked, step 1 | Frost Grenade: 1 AP upgrade, step 5 | Frost Grenade: 2 AP upgrade, step 6 | Frost Grenade: 5 AP upgrade, step 8 |
Healing Booster
Built from Extra Regen
Let your grenade heal more
Enduring Speed
Interchangable with Trophy Collector! More generalist option and let you go faster
Rapid Recharge
Built from Extra Charge
Mystic Vulnerability
Sprint Boots
Boundless Spirit
Built from Improved Spirit
Significantly increase your heal and damage.
Superior Cooldown
Built from Compress Cooldown
Spirit Burn
Significantly reduces heal and a tad extra damage, Kelvin is one of the best Spirit Burn users thanks to his beam and Tankbuster Nade being AoE.
Greater Expansion
Expands your grenade and dome's AoE radius.
Superior Duration
Helps with Ice Path's duration for better tempo or Dome to buy your team more time.
Counterspell
If enemy team has a ton of burst spirit damage or predictable CC like Lash, this can be really useful
Dispel Magic
Enemy team have too many debuffs? This will at least help you breathe better
Spirit Resilience
Against a spirit heavy team comp you might want a bit more armor
Slowing Hex
Great against high mobility teams or against heroes that relies on a movement-based ability like Apollo or Shiv
Suppressor
Disarming Hex
Buy this when you see any m1 heroes like Haze, Vyper, Venator,... are about to become a problem, not when they already became one!
Knockdown
One of the few ways to disable flyers like Vindicta, Talon until they buy Dispel Magic or Counterspell, great for disabling Bebop and Seven's ult.
Phantom Strike
This is your only hope against Vindicta when she already bought Counterspell / Dispel Magic against Knockdown
Great to put on your frontliners or yourself and deal a huge chunk of damage.
Indomitable
Infuser
Divine Barrier
Best bought against debuff-heavy teams and against ult debuffs like Pocket.
Refresher
A second dome can turn the tide around, especially when your dome is maxxed.
Cursed Relic
If nothing else works against a foe, this is your last resort.
Warp Stone
Bullet Resilience's alternative
Unstoppable
Built from Debuff Reducer
This might help tremendously when you're facing against a CC team
Spellbreaker
Built from Debuff Reducer
If you're fighting against spirit burst enemies, this will help alot
Plated Armor
Best to buy against on-hit effect gun carries like Infernus and Mina
Juggernaut
Built from Enduring Speed
Dampen gun carries' DPS by slowing their guns to a crawl
Colossus
Witchmail
Speed-maxxing item
Spellslinger
This in theory can combo well with your kit from how much your gonna spam your abilities and actives.
Veil Walker
Invis, move speed while Invis and heal might be useful
Fortitude
Same with Veil Walker but less move speed and more HP + Regen
Cheat Death
Well your dome might be able to out heal the penalty this gives.
Torment Pulse
Considering one of effective usage of Frost Grenade is to hit both yourself and enemy with it I guess this can provide something
Arctic Blast
Frost Grenade but you're the grenade and it stops enemies' movement.
Mercurial Magnum
So you bought the 4.8k gun with Opening/Recharging Rush and Heroic Aura, you can push it a little further with this I guess....
| Ice Path: Ability unlocked, step 3 | Ice Path: 1 AP upgrade, step 7 | Ice Path: 2 AP upgrade, step 9 | Ice Path: 5 AP upgrade, step 13 |
| Arctic Beam: Ability unlocked, step 2 | Arctic Beam: 1 AP upgrade, step 10 | Arctic Beam: 2 AP upgrade, step 11 | Arctic Beam: 5 AP upgrade, step 12 |
| Frozen Shelter: Ability unlocked, step 4 | Frozen Shelter: 1 AP upgrade, step 14 | Frozen Shelter: 2 AP upgrade, step 15 | Frozen Shelter: 5 AP upgrade, step 16 |
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
Counts matches where this guide was selected at the start, from the API's analysed matches. It doesn't measure whether players followed it. Statistics are grouped by guide ID and may include earlier versions.