Kelvin build guide
by John CitrousVersion 581Updated Oct 8, 2026Guide #241631
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Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project! This build is formulated to be focused around being a mid-late game secondary carry, dealing good damage while still have decent healer support using Arctic Beam.
1Stage 1: Starting out
Author's category · 8 items · L -> R order but prioritize what you need first. Harrass with beam and try to save grenade for heals and poke.
Extra Regen
Arcane Surge
Overall insane value item for Kelvin, just remember to dash jump before using an ability though! Can be sold late-game for better items though.
Enchanter's Emblem
If your lane is gun-heavy, buy Battle Vest instead
2Other good early itemsoptional
Author's category · 4 items
Healing Rite
Need a quick patch up immediately?
Rebuttal
Abrams, Billy, Viscous or generally people that like to punch.
Monster Rounds
Rem, McGinnis, Graves lanes or high pressure.
3Stage 3: The Journey
Author's category · 8 items · Play around your team, farm a little or do some box farming during free time.
Compress Cooldown
Imbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown
Tankbuster
Allows you to blow through spirit armor with nade. Might be Corrupted with the Broker to gain even more insane stats
Boundless Spirit
4Mid-Game's Endurance Vegetableoptional
Author's category · 6 items
Radiant Regeneration
It's not green but gives extra heal and move speed
Return Fire
Metal Skin
Counters Venator, Haze and Vyper or generally any gun builds
5Handymann's Utility Kitoptional
Author's category · 8 items · Might be useful
Healbane
Interchangable with Enduring Speed! Kills enemies' heal.
Rescue Beam
Built from Healing Rite
More support-pivoting, allows you to save teammates who stepped into the deathball quicksand
Heroic Aura
6Stage 6A: The Evil Route
Author's category · 5 items · You've either had become Thanos, or the match calls for one of these items.
Escalating Exposure
Built from Mystic Vulnerability
The juicy dessert of your power spike, Spirit Burn will help you build stacks easily.
Mystic Reverb
This one is for grenade, ironically but will help supplement your beam's damage and sustain
Scourge
7Stage 6B: The Saint Routeoptional
Author's category · 5 items · You feel like playing nice today.
Healing Tempo
Built from Healing Booster
Great on teams full of gunners or you're slot locked
Divine Barrier
Buy this against ult debuffers like Pocket
Cursed Relic
If nothing else works against a particular foe, this is the last resort.
8Other Endurance Trainingoptional
Author's category · 9 items · For late-game or other notable threats
Debuff Reducer
Bullet Resilience
Fortitude
9THE INTRUSIVE THOUGHTSoptional
Author's category · 9 items · Do not touch unless you're a professional Kelvin enjoyer (And know what you're doing)
Recharging Rush
Opening Rounds
Alchemical Fire
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
| Frost Grenade: Ability unlocked, step 1 | Frost Grenade: 1 AP upgrade, step 5 | Frost Grenade: 2 AP upgrade, step 6 | Frost Grenade: 5 AP upgrade, step 12 |
Healing Booster
Built from Extra Regen
Boosts all of your heal by a decent margin.
Enduring Speed
Let you go faster in this economy where you definitely feel a bit too slow
Mystic Vulnerability
Improved Spirit
Mystic Expansion
Battle Vest
Built from Improved Spirit
The first power spike, you start to become a problem they can't ignore.
Superior Cooldown
Built from Compress Cooldown
Rapid Recharge
Spirit Burn
The second power spike, they no longer views you as a problem, now a REAL THREAT.
Greater Expansion
Built from Mystic Expansion
Superior Duration
Extends duration for dome, beam and items. Replaces Arcane Surge
Counterspell
Great against predictable burst ability (eg: Talon's Arrow, Lash's Ground Strike,...) or Ultimates (like Lash's Death Slam)
Dispel Magic
Great against team with many debuffs (Infernus, Vindicta, Mirage, etc)
Spirit Resilience
Might not be all that necessary since you already gain Spirit Resist through boons, but could help against spirit damage
Slowing Hex
Great against Shiv, Apollo, Celeste, basically anyone fast and use movement abilities. If there're no notable ones, pick Mystic Slow or Suppressor instead.
Suppressor
Interchangable with Mystic Slow, great for keeping gun lanes down
Decay
If enemy have way too much heal early you can swap Tankbuster to this.
Knockdown
Disable flyers such as Vindicta, Gray Talon, can also be bought to interrupt channeling abilities like Seven's Ult and Bebop's Ult.
Disarming Hex
Great for frontliners or yourself, huge damage.
Infuser
Slight power boost, big heal, can't go wrong with this especially if you already bought Spirit Lifesteal
Indomitable
Safety net against occassional CCs like Knockdown or Cursed Relic, buy Unstop against huge amount of CCs
Refresher
A second dome can turn around a fight quickly, but hugely depend on the situation.
Transcendent Cooldown
Built from Superior Cooldown
Reduces all your abilities AND items' cooldown, consider this when you're slot locked or have many actives.
Warp Stone
You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere
Spellbreaker
Built from Debuff Reducer
This one spirit guy kept nuking your HP bar?
Plated Armor
Bullet hell and gun debuffers really grind your gear?
Juggernaut
Built from Enduring Speed
Too many guns, too much slow
Witchmail
OP against teams with consistent spirit damage from heroes like Infernus, Abrams, Shiv, etc... otherwise go Infuser or Spellbreaker against Spirit burst damage
Unstoppable
Built from Debuff Reducer
Great against CC teams, Lash Dynamo comp, Knockdown/Curse spam
Ballistic Enchantment
Built from Mystic Expansion
allat for 22% ability range and some gun boost
Trophy Collector
Veil Walker
Colossus
Torment Pulse
Focus Lens
| Frost Grenade: 1 AP upgrade, step 17 |
| Ice Path: Ability unlocked, step 3 | Ice Path: 1 AP upgrade, step 7 | Ice Path: 2 AP upgrade, step 11 | Ice Path: 5 AP upgrade, step 13 |
| Arctic Beam: Ability unlocked, step 2 | Arctic Beam: 1 AP upgrade, step 8 | Arctic Beam: 2 AP upgrade, step 9 | Arctic Beam: 5 AP upgrade, step 10 |
| Frozen Shelter: Ability unlocked, step 4 | Frozen Shelter: 1 AP upgrade, step 14 | Frozen Shelter: 2 AP upgrade, step 15 | Frozen Shelter: 5 AP upgrade, step 16 |
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
Not shown: 12 entries after the order starts again. The published data contains them; how the game treats them isn't verified.
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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