Kelvin build guide
by Copyright InfringementVersion 3Updated Apr 12, 2026Guide #543048
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Beam, Path. Run fast, make them slow. Kill them.
1Early Game (Generally L -> R)
Author's category · 7 items
Extra Regen
Optional - Buy if losing at all
Mystic Expansion
Good to poke with beam more safely in lane
Extra Spirit
Mystic Slow
Broken item imo, run down anyone if you have a friend
Mystic Vulnerability
Silence Wave
Still good after the nerf. Can rush earlier if you have the money but not as big of a priority anymore.
Improved Spirit
Built from Extra Spirit
2Core - Buy one then complete 4800 green investment, then buy other
Author's category · 2 items
Boundless Spirit
Built from Improved Spirit
Huge Spike, especially with silence wave, go oneshot someone.
Escalating Exposure
Built from Mystic Vulnerability
Huge damage and stacks really quick, apply to the whole team with max 3
3Mid gameoptional
Game stage · 4 items
Enduring Speed
Run fast, fly across the map with 2
Spirit Lifesteal
Compress Cooldown
4Get to 4800 vitality - can skip to Infuser if you're big
Author's category · 4 items
Enchanter's Emblem
Healbane
Get early if into Victor/Rem/Abrams/Mo&Krill/Etc.
Dispel Magic
Might be needed if people keep canceling beam/path with knockdown
5Defensesoptional
Author's category · 3 items
Spirit Resilience
Metal Skin
If they have m1 carries
Counterspell
No!
6Late Game - Can get Cooldown or Duration earlier if prefered
Author's category · 6 items
Infuser
Built from Spirit Lifesteal
Superior Cooldown
Built from Compress Cooldown
Superior Duration
Built from Duration Extender
7Good/Late Game Itemsoptional
Author's category · 11 items
Guardian Ward
Just a good item, better if you want to play support
Rescue Beam
Really good if you want to play more supportive or if they have catch
Slowing Hex
Good into Mina/Apollo/Lash/etc.
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Frost GrenadeFrost Grenade | Frost Grenade: Ability unlocked, step 3 | Frost Grenade: 1 AP upgrade, step 14 | Frost Grenade: 2 AP upgrade, step 15 |
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Duration Extender
Healing Booster
Built from Extra Regen
Transcendent Cooldown
Built from Superior Cooldown
Might be smart to get sooner with new path buffs, insane uptime on 2 with this
Greater Expansion
Built from Mystic Expansion
Good upgrade for Mystic Expansion
Spirit Burn
Rapid Recharge
If you want more bomb focus. Can put points into bomb after path if you want, but I think ult feels so bad if you dont get points in. Your call
Surge of Power
Built from Extra Spirit
Might be goated
Unstoppable
If they have a ton of CC
Juggernaut
Built from Enduring Speed
Good upgrade to Enduring if you have infinite money
Healing Tempo
Built from Healing Booster
If you have m1 carries and want to play more supportive
Disarming Hex
shut down a m1 carry
Divine Barrier
Built from Guardian Ward
Really good upgrade for Guardian Ward. Good to cleanse pocket ult
Spellbreaker
For spirit burst: Talon/Lash/etc.
| Frost Grenade: 5 AP upgrade, step 16 |
Ice PathIce Path | Ice Path: Ability unlocked, step 4 | Ice Path: 1 AP upgrade, step 7 | Ice Path: 2 AP upgrade, step 8 | Ice Path: 5 AP upgrade, step 10 |
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Arctic BeamArctic Beam | Arctic Beam: Ability unlocked, step 1 | Arctic Beam: 1 AP upgrade, step 2 | Arctic Beam: 2 AP upgrade, step 5 | Arctic Beam: 5 AP upgrade, step 9 |
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Frozen ShelterFrozen Shelter | Frozen Shelter: Ability unlocked, step 6 | Frozen Shelter: 1 AP upgrade, step 11 | Frozen Shelter: 2 AP upgrade, step 12 | Frozen Shelter: 5 AP upgrade, step 13 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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