Kelvin build guide
by markypoo15Version 8Updated Sep 29, 2026Guide #679349
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Support Kelvin build that is inspired by Lightbringer, use your knowledge of the game to buy items you need! Message 'starlyn' on discord for any questions. (v1.3 - 9/28/26) - Fully annotated!
1Laneoptional
Author's category · 6 items
Extra Charge
More nades and sustain in lane.
Extra Regen
Even more sustain, run boxes @ 3min
Opening Rounds
Bullet velocity, spirit power, and big value weapon damage early, especially with Kelvin's cooldowns.
2Lane (Situational or Preference)optional
Author's category · 5 items
Golden Goose Egg
Grit
Rebuttal
3Weaponoptional
Author's category · 4 items
Recharging Rush
Strong item in lane to mid game as Kelvin has really long nade cooldowns, extra nades and more weapon damage.
Fleetfoot
Very strong tempo buy to drastically increase your map presence.
Alchemical Fire
Use when you dome for more damage and extra bullet shred in weapon heavy comps!
4Vitality (Survivability)optional
Author's category · 6 items
Enchanter's Emblem
Buy as needed for mid game against heavy spirit.
Battle Vest
Buy as needed for mid game against heavy weapon.
Debuff Reducer
Buy as needed for mid/late game against heavy stuns or cc.
5Vitality (Utility)optional
Author's category · 6 items
Enduring Speed
Almost must buy every game, synergises with ice path for faster rotates and escapes.
Guardian Ward
Built from Grit
Can buy early for your teammate against heavy spirit burst lane, or build if you are upgrading to divine barrier. Self-cast on ice path if your presence is needed.
6Spirit (Dome & Nade)optional
Author's category · 6 items
Mystic Expansion
Much easier ease of use for the dome.
Compress Cooldown
Must buy when dome is maxed.
Duration Extender
Must buy if building refresher, or as a strong tempo buy.
7Spirit (Debuffs)optional
Author's category · 6 items
Bullet Resist Shredder
Recommended against resist heavy comps, (Silver & Yamato) especially if your team is heavy weapon.
Mystic Vulnerability
Recommended against resist heavy comps, (Silver & Yamato) especially if your team is heavy spirit.
Spirit Sap
8Spirit (Utility)optional
Author's category · 6 items
Rusted Barrel
Situational buy, usually suppressor is better but buy if you're upgrading to disarming in the mid game.
Slowing Hex
Extremely strong catch tool against comps with strong movement abilities (Mina bats, Pocket teleport, Ivy Air Drop, Abrams charge & ult, etc.)
Knockdown
Strong against Grey Talon & Vindicta, or channeling ults like Seven & Bebop.
9Late Game (Support)optional
Author's category · 6 items
Refresher
Core item, an extra dome can turn the tide of any teamfight and can be game winning. If your teammates are dying in dome, buy Boundless first.
Transcendent Cooldown
Built from Superior Cooldown
Core item, lowers CDR of resfresher significantly and all other actives.
Boundless Spirit
10Late Game (Damage)optional
Author's category · 4 items
Tankbuster
Ignores spirit resist, manatory for your nades to deal damage.
Mystic Reverb
Extremely strong, even more healing and huge slows combined with Kelvin's slow orienteded kit and arctic beam.
Spirit Burn
Once you get this item you're online for damage to start running at people.
11Recommended Build (Support) - Rough L-->R
Author's category · 22 items
Extra Charge
Extra Regen
High-Velocity Rounds
12Late Survivaloptional
Author's category · 11 items
Reactive Barrier
Built from Grit
Heavy hard cc to stay alive.
Unstoppable
Built from Debuff Reducer
Must buy if hard cc is a huge problem, especially for mid boss contest. (Refresher Dynamo)
Diviner's Kevlar
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Frost GrenadeFrost Grenade | Frost Grenade: Ability unlocked, step 1 | Frost Grenade: 1 AP upgrade, step 5 | Frost Grenade: 2 AP upgrade, step 6 | Frost Grenade: 5 AP upgrade, step 10 |
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Improved Spirit
Spirit power is core to Kelvin, more damage and healing overall. Can replace with suppressor in gun heavy lane.
Rapid Recharge
Built from Extra Charge
Play for max nade tempo, huge healing value.
Healing Booster
Built from Extra Regen
Core item to increase Kelvin's final healing.
Trophy Collector
Monster Rounds
Heroic Aura
Split pushing playstyle or weapon heavy comp, lots of stats for you and your team!
Counterspell
Buy as needed for mid/late game against big ults.
Dispel Magic
Buy as needed for mid game against cc.
Metal Skin
Buy as needed mid/late game against heavy weapon.
Healbane
Buy against heavy healing comps.
Rescue Beam
Very strong to save your teammates in any situation, especially against a heavy pick comp.
Healing Nova
Buy if your team has a heavy brawling playstyle.
Warp Stone
Buy if you have trouble landing domes.
Arcane Surge
Good for lane and mid game tempo, strong domes.
Superior Cooldown
Built from Compress Cooldown
Core item, cooldown on everything lets you be more proactive in all aspects.
Greater Expansion
Built from Mystic Expansion
More range turns your dome into a teamfight floor, and also makes it easier to save teammates with rescue beam.
Strong against characters with high spirit scaling.
Suppressor
Must buy in lane against gun, huge value with firerate slows and spirit power.
Mystic Slow
Very situational, buy only if you're leaning towards building arctic beam.
Superior Duration
Built from Duration Extender
Buy if you have lots of debuffs or utility that depend on duration. (Longer silence wave, disarming hex, cursed relic)
Disarming Hex
Built from Rusted Barrel
Your team isn't building metal skin, strong against weapon and better in drawn out fights where the cooldown outmatches dispel magic.
Silence Wave
Situationally strong in heavy spirit comps if you need to shut down a pos 2 carry.
Decay
Strong against frontlines or heavy healing. If you're building this, buy as early as you can to get full value before dispel magics come into play.
Built from Improved Spirit
Core item, a lot more spirit means a lot more healing for nades and dome. Buy Refresher first if you're already getting dome value.
Divine Barrier
Built from Guardian Ward
BUY ASAP AGAINST POCKET, no exceptions. Strong in general against debuff heavy comps.
Cursed Relic
Manatory to shut down a hypercarry on the enemy team.
Healing Tempo
Built from Healing Booster
Strong with a team comprised of multiple weapon damage sources.
Escalating Exposure
Built from Mystic Vulnerability
This makes sure you deal spirit damage against late vitality counters for spirit.
Opening Rounds
Built from High-Velocity Rounds
Improved Spirit
Rapid Recharge
Built from Extra Charge
Healing Booster
Built from Extra Regen
Enduring Speed
Guardian Ward
Built from Grit
Rescue Beam
Mystic Expansion
Compress Cooldown
Superior Cooldown
Built from Compress Cooldown
Refresher
Duration Extender
Divine Barrier
Built from Guardian Ward
Transcendent Cooldown
Built from Superior Cooldown
Boundless Spirit
Built from Improved Spirit
Greater Expansion
Built from Mystic Expansion
Cursed Relic
Superior Duration
Built from Duration Extender
Healing Tempo
Built from Healing Booster
This makes sure you never die in dome.
Indomitable
Built from Reactive Barrier
Another option that helps prevent hard cc.
Witchmail
Strong item if you're going the damage route or spirit heavy comp.
Plated Armor
Buy as needed against on-hit effect characters.
Spellbreaker
Built from Debuff Reducer
Buy as needed against heavy spirit burst.
Colossus
Frontline type playstyle, after all, a dead support is no support at all!
Ethereal Shift
Another option against hard cc, dodge impactful ults. Can use during dome if you're being targeted.
Scourge
Strong against high hp targets in the late game.
Hunter's Aura
Ice PathIce Path | Ice Path: Ability unlocked, step 3 | Ice Path: 1 AP upgrade, step 8 | Ice Path: 2 AP upgrade, step 9 | Ice Path: 5 AP upgrade, step 13 |
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Arctic BeamArctic Beam | Arctic Beam: Ability unlocked, step 2 | Arctic Beam: 1 AP upgrade, step 14 | Arctic Beam: 2 AP upgrade, step 15 | Arctic Beam: 5 AP upgrade, step 16 |
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Frozen ShelterFrozen Shelter | Frozen Shelter: Ability unlocked, step 4 | Frozen Shelter: 1 AP upgrade, step 7 | Frozen Shelter: 2 AP upgrade, step 11 | Frozen Shelter: 5 AP upgrade, step 12 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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