Kelvin build guide
by HyperVersion 1Updated Sep 22, 2026Guide #820150
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As written by the author · latest version · not affected by filters
same as hoot build but with added items
1Early game
Game stage · 9 items
High-Velocity Rounds
Extra Regen
Extra Spirit
Opening Rounds
Built from High-Velocity Rounds
Healing Booster
Built from Extra Regen
Boosts all of your heal by a decent margin
Enchanter's Emblem
If your lane have spirit nukers, this will help you ease off some of their pressure
Healbane
Let your beam out-damage enemy's lifesteal or heal, also gives heal on kills and assists.
Mystic Regeneration
Radiant Regeneration
Built from Mystic Regeneration
can be earlier
2optionaloptional
Author's category · 3 items
Monster Rounds
Battle Vest
Arcane Surge
3Mid-late
Author's category · 10 items
Improved Spirit
Built from Extra Spirit
Mystic Vulnerability
Escalating Exposure
Built from Mystic Vulnerability
The 2nd power spike, they no longer views you as a problem, now a REAL THREAT.
4Late Game extrasoptional
Author's category · 9 items
Healing Tempo
Built from Healing Booster
Great on teams full of gunners or you're slot locked
Divine Barrier
Buy this against ult debuffers like Pocket
Refresher
A second dome can turn around a fight quickly, but hugely depend on the situation.
5util that can be boughtoptional
Author's category · 8 items · Might be useful
Spirit Sap
Suppressor
Buy this against gun-heavy teams.
Knockdown
Disable flyers such as Vindicta, Gray Talon, can also be bought to interrupt channeling abilities like Seven's Ult and Bebop's Ult.
6optional
Author's category · 11 items · For late-game or other notable threats
Reactive Barrier
Return Fire
Gun heroes' deterrent.
Spirit Resilience
Might not be all that necessary since you already gain Spirit Resist through boons, but could help against spirit damage
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Frost GrenadeFrost Grenade | Frost Grenade: Ability unlocked, step 1 | Frost Grenade: 1 AP upgrade, step 5 | Frost Grenade: 2 AP upgrade, step 6 |
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Boundless Spirit
Built from Improved Spirit
The first power spike, you start to become a problem they can't ignore.
Greater Expansion
Replaces Arcane Surge, for larger dome and longer beam.
Duration Extender
Imbue on either Dome or Ice Path so they last longer
Superior Duration
Built from Duration Extender
Extends duration for dome, beam and items
Debuff Reducer
Unstoppable
Built from Debuff Reducer
Great against Lash Dynamo comp, other general CC stacking or Knockdown/Curse
Spirit Burn
Can replace Healbane or added on top, great for nuking enemies' heal and deal even more damage
Scourge
Great for frontliners, huge damage.
Plated Armor
Bullet hell and gun debuffers really grind your gear?
Rapid Recharge
after max 1
Compress Cooldown
Imbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown
Superior Cooldown
Built from Compress Cooldown
Reduces all your abilities' cooldown for better uptime which also means better tempo
Transcendent Cooldown
Built from Superior Cooldown
Reduces all your abilities AND items' cooldown, consider this when you're slot locked or have many actives.
Cursed Relic
If nothing else works against a particular foe, this is the last resort.
Slowing Hex
Decay
Torment Pulse
can be decay
Alchemical Fire
Warp Stone
You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere
Bullet Resilience
Great against huge, chunky damage from the likes of Venator, Silver, etc...
Spellbreaker
Built from Debuff Reducer
This one spirit guy kept nuking your HP bar?
Colossus
Tankmaxxing so you can screw them up even more
Indomitable
Built from Reactive Barrier
Safety net against occassional CCs like Knockdown or Cursed Relic, buy Unstop against huge amount of CCs
Juggernaut
Too many guns, too much slow
Infuser
Diviner's Kevlar
| Frost Grenade: 5 AP upgrade, step 16 |
Ice PathIce Path | Ice Path: Ability unlocked, step 3 | Ice Path: 1 AP upgrade, step 7 | Ice Path: 2 AP upgrade, step 14 | Ice Path: 5 AP upgrade, step 15 |
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Arctic BeamArctic Beam | Arctic Beam: Ability unlocked, step 2 | Arctic Beam: 1 AP upgrade, step 8 | Arctic Beam: 2 AP upgrade, step 9 | Arctic Beam: 5 AP upgrade, step 11 |
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Frozen ShelterFrozen Shelter | Frozen Shelter: Ability unlocked, step 4 | Frozen Shelter: 1 AP upgrade, step 10 | Frozen Shelter: 2 AP upgrade, step 12 | Frozen Shelter: 5 AP upgrade, step 13 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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