Bebop build guide
by fargarekoVersion 9Updated Sep 9, 2026Guide #475467
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As written by the author · latest version · not affected by filters
BEST BE BOP
1Early game
Game stage · 10 items
Monster Rounds
1
Headshot Booster
1
Extra Health
Spirit Strike
Bullet Resist Shredder
Fortitude
Built from Extra Health
Enduring Speed
Spirit Snatch
Built from Spirit Strike
Headhunter
Built from Headshot Booster
Fleetfoot
2for supps
Author's category · 1 items
Slowing Hex
3take 1
Author's category · 3 items
Dispel Magic
Spirit Resilience
Counterspell
4Late game
Game stage · 3 items
Capacitor
Spellslinger
Vampiric Burst
5ultra late game
Author's category · 11 items
Siphon Bullets
Crippling Headshot
Frenzy
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
| Exploding Uppercut: Ability unlocked, step 1 | Exploding Uppercut: 1 AP upgrade, step 5 | Exploding Uppercut: 2 AP upgrade, step 6 | Exploding Uppercut: 5 AP upgrade, step 11 |
Cursed Relic
Silencer
Spellbreaker
Colossus
Built from Extra Health
Unstoppable
Healing Tempo
Juggernaut
Built from Enduring Speed
Lucky Shot
| Sticky Bomb: Ability unlocked, step 2 | Sticky Bomb: 1 AP upgrade, step 7 | Sticky Bomb: 2 AP upgrade, step 8 | Sticky Bomb: 5 AP upgrade, step 13 |
| Grapple Arm: Ability unlocked, step 3 | Grapple Arm: 1 AP upgrade, step 9 | Grapple Arm: 2 AP upgrade, step 10 | Grapple Arm: 5 AP upgrade, step 12 |
| Hyper Beam: Ability unlocked, step 4 | Hyper Beam: 1 AP upgrade, step 14 | Hyper Beam: 2 AP upgrade, step 15 | Hyper Beam: 5 AP upgrade, step 16 |
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
Not shown: 26 entries after the order starts again. The published data contains them; how the game treats them isn't verified.
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
Counts matches where this guide was selected at the start, from the API's analysed matches. It doesn't measure whether players followed it. Statistics are grouped by guide ID and may include earlier versions.