Bebop build guide
by Just A ShoebillVersion 3Updated Jun 15, 2026Guide #687494
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Speedbop Veilwalker build that focuses on tankiness and drawing attention
1Veil walk away with me tonight, tonight. I wrote in my diary, that I'm fine, that I'm fine.
Author's category · 8 items
Extra Health
Extra Regen
Trophy Collector
Enchanter's Emblem
2Lane Alternativesoptional
Author's category · 3 items
Rebuttal
Healing Rite
Battle Vest
Instead of emblem, mostly is youre vs two heavy gun dmg enemies. (Drifter, Billy, Venator, Warden, Mcginnis)
3Let' s hang out by the train tracks tonight, tonight. Split that golden heart with me,
Author's category · 8 items
Veil Walker
Mmm funny veilwalker
Spirit Shredder
Can be skipped but it helps with shred and means your weapon does a bit more damage
Surge of Power
Can get echo shard first
4I'll be your guy, your guy
Author's category · 3 items · (Buy whenever)
Greater Expansion
Spirit Resilience
Bullet Resilience
5If slot locked and you dont wanna selloptional
Author's category · 5 items
Healing Booster
Built from Extra Regen
Can be good if you get max uppercut early, especially if they dont have any/much antiheal
Healing Tempo
Built from Healing Booster
See healing booster. Also gives more speed
6Counter itemsoptional
Author's category · 6 items
Spirit Sap
Can be good vs heroes that get early spirit resist or do a lot of burst in the early game
Slowing Hex
Good vs teams with two or three heroes with movement abilities or one thats especially an issue
Silence Wave
AoE silence is always good
7Other Items to consideroptional
Author's category · 10 items · Items are annotated with other considerations to save on space. E.g. Counterspell and Dispell
Heroic Aura
This is a team wide battlevest in fights with the bonus of on demand fire rate, move speed and finishes your gun spike if you get spirit shredder
Healbane
Very good early antiheal and sustain
Reactive Barrier
8Categoy 12optional
Author's category · 1 items
Magic Carpet
Magic Carpet
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Exploding UppercutExploding Uppercut | Exploding Uppercut: Ability unlocked, step 4 | Exploding Uppercut: 1 AP upgrade, step 8 | Exploding Uppercut: 2 AP upgrade, step 9 |
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Spirit Strike
Mystic Burst
Mystic Vulnerability
Improved Spirit
Echo Shard
Mystic Reverb
Spirit Burn
Colossus
Built from Extra Health
Boundless Spirit
Built from Improved Spirit
Spirit Snatch
Built from Spirit Strike
Not that bad, I'd prefer getting a 6k over it tho
Tankbuster
Built from Mystic Burst
Can be good depending on the enemy comp, I prefer selling mystic burst unless the enemy is very tanky
Escalating Exposure
Built from Mystic Vulnerability
Generally never worth it, just sell mystic vuln if you somehow are still slot locked after upgrading/selling spirit strike and mystic burst
Knockdown
Disarming Hex
Vs run away gun characters
Cursed Relic
You can maybe consider focus lens for extra dmg alongside reverb but this is just the safest option. Only consider Focus lens if you got spirit sap and dont have space and dont wanna sell it
Also consider Spirit and/or Weapon shielding
Enduring Speed
Also consider upgrading into Juggernaut vs M1 heavy teams, especially if you see them getting APR
Counterspell
Its counterspell. Its good. Consider Dispell also
Fortitude
Built from Extra Health
Extra stay on map and move speed for rotations, veil walker is normally enough
Majestic Leap
Leap Leap Leap Leap Leap Leap Leap Leap
Witchmail
Can replace echo shard but normally getting this late game alongside echo means you get a ton of sustain through reverb and constant bomb procs
Transcendent Cooldown
If you end up getting other actives then consider getting this, the in and out style of the build means you normally dont need it
Scourge
Percentage health dmg and 40% spirit resist is very good, consider if you also have other tanky frontliners like Billy or Shiv
| Exploding Uppercut: 5 AP upgrade, step 15 |
Sticky BombSticky Bomb | Sticky Bomb: Ability unlocked, step 1 | Sticky Bomb: 1 AP upgrade, step 2 | Sticky Bomb: 2 AP upgrade, step 5 | Sticky Bomb: 5 AP upgrade, step 11 |
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Grapple ArmGrapple Arm | Grapple Arm: Ability unlocked, step 3 | Grapple Arm: 1 AP upgrade, step 7 | Grapple Arm: 2 AP upgrade, step 10 |
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Hyper BeamHyper Beam | Hyper Beam: Ability unlocked, step 6 | Hyper Beam: 1 AP upgrade, step 12 | Hyper Beam: 2 AP upgrade, step 13 | Hyper Beam: 5 AP upgrade, step 14 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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