Bebop build guide
by pipi bizongVersion 8Updated Aug 18, 2026Guide #735508
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As written by the author · latest version · not affected by filters
Updated 2026-08-18. Check explanation at the bottom of the build on how to build each path, or mix and match to your desires.
1Core
Author's category · 10 items · Roughly L > R, can buy veil or echo earlier, can also buy trophy collector after spirit strike/mystic burst/stalker
Trophy Collector
Ideal world where you get lots of stacks early it might return ~8k souls, feel free to sub for enduring after spirit items if passive lane or bad start
Mystic Burst
Straight +40 damage on your bombs in lane, can assist in getting stacks and upgrades into tankbuster which is essential in later game
Extra Spirit
2Early optionsoptional
Author's category · 10 items · Read Item Descriptions, some zesty options in here
Melee Lifesteal
100 hp every 8 seconds if you can proc it, if you buy this might be worth getting 1 point in uppercut
Extra Regen
Upgrades into healing booster if you want to pivot into healing
Healing Rite
Can buy but better to go into veil walker imo
3Counter Itemsoptional
Author's category · 6 items · behind
Healbane
Buy if enemies have early radiant regen characters and your team is not buying healbanes, otherwise heal and extra spirit is nice but decay strictly better for antiheal
Slowing Hex
Fantastic item that counters half the heroes in the game, buy vs abrams, apollo, calico, etc.
Silence Wave
4Zesty Itemsoptional
Author's category · 8 items · read item descriptions
Fleetfoot
Very funny item to build into speed bop, also slow resist is better than enduring so can sub for it
Healing Booster
Built from Extra Regen
Nice upgrade from regen, also consider if early reverb or radiant
Majestic Leap
5Mid Defenceoptional
Author's category · 6 items · ahead
Spirit Resilience
Get this most games, consider running with or replacing for witchmail
Counterspell
vs telegraphed cc, also hooked enemies with the item will often spam after hook. wait a second then apply bombs
Dispel Magic
vs mirage, infernus, drifter, etc.
6Reverb
Author's category · 1 items
Mystic Reverb
Ideal 6.4k item, provides both damage and healing
7Late Spirit
Author's category · 8 items · Preferred items Left - Less Preferred Right
Spirit Snatch
Built from Spirit Strike
This hits your 4.8k spirit with burst + extra spirit, can skip and go echo first
Boundless Spirit
Built from Improved Spirit
Slotlock upgrade for straight extra damage
Superior Cooldown
8Curse
Author's category · 1 items
Cursed Relic
Probably buy this if low stacks and going more support build, can substitute instead of echo shard or reverb
9Late Greens
Author's category · 7 items · Witchmail most games tbh
Witchmail
Incredible item for bebop, more bombs and later in the game more punches for more healing
Plated Armor
If they have 2+ gun carries consider it
Spellbreaker
Vs spirit burst
10Damage Path
Author's category · 0 items · Damage path is the typical path that you should go most games, and damage is the main focus although you should build some items from early options/mid defence, and late greens. An example build would be buying all items from Core, with maybe spirit shielding early, then reverb, tankbuster, and greater expansion is your main damage spike, where you would also slot in spirit shielding or witchmail in between depending on available souls at the time. You should have a good balance between damage and tankiness + a little bit of healing from reverb + t3 punch + witchmail giving you more punches and bombs
No items listed.
11Support Path
Author's category · 0 items · If the game is not going your way and you cannnot build the regular damage build, consider building more support. To build support, you can skip some items from core such as trophy collector, veil walker, echo shard for example and try to fill actives with counter items, then play for hook + actives for your team to deal with the enemy. Curse is essential if building into this. Support build means less defence items, remember that defensive items are a luxury if you have souls and can dish out damage, also transcendent cooldown is good for having your hook and actives up more
No items listed.
12Healing Path
Author's category · 0 items · A little bit more experimental, but essentially after building core get some early healing by maxing t3 punch early (2 points in bomb and hook recommended), then buy healing booster and radiant regen. Your punch will be the main source of healing, so consider skipping reverb and going straight into a witchmail and trans cooldown path, with optional mid defences or plated armor if you've got the money to spare, then just keep punching the enemy. Build regular reverb later if you've got the stacks, also possible to skip echo shard if choosing this path
No items listed.
13Update
Author's category · 0 items · Have changed early spirit invest so you actually hit your 4.8k spirit spike before echo shard. Also added cooldown as part of that spike, I think more bombs less problems. Also changed ability point order so build does not go straight into level 3 punch, little bit of ult invest will help get kills early. Personally also like the idea of early fleetfoot and stalker as minor gun invests with good mobility, buy fleetfoot more often
No items listed.
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Exploding UppercutExploding Uppercut | Exploding Uppercut: Ability unlocked, step 3 | Exploding Uppercut: 1 AP upgrade, step 9 | Exploding Uppercut: 2 AP upgrade, step 10 | Exploding Uppercut: 5 AP upgrade, step 11 |
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Improved Spirit
Built from Extra Spirit
Optional; buy if you have a spare 800 souls
Mystic Expansion
Compress Cooldown
More bombs = more stacks (use your speed to apply stacks and run)
Veil Walker
You should probably start roaming after buying this, additionally pair with both enduring speed and fleetfoot
Enduring Speed
Nice item, pairs very nicely with trophy collector, can get earlier if you want
Echo Shard
Skippable if going tanky support path
Tankbuster
Built from Mystic Burst
Swap this for any 3.2k spirit item like spirit snatch, surge of power, decay, etc.
Grit
Kind of busted in lane, also nice upgrade into reactive and spirit shielding
Reactive Barrier
Built from Grit
Spirit Shielding
Built from Grit
Rebuttal
Punchy lane or viscous gives you easy punches to parry, bait enemies into chasing by showing you miss a parry intentionally
Rusted Barrel
Early gun counter if you're getting cooked by infernus or other gun heroes
Mystic Regeneration
Upgrades into radiant regen if u zesty like that
Spirit Strike
Upgrades into spirit snatch and another str8 +40 damage in lane to your combo
Extremely good item against ability reliant heroes. Consider using this with slowing hex
Knockdown
Rare buy, really only against vindicta. Also you can use it to engage for hook but veil walker better imo
Disarming Hex
Built from Rusted Barrel
Better than metal skin, tell your team to buy more than 1 vs gun carries
Decay
Don't buy this unless you're committed to tank support
If you see dispel magic, self cast and leap into enemy team
Fortitude
Worse veil walker but better for healing
Radiant Regeneration
Built from Mystic Regeneration
Can maybe slot this into build earlier or immediately after reverb with healing booster
Healing Nova
Built from Healing Rite
lol
Rescue Beam
Built from Healing Rite
the trollbop item
Stamina Mastery
You shouldn't need this with how much speed you get from trophy + veil + enduring
Warp Stone
Very good item to help close the gap after majestic leap for bomb hits, also good escape tool
Bullet Resilience
Good item to pair with spirit resil for tankbop
Metal Skin
If you are selfish, or if haze keeps solo ulting you
Built from Compress Cooldown
More abilities more often
Transcendent Cooldown
Built from Superior Cooldown
Good if you've got 2+ actives e.g. leap, echo, slowing hex, silence wave, curse, etc.
Spirit Burn
Low priority buy with spirit burn change, can go if you really need extra damage
Ethereal Shift
Greater Expansion
Built from Mystic Expansion
Low prio spirit invest, extra range and spirit resist is nice although if you are self bombing use something like warp stone or phantom strike
Surge of Power
Built from Extra Spirit
Need to test if this is worth (probably not)
Juggernaut
Built from Enduring Speed
Low priority but nice if you've got a lot of money and slotlocked
Indomitable
Built from Reactive Barrier
Another nice slotlock upgrade, good into hard cc
Divine Barrier
Vs Pocket and if you don't have counterspell
Phantom Strike
Upgraded version of warp stone with extra range, self cast double bomb then phantom strike your target
Sticky BombSticky Bomb | Sticky Bomb: Ability unlocked, step 1 | Sticky Bomb: 1 AP upgrade, step 5 | Sticky Bomb: 2 AP upgrade, step 6 | Sticky Bomb: 5 AP upgrade, step 12 |
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Grapple ArmGrapple Arm | Grapple Arm: Ability unlocked, step 2 | Grapple Arm: 1 AP upgrade, step 7 | Grapple Arm: 2 AP upgrade, step 8 | Grapple Arm: 5 AP upgrade, step 13 |
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Hyper BeamHyper Beam | Hyper Beam: Ability unlocked, step 4 | Hyper Beam: 1 AP upgrade, step 14 | Hyper Beam: 2 AP upgrade, step 15 | Hyper Beam: 5 AP upgrade, step 16 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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