Bebop build guide
by pidjanVersion 9Updated Sep 18, 2026Guide #760024
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Match statistics · filters applied except game mode
As written by the author · latest version · not affected by filters
Created from MatchID 98632963.
1
Author's category · 8 items · lane
Monster Rounds
Melee Lifesteal
Spirit Strike
Extra Regen
Lifestrike
Built from Melee Lifesteal
Healing Booster
Built from Extra Regen
Slowing Hex
Spirit Snatch
Built from Spirit Strike
2
Author's category · 8 items · midgame
Rapid Rounds
Swift Striker
Built from Rapid Rounds
Hunter's Aura
3
Author's category · 7 items · lategame
Healing Tempo
Built from Healing Booster
Inhibitor
Debuff Reducer
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Exploding UppercutExploding Uppercut | Exploding Uppercut: Ability unlocked, step 4 | Exploding Uppercut: 1 AP upgrade, step 6 | Exploding Uppercut: 2 AP upgrade, step 8 | Exploding Uppercut: 5 AP upgrade, step 9 |
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Spirit Resilience
Tesla Bullets
Capacitor
Built from Tesla Bullets
Siphon Bullets
Dispel Magic
Spellbreaker
Built from Debuff Reducer
Spellslinger
Weakening Headshot
Crippling Headshot
Built from Weakening Headshot
Sticky BombSticky Bomb | Sticky Bomb: Ability unlocked, step 1 | Sticky Bomb: 1 AP upgrade, step 2 | Sticky Bomb: 2 AP upgrade, step 5 | Sticky Bomb: 5 AP upgrade, step 12 |
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Grapple ArmGrapple Arm | Grapple Arm: Ability unlocked, step 3 | Grapple Arm: 1 AP upgrade, step 10 | Grapple Arm: 2 AP upgrade, step 11 | Grapple Arm: 5 AP upgrade, step 13 |
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Hyper BeamHyper Beam | Hyper Beam: Ability unlocked, step 7 | Hyper Beam: 1 AP upgrade, step 14 | Hyper Beam: 2 AP upgrade, step 15 | Hyper Beam: 5 AP upgrade, step 16 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
Counts matches where this guide was selected at the start, from the API's analysed matches. It doesn't measure whether players followed it. Statistics are grouped by guide ID and may include earlier versions.