Bebop build guide
by GamerLordDemonofHELLFIRE27595Version 32Updated Sep 22, 2026Guide #803680
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Match statistics · filters applied except game mode
As written by the author · latest version · not affected by filters
remove silence cage next
1Early game
Game stage · 6 items
Melee Lifesteal
Spirit Strike
Stalker
better than opening rounds pretty substantially
Mystic Vulnerability
Trophy Collector
Restorative Locket
2gun spikeoptional
Author's category · 4 items · pick one - in order of average importance
Tesla Bullets
does by far the most damage, only buy others for the utility or tempo
Heroic Aura
Hunter's Aura
3Mid - Late
Author's category · 6 items
Spirit Snatch
Built from Spirit Strike
overall better than surge of power, and just a really good item for bebop in particular
Burst Fire
Spiritual Overflow
4counter spellsoptional
Author's category · 2 items
Counterspell
Dispel Magic
5other options and countersoptional
Author's category · 22 items
Headshot Booster
Opening Rounds
larp larp larp
Fleetfoot
for maximum larp
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Exploding UppercutExploding Uppercut | Exploding Uppercut: Ability unlocked, step 3 | Exploding Uppercut: 1 AP upgrade, step 7 | Exploding Uppercut: 2 AP upgrade, step 10 | Exploding Uppercut: 5 AP upgrade, step 11 |
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Headhunter
Escalating Exposure
Built from Mystic Vulnerability
Boundless Spirit
Spirit Burn
Swift Striker
larpbot: online
Escalating Resilience
Healbane
Spirit Shielding
Healing Booster
Stamina Mastery
Veil Walker
Spirit Resilience
Bullet Resilience
Colossus
Slowing Hex
Suppressor
Knockdown
Mystic Reverb
Echo Shard
Cursed Relic
Silencer
Mercurial Magnum
murdered: still not horrible
Quicksilver Reload
only here so i can set the auto-imbue
Sticky BombSticky Bomb | Sticky Bomb: Ability unlocked, step 2 | Sticky Bomb: 1 AP upgrade, step 8 | Sticky Bomb: 2 AP upgrade, step 9 |
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Grapple ArmGrapple Arm | Grapple Arm: Ability unlocked, step 1 | Grapple Arm: 1 AP upgrade, step 5 | Grapple Arm: 2 AP upgrade, step 6 | Grapple Arm: 5 AP upgrade, step 14 |
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Hyper BeamHyper Beam | Hyper Beam: Ability unlocked, step 4 | Hyper Beam: 1 AP upgrade, step 12 | Hyper Beam: 2 AP upgrade, step 13 | Hyper Beam: 5 AP upgrade, step 15 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
No analysed Bebop matches started with this guide selected for these filters.
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
Counts matches where this guide was selected at the start, from the API's analysed matches. It doesn't measure whether players followed it. Statistics are grouped by guide ID and may include earlier versions.