Seven build guide
by endedVersion 13Updated Apr 14, 2026Guide #543052
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what if you could have 6 sevens on a team (this became true on april fools...) some items have annotations, read those. remember to buy counters and buy stuff to live.
1Early game
Game stage · 9 items · L>R | remember to buy counters if need be. | if you hurt you can get green spike b4 fleet and toxic.
Opening Rounds
sell when you're slot locked/at full slots later.
Improved Spirit
Mystic Vulnerability
Duration Extender
2burgeroptional
Author's category · 2 items · get if lane is tough.
Healing Rite
Extra Regen
3Mid game
Game stage · 5 items · can get whatever greens u want first. L>R
Superior Duration
Built from Duration Extender
Spirit Lifesteal
Escalating Exposure
Built from Mystic Vulnerability
you can get this a lot earlier if need be for damage.
4Countersoptional
Author's category · 4 items · spirit res/counter spell almost every game
Spirit Resilience
Counterspell
Dispel Magic
good item with mirage being meta
5Supressoroptional
Author's category · 1 items
Suppressor
If lane is gun heavy/lots of gun carries on other team. can fit early and swap it out for duration extender, and get dur. after enchanter emblem.-
6Late game
Game stage · 4 items · any order really. pick on game state.
Leech
Built from Spirit Lifesteal
good but more luxury than anything.
Boundless Spirit
Built from Improved Spirit
damg
Unstoppable
ult/stun heavy games.
7Ultioptional
Author's category · 3 items · eh can be aight
Infuser
Built from Spirit Lifesteal
if you are going to/want to pivot into ult grab this later or replace leech with this.
Lightning Scroll
Refresher
combo all of this with unstop, if you want, get trans cooldown.
8Other Stuffoptional
Author's category · 20 items · these items are good but not 100% of matches good. pick and choose if you like some of these!
Monster Rounds
good but u already shred minions early ngl. maybe only exceptions are a rem lane/ur getting lane pushed into u a lot early.
Intensifying Magazine
could always use this over opening rounds, I just like the extra spirit from it and also you dont need to hold down m1 with it to get it's bonuses.
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Lightning BallLightning Ball | Lightning Ball: Ability unlocked, step 5 | Lightning Ball: 1 AP upgrade, step 9 | Lightning Ball: 2 AP upgrade, step 10 | Lightning Ball: 5 AP upgrade, step 11 |
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Cultist Sacrifice
nice item to expedite farm and gives a small range boost/wep damage. try to always have active, sell later when you dont really need this anymore.
Healbane
can buy earlier
Enchanter's Emblem
Fleetfoot
use for escapes, for running people down, and for the inf ammo on slide. very very good item on seven.
Toxic Bullets
good item. can sell opening after this if you want.
Mercurial Magnum
adds some extra damage to your shots, and also helps with running at people with the reload on command.
Spiritual Overflow
Built from Spirit Lifesteal
GOOD
Metal Skin
Crippling Headshot
more shred
Recharging Rush
ball generation. not really that good in this build but if you want balls get this.
Ballistic Enchantment
can use over greater expansion, but you get good %wep damage from HP so...
Spellslinger
your abilites are really meh CDs so idk why you would want this over something like spiritual overflow.
Enduring Speed
testing without this for a moment, you already havbe fleet for the shmoovement
Spirit Shielding
Reactive Barrier
stuns
Inhibitor
good for if you are steamrolling with extra slots open.
Spellbreaker
good for certain spirit nukers like lash
Juggernaut
Built from Enduring Speed
i dont build enduring speed too much anymore but if you build it in a match upgrade to this when ur slotlocked.
Cheat Death
could be pretty funny to use w/ ult in an effort to squeeze a bit more damage out of it when you die?
Siphon Bullets
Diviner's Kevlar
i mean you already are super tanky in ult with infuser/leech so idk why you would want this but here's the option.
Surge of Power
good seven item but tbh I dont really know how i would fit into build. its good if you really want to get good damage could substitute out improv spirit early for this rush and get dur l8r.
Greater Expansion
even tho range is good on seven i dont find myself building it too often. If you go ult then 100% grab this.
Rapid Recharge
for lots of balls.
Echo Shard
double stun is funny as hell.
Transcendent Cooldown
duration is better on seven so unless you're on ult.
Spirit Burn
swap out with healbane later if you need more antiheal on your team. also a decent extra damage item.
Static ChargeStatic Charge | Static Charge: Ability unlocked, step 3 | Static Charge: 1 AP upgrade, step 4 | Static Charge: 2 AP upgrade, step 15 | Static Charge: 5 AP upgrade, step 16 |
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Power SurgePower Surge | Power Surge: Ability unlocked, step 1 | Power Surge: 1 AP upgrade, step 2 | Power Surge: 2 AP upgrade, step 7 | Power Surge: 5 AP upgrade, step 8 |
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Storm CloudStorm Cloud | Storm Cloud: Ability unlocked, step 6 | Storm Cloud: 1 AP upgrade, step 12 | Storm Cloud: 2 AP upgrade, step 13 | Storm Cloud: 5 AP upgrade, step 14 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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