Seven build guide
by ThatLargeLadVersion 14Updated Sep 29, 2026Guide #703613
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Simple and annotated ult build, dodge those stuns and be smart with your ult to make them fear the God of Electricity
1Early game
Game stage · 10 items · You don't need more than 4.8k in green or gun, but you will need at least 4.8k early in both
Extra Regen
This lets you take better trades and stay in longer for more lane money, sell first
Monster Rounds
Helps with farm, early game tower damage and wave clear, also upgrades into cultist
Opening Rounds
Actually lets you deal some damage in lane, sell second
2Lane optionalsoptional
Author's category · 10 items · If your lane sucks you will need these, sell them when you need to
Mystic Regeneration
This could be taken instead of resto shot, worse earlier but better later, both will be sold early so resto is prefered
Restorative Shot
Can be skipped, this is for if you are taking a lot of trades and need more healing, sell this before Emblem
3Core
Author's category · 7 items · Farm Farm Farm, you need the money more than the rest of your team
Escalating Exposure
Built from Mystic Vulnerability
The best item for Seven, lets you farm T3s super fast with ball and surge and forces the enemy to fear your ult
Superior Duration
Built from Duration Extender
More surge time, more ball time, more ult time, longer stuns, perfect for Seven
4One of these
Author's category · 2 items
Infuser
Built from Spirit Lifesteal
You will be immortal in ult, gives spirit resist, spirit power and amps up your spirit lifesteal when active, take this over Leech when possible
Leech
Built from Spirit Lifesteal
If you are taking more fights than you have ults or are getting stunned out of ult a lot take this over Infuser
5Greensoptional
Author's category · 8 items · 90% of the time you can get away with only 4.8k green, for that 10% these are the good options
Fortitude
If you feel weak at any point buy this before any other optional green, health and regen are the only things you need to survive and this is the best option for both
Siphon Bullets
You should never be shooting someone tanky, leave that for someone else, but if you are fighting more fights than you have ults you might need this
6End Game
Author's category · 5 items · If you farm right, you will get these
Lightning Scroll
If you use ult and refresher you are stunning them a lot, also forces them to stay in ult for longer
Transcendent Cooldown
Built from Superior Cooldown
Gives more cooldown on your important items like unstop, refresher, diviner's, infuser and EE
Spirit Burn
7Do not get theseoptional
Author's category · 5 items · You should never get these
Counterspell
Just get Unstoppable
Dispel Magic
Just get Debuff Reducer and deal with the consequences
Bullet Resilience
You get 55% bullet resist in ult, there are so many better options for you to take less bullet damage, all bullet resist items are worthless to you
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Lightning BallLightning Ball | Lightning Ball: Ability unlocked, step 2 | Lightning Ball: 1 AP upgrade, step 6 | Lightning Ball: 2 AP upgrade, step 13 |
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Cultist Sacrifice
Built from Monster Rounds
If you follow the build you will have this at 8 minutes, if you have extra money skip for now and get at 8 minutes, use off cooldown on T3s, also hits 4.8k gun, sell fourth
Arcane Surge
Amazing item for Seven, use before balls/surge when farming or before ults, if you need more slots sell this last
Enchanter's Emblem
Spirit resist, cooldown and spirit power, great early for Seven, get sooner if you are taking too much damage, sell third
Spirit Lifesteal
All of your damage is coming from spirit so get some healing from it, as long as you have this before first urn and dont get stunned you will outheal it all
Duration Extender
More uptime on your power surge is always nice for farm
Mystic Vulnerability
Upgrades into EE, also just a great early item, along with the 4.8k spirit this gives you can start farming T3s
Debuff Reducer
You will need this eventually so get it early for 4.8k green, can be skipped for a bit if you took any 1.6k green from Lane optionals
Slowing Hex
Cripples any movement based character
Spirit Sap
Cripples any spirit nuker, hit them with this before they nuke you and they get really sad
Reactive Barrier
If your lane has many stuns its good to take this, MUST TAKE IN BEBOP LANE
Suppressor
Gun heavy lane
Return Fire
This is for when a gun carry is killing you too quick (viper)
Healbane
Any healing lane, Abrams, Victor, Rem, Dynamo etc.
Spirit Shielding
If Emblem isn't enough
Weapon Shielding
If Suppressor isn't enough
Unstoppable
Built from Debuff Reducer
You need this, if they have more than one stun built into their kits or have knockdowns get this before refresher
Diviner's Kevlar
With the new buff this is a must have for ult, 1k barrier, duration and cooldown for ult
Superior Cooldown
With this you can have 100% uptime on surge, aswell as more balls, stuns and ults
Refresher
If the enemy only has one or less major stun for you get this over unstop, force them to buy knockdown before getting unstop
Boundless Spirit
Doesn't give as much damage as you would think but still is a major damage increase so its worth getting at this point
Inhibitor
Same reasoning as Siphon, let spirit burn take care of the healing tanks
Spellbreaker
Built from Debuff Reducer
If they are chunking you with spirit damage in ult this is a better take than spirit resist, you heal so much that it won't matter
Spirit Resilience
You get so much spirit resist from the build through EE, Emblem, Expansion and infuser, resists have diminishing returns
Indomitable
Built from Reactive Barrier
If you took reactive barrier and they have only a few stuns you can replace unstop with this temporarily
Metal Skin
If any gun assassin is killing you while you farm
Plated Armor
If a gun carry is killing you in the air or you are getting cards farmed off you in ult by Wraith, take this
If they have a tank that is just sitting in your ult and healing (Abrams or Victor) get this and they will be forced to leave or die
Greater Expansion
You don't need more range on Seven because of Arcane Surge, but if you are in the end game this will help hit everyone inside of the patron room
Rapid Recharge
You only need this if they are leaving your ult with too much health
Escalating Resilience
Same as Bullet Resilience, you don't need weapon damage or ammo
Battle Vest
Same as Escalating Resilience, this isn't good early either because of suppressor and weapon shielding
Static ChargeStatic Charge | Static Charge: Ability unlocked, step 3 | Static Charge: 1 AP upgrade, step 10 | Static Charge: 2 AP upgrade, step 15 | Static Charge: 5 AP upgrade, step 16 |
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Power SurgePower Surge | Power Surge: Ability unlocked, step 1 | Power Surge: 1 AP upgrade, step 5 | Power Surge: 2 AP upgrade, step 7 | Power Surge: 5 AP upgrade, step 9 |
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Storm CloudStorm Cloud | Storm Cloud: Ability unlocked, step 4 | Storm Cloud: 1 AP upgrade, step 8 | Storm Cloud: 2 AP upgrade, step 11 | Storm Cloud: 5 AP upgrade, step 12 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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