Ivy build guide
by ♿︎ gargola007z ♿Version 1Updated Apr 8, 2026Guide #575850
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1Laning
Author's category · 5 items · Generally Left -> Right | Tesla is big powerspike. Can buy Sprint Boots/Extra Health/Monster rounds early.
Extended Magazine
Good because it helps alleviate Ivy's poor magazine size problem. Gives more long term damage output for wave at the start, which means its a good alternative/supplement to Monster Rounds.
Titanic Magazine
Built from Extended Magazine
Greatly increases your magazine, allowing effortless waveclear, and lets you trade (Not often) sometimes with the enemy in lane with your raw gun. This will make your Tesla Bullets buy WAY better.
Tesla Bullets
Gun Ivy's BEST early/mid game item. Procs easily with ivy's high ROF, grants amazing jungle/camp clear, and allows easy proccage of debuffs. It is INSANE.
Sprint Boots
Absolutely one of the best T1 health items in the game. When first bought, gives HP with investment, allows far faster box farming, and better roaming with slight OoC Regeneration. All for § 800 !
Rapid Rounds
Slight damage increase. Powerspike more noticable when you buy swift striker.
2Survival/Sustainoptional
Author's category · 3 items · Don't Be afraid of buying Rite!
Extra Health
INSANE item to buy if you want to postpone your 4.8k HP investment spike, to buy more items for farming and powerspikes, without being super squishy and burstable.
Healing Rite
This item has INSANE value, even outside of lane. You will NEVER regret or feel bad buying this item, as it keeps you topped up for HP after camps, and gives sprint speed!
3Lane Extrasoptional
Author's category · 2 items · Pressure/Damage
Headshot Booster
Best § 800 item in lane for winning lane and applying pressure. If buying, I reccomend going Extnd. Mag -> Headshot Booster -> Tesla for you 4.8k Gun Spike build order.
Active Reload
Given that your character has a short reload time (Ivy does), this item is great, as you will be allowed to easily proc it to gain very high value stats, such as lots of firerate, movespeed, lifesteal
4Mid game
Game stage · 4 items · Order may vary. Capacitor rush earlier can be very good with Swift.
Capacitor
Built from Tesla Bullets
This item is better the earlier you buy it, B/C Capacitor requires FAR LESS ROF to consistently proc than Tesla Bullets. Its active is a great substitute for ivy losing knockup on ultimate.
Swift Striker
Built from Rapid Rounds
Best § 1600 item for raw unconditional firerate, while giving bonus sprint speed that very useful in the early game. Helps immensely with giving the exact fire rate you need for capacitor w T3 Tether.
5Mid Survivaloptional
Author's category · 4 items · Extremely Situational, Buy only for very problematic characters.
Dispel Magic
Insane counter to Infernus/Mirage on-hit buildups, and generally great for any enemy that is causing a debuff that is causing you to lose or die constantly.
Metal Skin
Insanely Overpowered, but situational. Hard counters Haze/Vyper/Gun Warden, Gun Drifter, and ANY character that has ~X > 75% damage done by pure weapon damage bullets.
6Mid Extrasoptional
Author's category · 2 items · Damage/Antiheal
Toxic Bullets
You will have enough firerate to reproc it even when its debuff removed (At around T3 tether max). This makes it a good antiheal option for mid-late game, and really shines late with high HP pools.
Headhunter
Built from Headshot Booster
Can be bought earlier to make use of raw trade damage it provides. Real value comes from large % heal that is impactful late game with 5khp+ with siphon and colossus.1
7Late game
Game stage · 4 items · Try to buy many optionals and a §6.4k debuff. Can buy Colossus later at around §40k+ souls.
Slowing Bullets
Item is VERY good right now with its base weapon damage being better early, and valve constantly nerfing all movement, meaning this item is great for making enemes EVEN slower.
Siphon Bullets
When bought at around 20-25k souls, this item will actually feel effective due to characters starting to be at the 2500-3000HP range. Optimally, you want enemies to be at 3k+HP for this item to SHINE.
8Debuffsoptional
Author's category · 3 items · Huge debuffs. Read Descs, based on enemy comp.
Inhibitor
VERY good debuff that counts as antiheal and a massive damage reduction. Easy to buildup with your current firerate, and when bought, gives ~350 HP and +25% wpn damage in raw stats (Very Good)
Silencer
While inhibitor is great, this item INSTANTLY applies the damage debuff without needing a buildup. Great for spirit meta. Built-In Silence is also great for countering. Do note this gives no HP.
9Late Extrasoptional
Author's category · 2 items · Damage/Survive
Berserker
Very good with siphon. You have the survivability and the sustain to get value out of this item, though its value initially wont be apparent or useful, which is why its optional.
Weighted Shots
Built from Slowing Bullets
Very good upgrade that mainly serves to give you debuff resist that you may otherwise be lacking in the midgame. Damage is great too.
10Late Survivaloptional
Author's category · 4 items · These are VERY IMPORTANT Late game. Staying tanky with siphon is ESSENTIAL!
Spellbreaker
Gives all the late game stats you are lacking, and want more of. Provides a layer of protection against spirit nukers, and gives slightly more resistance to what you already have, with debuff resist.
Unstoppable
Great when the team is only managing to kill you through CC/Stuns, or curses and countless debuffs of similar sort. Also gives survivability with massive debuff resistance and some HP.
11Extra Spirit/Spirit Replacementsoptional
Author's category · 4 items · Can treat Superior duration as a 4.8k Spirit Spike, though optional.
Duration Extender
If replacing Surge of Power, you can buy this item earlier as a component and make your kudzus a tiny bit more effective at clearing. Not bad on ultimate as well for longer amp and more flying.
Superior Duration
Built from Duration Extender
A very good replacement for surge of power. Surge of power is Far better early, but this item is better late, making your debuffs last super long. Keep this in mind when getting 4.8k Spirit Spike.
12TESTING THESE ITEMS | CAN BE GOOD | READ DESCRIPTIONSoptional
Author's category · 7 items · These items still can be great. Read their individual descripitions to see if they fit. Message @Highdocker on discord in dms if you have questions.
Mystic Slow
Can act as a replacement for Slowing Bullets. For slot effeciency, if you are going to do this, I reccomend not buying Bullet Resist Shredder to stay in line with slots and 4.8k Spike Optimizations.
Blood Tribute
Theoretically amazing with siphon, but more often situational than a core item, and beserker is likely a better alternative with siphon. Could be preferable if team constantly debuffs you even wDispel
13Patch Overview (As of Early March)
Author's category · 0 items · The latest major balance patch (probably the biggest balance patch deadlock has ever seen) has finally done something that no patch has ever done before. After countless patches of nonstop nerfs, this patch has buffed EVERY single character in the game, as well and items. The main winners remain to be spirit characters at the moment, with most gun character becoming irrelevant (including raw gunivy being deleted from relevance). Though Ivy has lost about 60% of her original damage scaling since shop rework, the insanely short ult cooldown (despite the knockup removal) and the perma tether helps with a tempo-oriented Ivy playstyle. Super minor movement speed cap buffs and health changes also support a movement speed playstyle once more, and is a indirect buff to siphon (Alongside the major siphon rework/buff in the major balance patch). This can give a on-hit/debuffer Ivy playstyle significant relevance in the game.
No items listed.
14Laning Stage - Overview
Author's category · 0 items · Your laning phase should revolve around this core principle: Your Lane trading and Damage output is low. Your Lane waveclear is very good. You should play around this fact. Do not use kudzus for poke damage, and instead use them to prioritize and clear the wave (Or get T1 camps to prevent the enemy from invading with the downtime that they have). Almost always, you lane partner will have far more poke and damage output ready, and will likely have weaker waveclear than you. Play around your lane partners strengths, where you focus the wave, and your lane partner deals damage. By playing around your strengths in lane, you will have a far better lane experience. You will not have significant lane pressure/damage output until you get your tesla bullets with 4.8k gun investment powerspike. You can also get HSB to apply more lane pressure. Don't forget to get boxes and t1 camps throughout waves, BUT ALWAYS BE SURE TO BE ON THE SAME PAGE AS YOUR LANER! You either both apply pressure, or both get boxes. Doing seperate actions is not good.
No items listed.
15Mid Game - Overview
Author's category · 0 items · Your ult is not as impactful as last patch with this build, but you have it almost twice as often. This means the previous rule (ABAD - ALWAYS BE AIRDROPPING) applies even more, where its hard to waste an airdrop ultimate when its on such a low cooldown. You will be however postponing the silence until later now with the new AP order. Always be watching nearby lanes after laning phase has been ended to take advantageous rotations to help with ganks. In the meantime, you have tesla and other items/abilities that help you farm rapidly to reach your other powerspikes. Your capacitor powerspike is a great damage powerspike (provides consistency in proccage) and your siphon bullets powerspike enables you to be very tanky. Dont be afraid to buy items like slowing bullets or swift striker only on to help with engagements and provide more to your tempo. Look to deny and secure a lot of farm throughout the map, where other characters otherwise are not as proficient at doing so. Siphon also makes you much better at contesting farm where fights might break out.
No items listed.
16Late Game - Overview
Author's category · 0 items · After siphon bullets, you generally are online, and want to play a somewhat slippery/mobile/annoying playstyle where it is hard for enemies to catch you, and playing around that fact. Also, After siphon, you need to keep a close look on what your team needs in terms of debuffs, or what you need in terms of survivability to remain relevant. Inhibitor gives a great survivability bonus with a big spike in health, and massive damage reduction. If you feel tanky enough, silencer is a great alternative. Typically, one of these two items will be bought after siphon. Once you have one of these items, you are likely looking to purchase one or two 6.4k Greens from the "Late Survival" Category, so that you remain survivable within late game fights where people often get instantly bursted down. Once you get all these items, the game will begin to come to an end, and use your powerful mid contest to your advantage, and stay with your team when you are at the time where the last battle determines who pushes the base and drops the patron/ends the game.
No items listed.
17Build Notes
Author's category · 0 items · The order of all the items in this build all are super important. Generally, The core build path is 100% the way to go, Left -> Right, with an exception to the spirit items. I reccomend either building BRS + SoP for better early game, or BRS + Sup Duration if you are confident that the game will last long and duration will have more value in the late game. After you buy all the core items, you need to HEAVILY think about itemization based on what the strengths the enemy has, and what weaknesses you can abuse. All annotations are in depth for every late game optional item to help you towards the direction of proper itemization. Additionally, Almost every optional category is organized to where the leftmost items are generally going to mean they are used far more often than the rightmost, with the categories labeled "Laning/Mid/Late Extras" being and exception to this rule. The testing items section also ignores this rule.
No items listed.
18I miss you GC...optional
Author's category · 1 items
Glass Cannon
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Entangling ThornsEntangling Thorns | Entangling Thorns: Ability unlocked, step 1 | Entangling Thorns: 1 AP upgrade, step 14 | Entangling Thorns: 2 AP upgrade, step 15 |
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Monster Rounds
Amazing for pushing lane waves ASAP. Helps greatly with maintaining higher hp after being shot by jungle camps, and lets you clear them faster. Great in lane with enemies that push wave very fast.
Bullet Resist Shredder
Easy to apply with Tesla/Capacitor, and provides a great Bullet Resist Shred debuff while giving spirit investment, and good base stats.
Enduring Speed
Built from Sprint Boots
Great for stacking your movespeed, after Fleetfoot lost its value with T3 Tether changes. Movespeed resist will come to be useful later in the game as well.
Escalating Resilience
Built from Extended Magazine
Good alternative to Bullet Resilience if the team is slightly less bursty, while most of their weapon damage is coming from abilities, and NOT bullets.
Bullet Resilience
BEFORE BUYING, Consider this: If the enemy is doing Weapon Damage by mainly bullets, get metalskin instead. Otherwise, if its from abilities, get this item or Escalating Resilience.
Spirit Resilience
Required every game for the current spirit meta, and works well with creating more EHP (Effective HP) with siphon bullets.
Colossus
Built from Extra Health
Combined with Siphon bullets, and utilizing the global health buffs, the synergy you get and total health provided by this item is insane. Its raw stats are great as well.
Crippling Headshot
Deletes victor, and heavily cripples any character that has high resists with high healing/sustain. Long debuff duration and easy proc makes it SUPER useful for your team needing damage.
Juggernaut
Built from Enduring Speed
Normally, you treat this as a luxury purchase, but if you are actually losing to heavy slows (Such as a Spirit MCGinnis Ult Build) or other sources of heavy slows, and/or chars with firerate, its good
Plated Armor
VERY SITUATIONAL. Very good counter against Haze and Infernus. If not enough against on-hit characters, combining this with Dispel Magic practically makes their on-hits completely irrelevant.
Focus Lens
Has lost a lot of relevance with massive Dispel Magic buff recently, but can prove to be a very effective burst-enhancing tool for you and your team if they lack Dispel Magic or Divine Barriers.
Transcendent Cooldown
Treat this as a § 50k+ Soul Luxury item to let you proc Headhunter, Siphon, and Capacitor faster, alongside giving ability cooldowns.
Burst Fire
Built from Rapid Rounds
I think this item can be great, despite firerate being far less desirable with the current state of Ivy. The slide speed, slight movespeed, is actually far more useful than you may expect.
Heroic Aura
Gives a good amount of sprint speed, Good bullet resist, works on troopers for fast pushing walkers, and gives movespeed. Additionally great on allies.
Ricochet
Generally you will already have enough firerate to proc debuffs on multiple people without this item, and are better off spending the money on more debuffs. Great at § 50k+ Souls however.
Spellslinger
Spellslinger has been indirectly HEAVILY nerfed from the gun ivy playstyle. Fleetfoot is significantly worse on her, and you cant pop tether anymore. This removes two sources of proccing spellslinger.
Vampiric Burst
A good option to use after ulting with damage amp to heal a significant amount in a short time. Refilling ammo is also great if you are struggling with that. Gives some small nice stats as well.
| Entangling Thorns: 5 AP upgrade, step 16 |
Kudzu ConnectionKudzu Connection | Kudzu Connection: Ability unlocked, step 4 | Kudzu Connection: 1 AP upgrade, step 7 | Kudzu Connection: 2 AP upgrade, step 8 | Kudzu Connection: 5 AP upgrade, step 9 |
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Stone FormStone Form | Stone Form: Ability unlocked, step 2 | Stone Form: 1 AP upgrade, step 3 | Stone Form: 2 AP upgrade, step 5 | Stone Form: 5 AP upgrade, step 13 |
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Air DropAir Drop | Air Drop: Ability unlocked, step 6 | Air Drop: 1 AP upgrade, step 10 | Air Drop: 2 AP upgrade, step 11 | Air Drop: 5 AP upgrade, step 12 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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