Lash build guide
by TracklockVersion 1743Updated Oct 8, 2026Guide #317842
Search this name in the in-game build browser. Several guides can share a name, so check the author and update date.
Match statistics · filters applied except game mode
As written by the author · latest version · not affected by filters
Top Lash build generated by comparing every build path in 1,830 Lash matches over the past 3 days from Phantom+. Items are ordered by actual buy time. +10% win rate over Lash's average. Updated daily.
1Core Build
Author's category · 15 items · Buy in order from left to right
Headshot Booster
Pick Rate: 82% WR: +0%
Mystic Burst
Pick Rate: 100% WR: +0%
Extra Spirit
Pick Rate: 84% WR: +0%
2Earlyoptional
Author's category · 6 items · Situational early-game items, buy based on lane needs
Cold Front
Pick Rate: 32% WR: +1%
Trophy Collector
Pick Rate: 27% WR: +2%
Compress Cooldown
Pick Rate: 32% WR: +4%
3Lateoptional
Author's category · 6 items · Situational late-game items, buy based on team needs
Boundless Spirit
Built from Improved Spirit
Pick Rate: 48% WR: +7%
Greater Expansion
Built from Mystic Expansion
Pick Rate: 55% WR: +0%
Superior Cooldown
4Defensivesoptional
Author's category · 4 items · Increase your survivability
Debuff Reducer
vs debuffs Pick Rate: 34% WR: +2%
Spirit Shielding
Pick Rate: 13% WR: -2%
Unstoppable
Built from Debuff Reducer
vs CC Pick Rate: 36% WR: +3%
5Counter Picksoptional
Author's category · 6 items · Situational picks against specific enemies or builds
Debuff Reducer
vs debuffs Pick Rate: 34% WR: +2%
Unstoppable
Built from Debuff Reducer
vs CC Pick Rate: 36% WR: +3%
Dispel Magic
vs debuffs Pick Rate: 20% WR: -2%
6Activesoptional
Author's category · 6 items · You can buy up to four active items for extra utility if you have the space
Cold Front
Pick Rate: 32% WR: +1%
Restorative Locket
Pick Rate: 5% WR: +4%
Unstoppable
Built from Debuff Reducer
vs CC Pick Rate: 36% WR: +3%
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
| Ground Strike: Ability unlocked, step 3 | Ground Strike: 1 AP upgrade, step 8 | Ground Strike: 2 AP upgrade, step 9 | Ground Strike: 5 AP upgrade, step 12 |
Quicksilver Reload
Pick Rate: 67% WR: +0%
Extra Charge
Pick Rate: 95% WR: +0%
Improved Spirit
Built from Extra Spirit
Pick Rate: 84% WR: -1%
Extra Stamina
Pick Rate: 81% WR: +0%
Headhunter
Built from Headshot Booster
Pick Rate: 72% WR: +1%
Mystic Shot
Pick Rate: 55% WR: +2%
Healbane
vs healers Pick Rate: 37% WR: -1%
Mystic Expansion
Pick Rate: 72% WR: +0%
Stamina Mastery
Built from Extra Stamina
Pick Rate: 83% WR: +1%
Tankbuster
Built from Mystic Burst
vs tanks Pick Rate: 90% WR: +1%
Warp Stone
Pick Rate: 24% WR: +3%
Spirit Burn
Pick Rate: 39% WR: +12%
Recharging Rush
Pick Rate: 21% WR: +1%
Enchanter's Emblem
Pick Rate: 17% WR: +2%
Restorative Locket
Pick Rate: 5% WR: +4%
Built from Compress Cooldown
Pick Rate: 42% WR: +3%
Mystic Reverb
Pick Rate: 15% WR: +13%
Majestic Leap
Pick Rate: 16% WR: +3%
Refresher
Pick Rate: 25% WR: -4%
Dispel Magic
vs debuffs Pick Rate: 20% WR: -2%
Counterspell
vs casters Pick Rate: 4% WR: +0%
Spirit Resilience
vs spirit Pick Rate: 3% WR: -1%
Bullet Resist Shredder
vs tanks Pick Rate: 3% WR: +9%
Dispel Magic
vs debuffs Pick Rate: 20% WR: -2%
Majestic Leap
Pick Rate: 16% WR: +3%
Refresher
Pick Rate: 25% WR: -4%
| Grapple: Ability unlocked, step 4 | Grapple: 1 AP upgrade, step 11 | Grapple: 2 AP upgrade, step 15 | Grapple: 5 AP upgrade, step 16 |
| Flog: Ability unlocked, step 1 | Flog: 1 AP upgrade, step 2 | Flog: 2 AP upgrade, step 5 | Flog: 5 AP upgrade, step 7 |
| Death Slam: Ability unlocked, step 6 | Death Slam: 1 AP upgrade, step 10 | Death Slam: 2 AP upgrade, step 13 | Death Slam: 5 AP upgrade, step 14 |
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
Counts matches where this guide was selected at the start, from the API's analysed matches. It doesn't measure whether players followed it. Statistics are grouped by guide ID and may include earlier versions.