Viscous build guide
by Lemon (C Tier)Version 3Updated Jan 31, 2026Guide #434984
Search this name in the in-game build browser. Several guides can share a name, so check the author and update date.
Match statistics · filters applied except game mode
As written by the author · latest version · not affected by filters
Tired of gun viscous? Want to play a build that requires mechanical skill?? This might be for you! Remember to arcane surge your ball, only pop ball when you need to escape or you're about to go in to maxamise usage. DO NOT use it for reaching a teamfight quicker Getting around the map with puddle punch is the bread and butter of this build, you have insane rotation potential if you learn to use your punch correctly Only fight with ball!! This build is regularly updated and annotated for new patches
1Early game
Game stage · 8 items · Plan your 4.8k spikes
Mystic Burst
Always give extra damage on splatter
Spirit Strike
To hit 4.8k investment, use this first before splatter in lane for shred
Arcane Surge
CAN SUB FOR ANY OF THE 1.6k ALTS, Use before balling or before splatter in lane
21.6k, pick 1optional
Author's category · 4 items
Spirit Shielding
If that spirit lane is really strong
Enchanter's Emblem
Buy while healthy into spirit lane if you're gonna be taking too much heat
Reactive Barrier
Bebop/Abrams/Paradox, you get the idea
31.6k altsoptional
Author's category · 4 items
Cold Front
last piece 4.8k investment, for brawly lanes that need to get close to you or if you win lane quickly
Compress Cooldown
last piece 4.8k investment, for when ball is on cd. Buy if high tempo/burger box game
Mystic Vulnerability
last piece 4.8k investment, for if your team/lane does alot of spirit dmg
4One of theseoptional
Author's category · 2 items
Healing Rite
Only buy in lane if you need to
Rescue Beam
Built from Healing Rite
Ambulance time!, learn to use while balling after you cube them. Funny asf
5Mid game
Game stage · 4 items
Phantom Strike
Rush this for pesky flyers/lash/seven
Superior Cooldown
Built from Compress Cooldown
Big boost to your roaming pressure, constant gooball uptime
Torment Pulse
Kill them just by existing! Essential buy for applying debuffs and teamfighting
6Late game
Game stage · 3 items · Time to end their misery
Boundless Spirit
Built from Improved Spirit
Arctic Blast
Built from Cold Front
Lock them in place for the ball, build for suishy
Transcendent Cooldown
Built from Superior Cooldown
Nothing stops the ball, best to line this up when you have atleast 3 actives
7Silly late
Author's category · 2 items
Magic Carpet
Now this is just getting silly
Spirit Burn
Just huge antiheal and damage
8Resists & Survivaloptional
Author's category · 6 items
Bullet Resilience
Spirit Resilience
Counterspell
Great against heavy hitting spells and for stealing rejuve
9Liveoptional
Author's category · 2 items
Dispel Magic
Great if they have alot of shred
Metal Skin
Against heavy gun hitters
10Countersoptional
Author's category · 4 items
Suppressor
Rebuttal
Return Fire
11Scourgeoptional
Author's category · 2 items
Scourge
Great for tanky team with the % hp dmg, try to get expansion after this for huge aoe
Greater Expansion
READ: only buy with scourge/arctic OR with WS to cancel dynamo ult otherwise you make yourself a bigger target in ball for no reason
12DONT BUYoptional
Author's category · 2 items
Ethereal Shift
Can buy if you need sustained survival while in the middle of their team, keep in mind this cancels ball so its not really worth it
Superior Duration
All ball builds seem to love this item. TERRIBLE CHOICE. By the time you reach the extra time in ball the enemy team has probably put you to low hp or they're all dead
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
SplatterSplatter | Splatter: Ability unlocked, step 1 | Splatter: 1 AP upgrade, step 2 | Splatter: 2 AP upgrade, step 4 | Splatter: 5 AP upgrade, step 11 |
|---|
Improved Spirit
CAN SUB FOR ANY OF THE 1.6k ALTS, for squishy lanes that play far away
Monster Rounds
To help push tower and roam earlier, diving without this is very risky
Warp Stone
Schmovment for when max gooball, aim down to reduce warp distance and avoid missing target. You can cancel black hole with this as long as they dont have expansion
Mystic Shot
Big early damage spike with secondary fire, keep you relivent in between goo balls
Cultist Sacrifice
Built from Monster Rounds
Just an overall great item for visc. Steal jungle, ability range, tank walkers, etc.
Healbane
Cheap antiheal
Mystic Slow
last piece 4.8k investment, for teamfights and hitting multiple stuns on ball
Tankbuster
Built from Mystic Burst
LUXURY BUY, only if you can afford the slot. There are better 3k options for ball build
Plated Armor
For infernus/mirage/haze or any stacking bullet effects (toxic, siphon, inhib)
Spellbreaker
For big burst heros like pocket/lash/yamato, i would prio witchmail over this unless getting 1 shot
Diviner's Kevlar
Restorative Locket
The CubeThe Cube | The Cube: Ability unlocked, step 3 | The Cube: 1 AP upgrade, step 12 | The Cube: 2 AP upgrade, step 13 | The Cube: 5 AP upgrade, step 14 |
|---|
Puddle PunchPuddle Punch | Puddle Punch: Ability unlocked, step 5 | Puddle Punch: 1 AP upgrade, step 6 | Puddle Punch: 2 AP upgrade, step 15 | Puddle Punch: 5 AP upgrade, step 16 |
|---|
Goo BallGoo Ball | Goo Ball: Ability unlocked, step 7 | Goo Ball: 1 AP upgrade, step 8 | Goo Ball: 2 AP upgrade, step 9 | Goo Ball: 5 AP upgrade, step 10 |
|---|
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
No analysed Viscous matches started with this guide selected for these filters.
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
Counts matches where this guide was selected at the start, from the API's analysed matches. It doesn't measure whether players followed it. Statistics are grouped by guide ID and may include earlier versions.