Viscous build guide
by Vinyl MixVersion 261Updated Oct 4, 2026Guide #5756
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"Goo hits harder than you think, doesn't it?" The 1st build in the "Concerns of The Deep" series, made for beginners and for fun. They are not aimed to be the most meta builds. This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone in your way! Extra credit goes to Amba! Join the Viscous Discord: discord.gg/viscord
1Welcome to Deadlock! The Concerns of the Deep are a set of 6 builds, created for Beginners and to enjoy various playstyles. So you want to play Viscous but don't know where to start? This build will help you learn a brawler-type playstyle: Puddle Punching! Puddle Punch (3) is used to displace targets, this includes enemies and allies alike. It can be used on yourself to boost around the map. Puddle Punch (3) can be parried. If enemies are parrying it, try to bait them into wasting their parry by targeting around them, but not them directly. Viscous is one of the few characters to have an Alt-Fire (Right Click). It shoots a projectile with a short range that explodes. You can use it to poke your enemies around cover during laning phase! Join the Viscous Discord: discord.gg/viscord
Author's category · 0 items
No items listed.
2Early game
Game stage · 6 items · Buy left to right. Use Puddle Punch (3) to heal yourself with Melee Lifesteal. Use your Alt-Fire (Right Click) to deal a burst of damage to the enemy once you get Express Shot.
Close Quarters
More damage at close range, which happens a lot during laning phase. |Can be sold for a slot|
Extra Regen
Some decent sustain. Will get upgraded. |Upgrades into: Healing Booster|
Monster Rounds
3Lane Extrasoptional
Author's category · 5 items · Buy ONE if struggling to remain in lane, to not miss out on souls. Headshot Booster is only if you seek more damage.
Healing Rite
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrades into: Rescue Beam|
Rebuttal
Only get if you're facing a melee-heavy lane. |Can be sold for a slot|
Grit
4Mid game
Game stage · 12 items · Buy left to right. If the enemy tends to parry you, try to puddle punch near them to bait them. Don't be afraid to get a survival item if you're struggling to stay alive!
Spirit Strike
Extra spirit damage when you use Puddle Punch (3). Has a cooldown. |Upgrade into: Spirit Snatch|
Spirit Snatch
Built from Spirit Strike
The enemy gets weaker and you get stronger! Works with Puddle Punch (3). Mind the cooldown. Never sell this!
5Survival - Mid-Gameoptional
Author's category · 10 items · If you're struggling, don't wait too long to grab one of these, so that you die less!
Weapon Shielding
Built from Grit
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.
Spirit Shielding
Built from Grit
A strong barrier that'll help you stay alive during fights. You think that Spirit isn't the issue? Take a different Vitality Tier 2, like Reactive Barrier against CC! |Can be sold for a slot|
6Late gameoptional
Game stage · 11 items · These items are organized in an order of suggestion. Buy as you see fit. You cannot buy them all. It'll depend on your current match and what would be most efficient.
Transcendent Cooldown
Built from Superior Cooldown
Use everything... More often! Such as Spirit Snatch, Lifestrike, any actives and more!
Tankbuster
Lot more damage when triggered by Splatter (1) or Goo Ball (4).
7Survival - Late Gameoptional
Author's category · 9 items · If you find yourself struggling to survive during late game fights, pick ONE! They'll allow you to survive much more!
Witchmail
Indomitable
Built from Reactive Barrier
Basically an Automatic Counterspell against CC. Works against Cursed Relic. If facing many CC, buy Unstoppable. Very useful against Lash's Ult, Vyper's Ult, Bebop's Hook, Doorman's Ult and much more!
Unstoppable
8Counter Activesoptional
Author's category · 9 items · Helps you deal with various threats you might encounter. Cursed Relic will shutdown any carry!
Spirit Sap
Use it before engaging to debuff your target. Usually purchased for Focus Lens later. |Upgrades into: Focus Lens|
Slowing Hex
Slows those pesky mobility heroes. Useful against: Apollo, Calico, Celeste, Mina, Pocket, Rem and more.
Disarming Hex
9Optionals & Situationalsoptional
Author's category · 43 items · Items in this category aren't part of the core build, and do not have any form of left to right priority. They are all useful in their own ways, and got annotations for you to understand why to pick them and what they do. You can pick them to experiment and make your very own build!
Headshot Booster
Increases your poke potential |Can be sold for a slot|
Weakening Headshot
Lower bullet resistance means more melee damage. |Upgrade into: Crippling Headshot|
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
| Splatter: Ability unlocked, step 1 | Splatter: 1 AP upgrade, step 5 | Splatter: 2 AP upgrade, step 6 |
Helps you hold your lane and kill Troopers faster. |Can be sold for a slot|
Melee Lifesteal
Allows your Puddle Punch (3) to restore about ~100hp when you hit a hero. |Upgrades into: Lifestrike|
High-Velocity Rounds
Helps with securing/denying souls. |Upgrades into: Express Shot|
Express Shot
Built from High-Velocity Rounds
Use it with your Alt-Fire (Right Click) to deal a nice burst of damage!
A barrier on demand. Useful when going in, or trying to get out. |Upgrades into many different barrier items|
Extra Health
More health to endure more damage during laning phase. |Can be sold for a slot|
Rusted Barrel
Makes laning more difficult for your enemies. You'll also deal more damage to them. Useful against: Haze, Wraith, Drifter, Infernus, Mina, Silver and more.
Mystic Expansion
Allows you to land Puddle Punch (3) easier. |Upgrades into: Greater Expansion|
Extra Charge
Allows you to displace your enemies more often. |Upgrade into: Rapid Recharge|
Healing Booster
Built from Extra Regen
Increases the lifesteal of Puddle Punch (3) but also the efficiency of Lifestrike.
Lifestrike
Built from Melee Lifesteal
A huge increase in survivability. Combined with Puddle Punch (3) lifesteal, it'll heal you a decent amount.
Melee Charge
To land heavy melees easier and increase heavy melee damage. Works with Puddle Punch (3) once fully upgraded! |Upgrades into: Crushing Fists|
Greater Expansion
Built from Mystic Expansion
More range for your whole kit, your Puddle Punch (3) will be huge! Never sell this item!
Compress Cooldown
Lower the cooldown of Puddle Punch(3). |Upgrade into: Superior Cooldown|
Rapid Recharge
Built from Extra Charge
More charges of Puddle Punch (3), which means more damage, displacement and mobility!
Crushing Fists
Built from Melee Charge
Constant punches result in a big resistance shred for you and your team, along with a powerful stun to interrupt anyone!
Superior Cooldown
Built from Compress Cooldown
Use your whole kit more often! |Upgrade into: Transcendent Cooldown|
Reactive Barrier
Built from Grit
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
Healbane
An easy to trigger anti-heal. Gives you a nice heal when you kill someone, as long as they had the effect on them. This can be used against Victor.
Enchanter's Emblem
Survival, sustain, cooldown reduction and damage! Keep as long as possible, then replace with better resistance.
Spirit Resilience
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
Counterspell
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Warp Stone
To engage or escape. Grants some nice bullet resistance! Use it vertically for even easier escapes. You can also use it in Goo Ball (4) to change directions.
Metal Skin
Become immune to bullets! But mind the on-hit effects like Tesla Bullets or Mercurial Magnum! Useful against: Drifter, Haze, Silver, Venator, Vyper, Wraith and more.
Dispel Magic
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.
Phantom Strike
A must pick and top priority if fighting flyers, who you'll have a hard time punching. So bring them down using this!
Diviner's Kevlar
Witchmail
You'll take a lot of Spirit Damage late game, so this will proc a lot, granting you a lot more charges of Puddle Punch (3)!
Cursed Relic
If an enemy gets out of control, this will help shut them down. Careful of when to use it if they get Unstoppable or Indomitable! Useful against: Anyone.
Scourge
Very efficient when going in! And makes you survive more against Spirit oriented enemies.
Colossus
Built from Extra Health
ColoSUS. Very useful when going in to melee. Makes you a lot tankier too.
Silencer
Lowers the damage of Spirit heroes by hitting them, which works with Puddle Punch (3). The silence is also really strong!
Inhibitor
Incredibly useful to lower the enemies' healing but also damage. Works perfectly against Victor.
Echo Shard
Imbue on Cube (2) to save multiple teammates.
You cannot get stunned by parries while this is active! (Damage will still be negated) This is your pick against many CC in the late game.
Plated Armor
A better pick than Metal Skin when facing enemies with On-Hit effects (Toxic Bullets, Tesla Bullets...)
Spellbreaker
Allows you to survive with burst spirit damage. Very useful against Apollo, Bebop, Grey Talon, Lash, Mirage, and more.
Juggernaut
Very useful against gun-focused characters like Haze, Drifter, Wraith, Vyper and more.
Divine Barrier
Dispel Magic but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)
Cheat Death
This allows you to Goo Ball (4) away for free.
Ethereal Shift
Allows you to keep the Cube (2) for your teammates, while this acts as your own "Cube". Very useful against telegraphed ultimates, like Lash's.
Built from Rusted Barrel
More useful than Metal Skin when gun-focused characters have on-hit effects. Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.
Knockdown
To shutdown ultimates or flying enemies! Useful against: Bebop, Celeste, Grey Talon, Kelvin, Lash, Seven and more.
Decay
A decent anti-heal that deals damage scaling with Spirit. Useful against: Abrams, Billy, Mo&Krill, Shiv, Silver and more. DO NOT USE AGAINST VICTOR.
Silence Wave
This item can counter Indomitable. Useful against anyone who relies on their abilities, such as Apollo, Calico, Pocket, Lady Geist, Victor and more.
Focus Lens
Built from Spirit Sap
Increases your burst damage considerably, allowing you to secure kills.
Vortex Web
Built from Slowing Hex
Throw a SQUID from the DEEP. Pull them in! Useful against: Apollo, Calico, Celeste, Holliday, Infernus and many more.
Cursed Relic
Opening Rounds
Built from High-Velocity Rounds
More damage with your gun & Alt-Fire, but also Puddle Punch (3). |Can be sold for a slot|
Recharging Rush
Melee hits (Along with Puddle Punch) can trigger this! Meaning you get a charge back after a Puddle Punch (3)! Useful to bait parries and get a charge back easily.
Fleetfoot
Use this to do some Heavy Melee Cancels! After starting a heavy melee, activate Fleetfoot to cancel it! This will allow you to trick your opponent.
Slowing Bullets
Only 4 shots are required to slow down your enemy. |Upgrade into: Weighted Shots|
Mystic Shot
An increased in burst damage, especially when used with Express Shot. Both share the same cooldown!
Kinetic Dash
More fire rate but also one more stamina!
Heroic Aura
Do not get this item if someone else on your team has it. It doesn't stack. Very useful for teamfights to buff your whole team!
Shadow Weave
Roam around with ease, but also jump unexpected people with nice bonuses!
Hunter's Aura
More shredding to get the upperhand during close range fights.
Weighted Shots
Built from Slowing Bullets
More damage, a strong slow, and some debuff resist but mind the negative stats!
Toxic Bullets
If you are facing a lot of healing and tanky enemies, such as: Shiv, Abrams, Silver, Mo&Krill, Victor, and more.
Point Blank
Built from Close Quarters
More damage with your gun and Puddle Punch (3). Make sure to walk close to your enemies!
Ballistic Enchantment
Built from Mystic Expansion
Way bigger Puddle Punch (3), which makes it even more of a threat during teamfights.
Hollow Point
Some resist shredding, and damage, but only at high health. Thankfully, Lifestrike will keep you topped up! Puddle Punch (3) does not trigger this, so make sure to shoot the enemy!
Berserker
The more damage you take, the stronger you'll get. This increases your melee damage!
Crippling Headshot
Built from Weakening Headshot
If you want to help your team deal more damage, while also reducing the enemy's healing. This works great against Victor!
Frenzy
When facing a lot of debuffs.
Spellslinger
Use Puddle Punch (3) to stack it! The fire rate gain and reload speed should make you able to deal with any enemy.
Sprint Boots
The out of combat regen will help with sustain, while the sprint speed can help you move around to get boxes! |Upgrade into: Trophy Collector|
Extra Stamina
More stamina! |Upgrade into: Stamina Mastery|
Battle Vest
Sustain, survival, fire rate and damage! You can buy a different Tier 2 Vitality item instead. |Can be sold for a slot|
Debuff Reducer
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more. |Upgrade into: Spellbreaker|
Enduring Speed
Built from Sprint Boots
More move speed, and also regen! |Upgrade into: Juggernaut|
Return Fire
Send back some of the damage you take. Useful when facing gun-oriented heroes.
Guardian Ward
Built from Grit
If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|
Trophy Collector
Built from Sprint Boots
If you tend to rack up kills & assists, this will help getting more souls.
Restorative Locket
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies. |Can be sold for a slot|
Rescue Beam
Built from Healing Rite
If you want to be more of a Support. You can pull an ally who is in The Cube (2).
Stamina Mastery
Built from Extra Stamina
A lot more mobility!
Fortitude
Built from Extra Health
This means you don't have to go back to base to heal!
Bullet Resilience
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
Healing Tempo
Built from Healing Booster
A lot of fire rate whenever you use your Cube (2) or use Lifestrike.
Mystic Burst
More poke with Splatter (1) but only at T1 or above. |Upgrade into: Tankbuster|
Bullet Resist Shredder
Splatter (1) and Spirit Snatch will trigger this. Allowing you to deal more damage with your melee or gun. |Can be sold for a slot|
Cold Front
Extra burst of damage but requires you to be up close. |Upgrade into: Arctic Blast|
Arcane Surge
Built from Extra Stamina
To boost Splatter (1), Cube (2) and Goo Ball (4), but also get extra mobility. |Can be sold for a slot|
Torment Pulse
Consider Scourge instead. Will help you deal extra damage when in melee range.
Boundless Spirit
More damage. Makes your entire kit stronger. The 15% Spirit increase works with Spirit Snatch.
Spirit Burn
Anti-Healing and Extra Burst. Easily triggered by your burst damage. |Replaces Healbane in Late Game|
Mystic Reverb
Extra burst potential, along with a strong slow and lifesteal when using Splatter (1).
Arctic Blast
Built from Cold Front
More damage. A strong burst of damage that interrupts movement. If you tend to be close enough to your target, this can help a lot.
| The Cube: Ability unlocked, step 2 | The Cube: 1 AP upgrade, step 10 | The Cube: 2 AP upgrade, step 11 | The Cube: 5 AP upgrade, step 12 |
| Puddle Punch: Ability unlocked, step 3 | Puddle Punch: 1 AP upgrade, step 7 | Puddle Punch: 2 AP upgrade, step 8 | Puddle Punch: 5 AP upgrade, step 9 |
| Goo Ball: Ability unlocked, step 4 | Goo Ball: 1 AP upgrade, step 13 | Goo Ball: 2 AP upgrade, step 14 | Goo Ball: 5 AP upgrade, step 15 |
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
Counts matches where this guide was selected at the start, from the API's analysed matches. It doesn't measure whether players followed it. Statistics are grouped by guide ID and may include earlier versions.