Viscous build guide
by Vinyl MixVersion 178Updated Oct 4, 2026Guide #5783
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"It's not just restorative, it's great for your skin!" The 3rd build in the "Concerns of The Deep" series, made for beginners and for fun. They are not aimed to be the most meta builds. This one is oriented around The Cube (2) and being a SUPPORT for your team, healing them while also debuffing the enemy team! Join the Viscous Discord: discord.gg/viscord
1Welcome to Deadlock! The Concerns of the Deep are a set of 6 builds, created for Beginners and to enjoy various playstyles. So you want to play Viscous but don't know where to start? This build will help you learn a team-oriented playstyle: Support! The Cube makes its target invulnerable, but they can still be targeted by abilities, debuffs and CCs. The Cube is slippery and will carry momentum, slide down slopes, and can even be moved with Puddle Punch (3) or Melee hits. Join the Viscous Discord: discord.gg/viscord
Author's category · 0 items
No items listed.
2Early game
Game stage · 6 items · Buy left to right. Use your Alt-Fire (Right Click) to poke your enemies using Express Shot. Keep your Cube (2) to save your teammates. Grab a Lane Extra if struggling!
Close Quarters
More damage at close range, which happens a lot during laning phase. |Can be sold for a slot|
Grit
Use it to get out of a dangerous situation or to endure more damage during fights! |Upgrades into: Guardian Ward|
Monster Rounds
3Lane Extrasoptional
Author's category · 5 items · Buy ONE if struggling to remain in lane, to not miss out on souls! Healing Rite turns into Rescue Beam later!
Healing Rite
A large amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into Rescue Beam|
Rebuttal
Only get if you're facing a melee-heavy lane. |Can be sold for a slot|
Sprint Boots
4Mid game
Game stage · 12 items · Buy left to right. You can use Rescue Beam on someone in The Cube (2) to pull them to you! Positioning is key, so always try to remain behind your allies. You can get a different Vitality Tier 2 instead of Guardian Ward.
Spirit Snatch
Built from Spirit Strike
Debuff the enemy and buff yourself. Will help your allies deal more Spirit damage. Can be triggered by Puddle Punch (3).
Mystic Expansion
Increases the size of Splatter (1) for easier hits! |Upgrade into Greater Expansion|
5Survival - Mid-Gameoptional
Author's category · 10 items · You'll normally be using Counter-Actives to deal with enemies, but if you find yourself having issues surviving, pick ONE!
Healbane
An easy to trigger anti-heal. Gives you a nice heal when you kill someone, as long as they had the effect on them. This can be used against Victor.
Enchanter's Emblem
Sustain, survival, cooldown reduction & damage! |Can be sold for a slot|
6Support Activesoptional
Author's category · 5 items · These actives can give your team a huge advantage during a fight! You can also get a Counter Active instead!
Healing Nova
Built from Healing Rite
A great pick if you tend to fight with your team a lot. It'll also allow you to give Healing Tempo to all allies hit.
Heroic Aura
Useful when your team is gun-focused! You also give Bullet Resist to nearby allies just by existing. Very powerful for rift fights.
7Survival - Late-Gameoptional
Author's category · 5 items · If you find yourself struggling to survive during late game fights, pick ONE!
Witchmail
You'll take a lot of spirit damage late game, so you'll get a lot of cooldown reduction. Works well with Goo Ball (4).
Spellbreaker
Allows you to survive with burst spirit damage. Very useful against Apollo, Bebop, Grey Talon, Lash, Mirage, and more.
Indomitable
8Late game
Game stage · 6 items · Buy left to right. These items will allow you to seal the deal in terms of damage and support capabilities. But you could also try to get 4 actives in total. Feel free to pick from Support Actives or Counter Actives.
Mystic Reverb
More damage but also a nice slow on the first target hit with Splatter (1).
Spirit Burn
A powerful anti-heal, which pairs well with Mystic Reverb since it'll allow you to reach the damage threshold easier.
9Counter Activesoptional
Author's category · 10 items · Various items to allow you to counter the enemies you're facing. You can also get a Support active instead. Cursed Relic will counter any carry!
Rusted Barrel
Spirit Sap
Usually purchased for Focus Lens later. Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop, Yamato and more.
Slowing Hex
Shut down any movement characters! Useful against: Apollo, Calico, Celeste, Mina, Pocket, Rem and more.
10Optionals & Situationalsoptional
Author's category · 36 items · Items in this category aren't part of the core build, and do not have any form of left to right priority. They are all useful in their own ways, and got annotations for you to understand why to pick them and what they do. You can pick them to experiment and make your very own build!
Headshot Booster
Extra poke damage with your gun |Can be sold for a slot|
Weakening Headshot
Will help your team deal more gun damage.
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
| Splatter: Ability unlocked, step 1 | Splatter: 1 AP upgrade, step 5 | Splatter: 2 AP upgrade, step 6 | Splatter: 5 AP upgrade, step 13 |
Focus on the Troopers to keep them at bay from your guardian. |Can be sold for a slot|
High-Velocity Rounds
Higher velocity makes it easier for you to secure souls. |Upgrades into: Express Shot|
Express Shot
Built from High-Velocity Rounds
Use your Alt-Fire (Right Click) to deal a large burst of damage.
Spirit Strike
Lowers the enemy's spirit resistance. Can be triggered by Puddle Punch (3) |Upgrade into Spirit Snatch|
More movement speed out of combat! |Upgrade into: Trophy Collector|
Trophy Collector
Built from Sprint Boots
As a support, you won't be farming well, so this helps. Sprint speed will allow you to roam and get to your allies faster.
Rusted Barrel
This will make laning more difficult for gun-focused enemies. Very useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina, Silver and more.
Extra Charge
One extra charge of Puddle Punch (3)! |Can be sold for a slot|
Guardian Ward
Built from Grit
Can be used to help an ally survive a dire situation or to go in! You can pick a different Vitality Tier 2 if you prefer. |Upgrade into Divine Barrier|
Rescue Beam
Built from Healing Rite
Your bread and butter. You'll use it to pull your allies to safety, this even works on allies in The Cube (2)!
Melee Charge
More damage with Puddle Punch (3)! |Upgrades into: Crushing Fists|
Greater Expansion
Built from Mystic Expansion
Increases the range of your abilities, but also your items, like Rescue Beam, Counter items and more!
Compress Cooldown
Use your Cube (2) more often. |Upgrade into Superior Cooldown|
Divine Barrier
Built from Guardian Ward
Cleanse your allies of any debuff! It DOES remove Ultimate-type debuffs (Drifter, Pocket...).
Superior Cooldown
Built from Compress Cooldown
Lowers the cooldown of all your abilities. |Upgrade into Transcendent Cooldown|
Transcendent Cooldown
Built from Superior Cooldown
Reduces the cooldown of your passive items, like Express Shot, and active items.
Tankbuster
Increase your Splatter (1) and Goo Ball (4) damage by a decent amount.
Reactive Barrier
Built from Grit
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
Weapon Shielding
Built from Grit
Great against constant Weapon damage.
Spirit Shielding
Built from Grit
Great for constant Spirit Damage. Not that efficient against Burst.
Spirit Resilience
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
Warp Stone
Allows you to escape from a tight situation. Can be used in Goo Ball (4) for easier control.
Counterspell
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Metal Skin
Become immune to bullets! But mind the on-hit effects like Tesla Bullets or Mercurial Magnum! Useful against: Drifter, Haze, Silver, Venator, Vyper and more.
Stamina Mastery
More mobility increases your survivability and helps your position yourself better!
Alchemical Fire
Will help Gun-focused teammates to deal more damage! Very powerful for rift fights and mid-boss.
Echo Shard
You'll be able to use The Cube (2) on the same person twice in a row, or two different allies!
Scourge
If you have a frontliner use it on them! Frontliners are characters like Abrams, Billy, Shiv, Victor...
Built from Reactive Barrier
Basically an Automatic Counterspell against CC. Works against Cursed Relic. If facing many CC, buy Unstoppable. Very useful against Lash's Ult, Vyper's Ult, Bebop's Hook, Doorman's Ult and much more!
Unstoppable
This is your pick against many CC in the late game. This especially helps if you tend to get jumped, or to get shutdown while using Goo Ball (4).
Juggernaut
Can help you move around with more ease, and debuff gun-focused characters.
Boundless Spirit
More damage overall, and healing with The Cube (2)
Superior Duration
Increases the duration of all your abilities like the Cube (2), but also your counter items, and buffs!
Rapid Recharge
Built from Extra Charge
More charges of Puddle Punch (3), but also allows you to throw them faster. Pairs well with Crushing Fists.
Crushing Fists
Built from Melee Charge
Punches will now result in bullet resist shred for your teammates, but also gives you the opportunity to stun!
Decay
A decent anti-heal that deals damage scaling with Spirit. Useful against tanky enemies and lots of healing.
Disarming Hex
Built from Rusted Barrel
Very useful when gun-focused characters have on-hit effects. Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.
Knockdown
To shutdown ultimates or flying enemies! Useful against: Bebop, Celeste, Grey Talon, Kelvin, Lash, Seven and more.
Silence Wave
This item can counter Indomitable. Useful against anyone who relies on their abilities, such as Apollo, Calico, Pocket, Lady Geist, Victor and more.
Cursed Relic
If an enemy gets out of control, this will help shut them down. Careful of when to use it if they get Unstoppable or Indomitable! Useful against: Anyone.
Focus Lens
Built from Spirit Sap
Useful on a target who tends to escape a lot and rely on their abilities.
Vortex Web
Built from Slowing Hex
Throw a SQUID from the DEEP. Pull them in! Useful against: Apollo, Calico, Celeste, Holliday, Infernus and many more.
Spirit Shredder
Provides Spirit Lifesteal against them for you and your allies!
Slowing Bullets
Will help your allies with securing kills. The build up rate is pretty high, only 4 shots required! |Can be sold for a slot|
Kinetic Dash
More stamina, and more fire rate for your weapon!
Mystic Shot
Use your Alt-Fire (Right Click) to land the shot easily! Shares its cooldown with Express Shot, which results in a burst of damage!
Cultist Sacrifice
Built from Monster Rounds
BUY IF YOU ARE BEHIND/NOT AHEAD - Since you'll hardly farm, this will help you take Tier 3s. Do not buy if you bought Trophy Collector.
Hunter's Aura
If you tend to be more at the frontline, you'll debuff enemies.
Spirit Rend
Built from Spirit Shredder
To lower the enemy's Spirit resistance by a considerable amount.
Capacitor
A powerful item that isn't really great on Viscous, but still offer great value if you land its active part.
Crippling Headshot
Built from Weakening Headshot
Very useful to help your team deal more spirit & gun damage.
Silencer
Extremely good against Spirit-oriented characters!
Spiritual Overflow
The Cooldown reduction granted can come in handy!
Extra Regen
Sustain in lane! |Upgrade into: Healing Booster|
Return Fire
Send back some damage that you take. Pairs well with Metal Skin.
Battle Vest
Sustain, survival, fire rate and damage! Sell it during Mid/Late game for stronger resistances if needed.
Extra Stamina
Grants you one extra stamina to use! |Upgrade into Arcane Surge|
Enduring Speed
Built from Sprint Boots
Skip if you bought Trophy Collector. This allows you to rotate around with ease.
Healing Booster
Built from Extra Regen
Increases the healing from your healing items, but also your Cube (2)! |Upgrade into: Healing Tempo|
Majestic Leap
Useful to save a teammate when paired with Rescue Beam or rotate around the map a lot.
Bullet Resilience
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
Healing Tempo
Built from Healing Booster
Only get as a final upgrade. This is useful to buff Gun-focused characters. Healing Nova will allows you to give the buff to multiple allies!
Plated Armor
Useful against Mina, Infernus and any gun characters.
Inhibitor
A strong debuffer that you can apply simply by shooting!
Mystic Burst
For your Splatter (1) to deal more damage. |Upgrades into: Tankbuster|
Extra Spirit
More spirit means more damage and more healing with your Cube (2)! |Upgrade into: Improved Spirit|
Golden Goose Egg
Cash the egg in when your next item is Echo Shard!
Improved Spirit
Built from Extra Spirit
More spirit means more damage and more healing with your Cube (2)! |Upgrade into: Boundless Spirit|
Arcane Surge
Built from Extra Stamina
Dash-Jump before the Cube (2) to increase its duration (More healing), but you can also use it with Splatter (1) to deal more damage!
Duration Extender
Increases the duration of the Cube (2) for longer safety! |Upgrade into Superior Duration|
Mystic Slow
Turns Alchemical Fire into a slowing area.
Suppressor
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
Mystic Vulnerability
To reduce the spirit resistance of the enemy.
Bullet Resist Shredder
To reduce the bullet resistance of the enemy even further.
Escalating Exposure
Built from Mystic Vulnerability
Stacks when enemies step in Alchemical Fire. This is mostly to deal more damage by yourself as this only amplifies YOUR damage.
Magic Carpet
Useful if you plan to split push! (Push a lane while your teammates are doing other things.)
| The Cube: Ability unlocked, step 2 | The Cube: 1 AP upgrade, step 10 | The Cube: 2 AP upgrade, step 11 | The Cube: 5 AP upgrade, step 12 |
| Puddle Punch: Ability unlocked, step 3 | Puddle Punch: 1 AP upgrade, step 7 | Puddle Punch: 2 AP upgrade, step 8 | Puddle Punch: 5 AP upgrade, step 9 |
| Goo Ball: Ability unlocked, step 4 | Goo Ball: 1 AP upgrade, step 14 | Goo Ball: 2 AP upgrade, step 15 | Goo Ball: 5 AP upgrade, step 16 |
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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