Viscous build guide
by DaxineyVersion 7Updated May 8, 2026Guide #621506
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1Early game
Game stage · 6 items · Buy left to right. Arcane Surge will allow you to deal more damage with Splatter (1) but also heal more with your Cube (2). Grab a Lane Extra if struggling!
Golden Goose Egg
Cash the egg in when your next item is Echo Shard!
Mystic Burst
For your Splatter (1) to deal more damage. |Upgrades into: Tankbuster|
Extra Stamina
Grants you one extra stamina to use! |Upgrade into Arcane Surge|
Arcane Surge
Built from Extra Stamina
Dash-Jump before the Cube (2) to increase its duration (More healing), but you can also use it with Splatter (1) to deal more damage!
Mystic Expansion
Increases the size of Splatter (1) for easier hits! |Upgrade into Greater Expansion|
Compress Cooldown
Reduces the cooldown of your Cube (2) to use it more often! |Upgrade into Superior Cooldown|
2Lane Extrasoptional
Author's category · 4 items · Buy ONE if struggling to remain in lane, to not miss out on souls! Healing Rite turns into Rescue Beam later!
Extra Regen
Sustain in lane! |Upgrade into: Healing Booster|
Healing Rite
A large amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into Rescue Beam|
Rebuttal
3Mid game
Game stage · 6 items · Buy left to right. You can use Rescue Beam on someone in The Cube (2) to pull them to you! Positioning is key, so always try to remain behind your allies. Feel free to buy more actives to counter your enemies or buff your allies!
Sprint Boots
More movement speed out of combat! |Upgrade into: Trophy Collector|
Trophy Collector
Built from Sprint Boots
As a support, you won't be farming well, so this helps. Sprint speed will allow you to roam and get to your allies faster.
4Survival - Mid-Gameoptional
Author's category · 5 items · You'll normally be using Counter-Actives to deal with enemies, but if you find yourself having issues surviving, pick ONE!
Reactive Barrier
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
Healbane
An easy to trigger anti-heal. Gives you a nice heal when you kill someone, as long as they had the effect on them. This can be used against Victor.
5Late game
Game stage · 10 items · Buy left to right. Divine Barrier can be bought before Boundless Spirit if facing lots of Debuffs. Pick a counter active, or support active, to fill your empty active slot. You can also get a different active instead of Divine Barrier!
Healing Booster
Built from Extra Regen
Increases the healing from your healing items, but also your Cube (2)! |Upgrade into: Healing Tempo|
Superior Cooldown
Built from Compress Cooldown
Lowers the cooldown of all your abilities. |Upgrade into Transcendent Cooldown|
6Counter Activesoptional
Author's category · 8 items · Read each annotations to know what to pick against who you're facing! Try to get Cursed Relic by late game to counter any carry!
Spirit Sap
Usually purchased for Focus Lens later. Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop, Yamato and more.
Slowing Hex
Shut down any movement characters! Useful against: Apollo, Calico, Celeste, Mina, Pocket, Rem and more.
7Support Activesoptional
Author's category · 4 items · These actives can give your team a huge advantage during a fight! Make sure to read annotations
Guardian Ward
Can be used to help an ally survive a dire situation or to go in! |Upgrade into Divine Barrier|
Healing Nova
Built from Healing Rite
A great pick if you tend to fight with your team a lot. It'll also allow you to give Healing Tempo to all allies hit.
8Survival - Late-Gameoptional
Author's category · 4 items · If you find yourself struggling to survive during late game fights, pick ONE!
Spellbreaker
Allows you to survive with burst spirit damage. Very useful against Apollo, Bebop, Grey Talon, Lash, Mirage, and more.
Indomitable
Built from Reactive Barrier
Basically an Automatic Counterspell against CC. Works against Cursed Relic. If facing many CC, buy Unstoppable. Very useful against Lash's Ult, Vyper's Ult, Bebop's Hook, Doorman's Ult and much more!
9Optionals & Situationalsoptional
Author's category · 9 items · Items in this category aren't part of the core build, and do not have any form of left to right priority.. They can find their uses, and got annotations for you to understand why to pick them and what they do. You can pick them to experiment and make your very own build!
Weapon Shielding
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.
Return Fire
Send back some damage that you take. Pairs well with Metal Skin.
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
SplatterSplatter | Splatter: Ability unlocked, step 1 | Splatter: 1 AP upgrade, step 5 | Splatter: 2 AP upgrade, step 6 | Splatter: 5 AP upgrade, step 11 |
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Only get if you're facing a melee-heavy lane. |Can be sold for a slot|
Rusted Barrel
Extra Spirit
More spirit means more damage and more healing with your Cube (2)! |Upgrade into: Improved Spirit|
Improved Spirit
Built from Extra Spirit
More spirit means more damage and more healing with your Cube (2)! |Upgrade into: Boundless Spirit|
Healing Rite
Rescue Beam
Built from Healing Rite
Your bread and butter. You'll use it to pull your allies to safety, this even works on allies in The Cube (2)!
Spirit Resilience
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
Counterspell
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Metal Skin
Become immune to bullets! But mind the on-hit effects like Tesla Bullets or Mercurial Magnum! Useful against: Drifter, Haze, Silver, Venator, Vyper and more.
Greater Expansion
Built from Mystic Expansion
Increases the range of your abilities, but also your items, like Rescue Beam, Counter items and more!
Echo Shard
You'll be able to use The Cube (2) on the same person twice in a row, or two different allies!
Tankbuster
Built from Mystic Burst
Increase your Splatter (1) and Goo Ball (4) damage by a decent amount.
Boundless Spirit
Built from Improved Spirit
More damage overall, and healing with Cube.
Transcendent Cooldown
Built from Superior Cooldown
Make sure you have at least 3 actives before getting this, as it'll reduce all of your items' cooldowns!
Duration Extender
Increases the duration of the Cube (2) for longer safety! |Upgrade into Superior Duration|
Superior Duration
Built from Duration Extender
Increases the duration of all your abilities like the Cube (2), but also your counter items, and buffs!
Healing Tempo
Built from Healing Booster
Only get as a final upgrade. This is useful to buff Gun-focused characters. Healing Nova will allows you to give the buff to multiple allies!
Disarming Hex
Built from Rusted Barrel
Very useful when gun-focused characters have on-hit effects. Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.
Knockdown
To shutdown ultimates or flying enemies! Useful against: Bebop, Celeste, Grey Talon, Kelvin, Lash, Seven and more.
Decay
A decent anti-heal that deals damage scaling with Spirit. Useful against: Abrams, Billy, Mo&Krill, Shiv, Silver and more. DO NOT USE AGAINST VICTOR.
Silence Wave
This item can counter Indomitable. Useful against anyone who relies on their abilities, such as Apollo, Calico, Pocket, Lady Geist, Victor and more.
Cursed Relic
If an enemy gets out of control, this will help shut them down. Careful of when to use it if they get Unstoppable or Indomitable! Useful against: Anyone.
Focus Lens
Built from Spirit Sap
Useful on a target who tends to escape a lot and rely on their abilities.
Divine Barrier
Built from Guardian Ward
Cleanse your allies of any debuff! It DOES remove Ultimate-type debuffs (Drifter, Pocket...).
Scourge
If you have a frontliner use it on them! Frontliners are characters like Abrams, Billy, Shiv, Victor...
Unstoppable
This is your pick against many CC in the late game. This especially helps if you tend to get jumped, or to get shutdown while using Goo Ball (4).
Juggernaut
Can help you move around with more ease, and debuff gun-focused characters.
Battle Vest
Sustain, survival, fire rate and damage! Sell it during Mid/Late game for stronger resistances if needed.
Spirit Shielding
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.
Bullet Resilience
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
Stamina Mastery
Built from Extra Stamina
If you want to zoom around! Can be used to TRIPLE jump in Goo Ball (4).
Plated Armor
Useful against Mina, Infernus and any gun characters.
Extra Charge
One extra charge of Puddle Punch (3)! |Can be sold for a slot|
Bullet Resist Shredder
To reduce the bullet resistance of the enemy even further.
The CubeThe Cube | The Cube: Ability unlocked, step 2 | The Cube: 1 AP upgrade, step 7 | The Cube: 2 AP upgrade, step 8 | The Cube: 5 AP upgrade, step 9 |
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Puddle PunchPuddle Punch | Puddle Punch: Ability unlocked, step 3 | Puddle Punch: 1 AP upgrade, step 10 | Puddle Punch: 2 AP upgrade, step 15 | Puddle Punch: 5 AP upgrade, step 16 |
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Goo BallGoo Ball | Goo Ball: Ability unlocked, step 4 | Goo Ball: 1 AP upgrade, step 12 | Goo Ball: 2 AP upgrade, step 13 | Goo Ball: 5 AP upgrade, step 14 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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