Viscous build guide
by Vinyl MixVersion 26Updated Jul 4, 2026Guide #629205
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"The Deep has proven its dominance!" Also called 'Meta of The Deep', this Concerns of The Deep build ISN'T strictly aimed for Beginners. It is build of the current meta of Viscous, made by the Eternus players of the Viscous Discord.
1Current Viscous meta - As of 06/05/26 As opposed to the rest of the Concerns of The Deep builds, this one is not focused on a specific playstyle. Instead, it is meant to reflect the current meta surrounding Viscous. Every item is annotated. This build wil receive updates every time the meta changes, or something new is found. This build was created by the Eternus players of the Viscous Discord. Credits: Lhzz623, VeMi, d3vour, Mika, Trackpad Chad, Vinyl Mix
Author's category · 0 items
No items listed.
2Early game
Game stage · 9 items · Buy Left to Right. Focus on using Splatter to constantly harrass your enemies. Healing Rite can be bought sooner.
Mystic Burst
More damage with Splatter |Upgrade into: Tankbuster|
Extra Stamina
Necessary for Arcane Surge. |Upgrades into: Arcane Surge|
Arcane Surge
Built from Extra Stamina
Dash-Jump before Splatter, Cube or Goo Ball for more effectiveness.
3Laning Extrasoptional
Author's category · 10 items · If needed, only buy one or two at most. Then sell, or upgrade later.
Monster Rounds
Clear troopers faster, and more damage against objectives & neutrals. |Can be sold for a slot|
Extra Regen
More sustain in lane. Can be skipped. |Can be sold for a slot|
Rebuttal
Against melee-heavy lanes.
4Mid game
Game stage · 12 items · Buy Left to Right. Use Rescue Beam on The Cube to pull your teammates away from danger.
Mystic Reverb
Strong slow, lots of lifesteal and extra burst.
Healing Rite
Get this in lane earlier if needed. If you don't plan to get Rescue Beam, just sell it later. |Upgrades into: Rescue Beam|
Rescue Beam
Built from Healing Rite
5Activesoptional
Author's category · 10 items · If needed, only buy one. Alchemical Fire works well for Urn fights.
Alchemical Fire
Very powerful during urn fights, and taking mid.
Slowing Hex
Helps dealing with mobile heroes. Get it in lane, or late if needed, then upgrade it. |Upgrades into: Vortex Web|
Decay
Strong DoT and Anti-Heal against tanky enemies.
6Late game
Game stage · 7 items · This part has no particular order. Buy what you feel is best at the time.
Scourge
Place on your frontliner, or use on yourself while in Goo Ball.
Escalating Exposure
Spirit Burn, Scourge & Alchemical Fire ticks will proc it. Do NOT buy before Spirit Burn or Scourge.
Vortex Web
Built from Slowing Hex
The Squid from The Deep. Pull them in, then roll them over or Splatter them.
7Survivaloptional
Author's category · 10 items · If needed, only buy one. Your Cube should be enough to save you.
Return Fire
Extra damage when fighting gun-focused heroes.
Spirit Resilience
The most typical pick for Survival. Helps deal with burst damage.
Metal Skin
You are still vulnerable to on-hit damage, keep that in mind.
8Optionals & Situationalsoptional
Author's category · 17 items · Not part of the Core build. They can be useful, but buy them only if you know what you're doing.
Extra Health
More health, means more healing from Healing Troopers. |Can be sold for a slot|
Sprint Boots
Mobility and regen. The speed will help grab boxes. |Upgrades into: Trophy Collector|
Restorative Locket
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
SplatterSplatter | Splatter: Ability unlocked, step 1 | Splatter: 1 AP upgrade, step 5 | Splatter: 2 AP upgrade, step 6 | Splatter: 5 AP upgrade, step 7 |
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Compress Cooldown
Lowers the cooldown of Splatter. |Upgrades into: Superior Cooldown|
Mystic Expansion
Makes landing bounces easier with Splatter.
Extra Spirit
4.8k Spirit Spike - More Spirit. |Upgrades into: Improved Spirit|
Improved Spirit
Built from Extra Spirit
Even more Spirit. |Upgrades into: Boundless Spirit|
Healbane
Cuts the lane healing of your opponents. Also gives extra spirit power, along with a strong heal on kills.
Tankbuster
Built from Mystic Burst
Extra damage with Splatter and Goo Ball.
Grit
Barrier on demand when going in, or out. |Upgrades into: Spirit Shielding or another Barrier item|
Guardian Ward
Built from Grit
Helps your ally when they go in, or need to pull back. |Upgrades into: Divine Barrier|
Weapon Shielding
Built from Grit
Helps dealing with constant Weapon Damage.
Spirit Shielding
Built from Grit
4.8k Vitality spike - Helps dealing with constant Spirit Damage. Can be replaced by another T2 Vitality, like Weapon Shielding.
Reactive Barrier
Built from Grit
Helps dealing with CC. |Upgrades into: Indomitable|
Trophy Collector
If you want to compensate for the downsides, get Monster Rounds.
Rusted Barrel
If you plan to get its upgrade later, to deal with gun-focused enemies. |Upgrades into: Disarming Hex|
4.8k Vitality Spike - Pull the target of The Cube to safety. Can be replaced by Warp Stone.
Greater Expansion
Built from Mystic Expansion
More range overall, makes using The Cube and Rescue Beam more reliable.
Superior Cooldown
Built from Compress Cooldown
Lower the cooldowns of your whole kit. |Upgrades into: Transcendent Cooldown|
Spirit Burn
Anti-healing, extra burst, and tick damage that will proc Escalating Exposure.
Boundless Spirit
Built from Improved Spirit
A ton more Spirit. The +15% Spirit Power works on Spirit obtained from Golden Statues, Spirit Snatch, Diviner's Kevlar and more.
Duration Extender
Makes Goo Ball more efficient. |Upgrades into: Superior Duration|
Superior Duration
Built from Duration Extender
Increases the duration of Spirit Burn. It also makes Goo Ball more efficient, and longer Cube.
Transcendent Cooldown
Built from Superior Cooldown
Lowers the cooldown of Spirit Burn, Mystic Reverb, Echo Shard and more.
Echo Shard
Double Splatter, double the fun. Can also be imbued on The Cube.
Spirit Snatch
Lots of power when hitting multiple enemies with Puddle Punch.
Knockdown
Shutdown flyers and channeled ults.
Disarming Hex
Built from Rusted Barrel
To win fights against gun-focused enemies, especially when they got on-hit effects.
Silence Wave
Counter to Indomitable. Extra burst and strong silence.
Warp Stone
Extra mobility. Useful with Goo Ball. Can be bought instead of Rescue Beam.
Phantom Strike
Shutdown flyers, especially when coupled with Goo Ball.
Colossus
Extra survivability when going in.
Cursed Relic
Shutdown any carry.
Diviner's Kevlar
Increased survivability and damage while in Goo Ball, along with duration which pairs well with its stun.
Divine Barrier
Built from Guardian Ward
Extra cleansing and life-saving potential in Late.
Cheat Death
With Goo Ball, you can guarantee your escape with this.
Infuser
Insane healing, and more damage. The damage provided is increased by Boundless Spirit.
Counterspell
To counter telegraphed attacks/ultimates.
Dispel Magic
When the Cube isn't enough against various debuffs.
Plated Armor
Helps dealing with on-hit effects.
Spellbreaker
Helps dealing with burst damage in Late.
Witchmail
If you Goo Ball a lot, you'll get great value out of this.
Indomitable
Built from Reactive Barrier
Automatic Counterspell. Blocks Cursed Relic.
Unstoppable
When facing a ton of CC, or need to secure Rejuv.
For extra mobility when facing lanes that spam abilites.
Enchanter's Emblem
Survivability with a damage increase.
Stamina Mastery
Built from Extra Stamina
Can be bought instead of Rescue Beam, for extra mobility.
Extra Charge
One more charge of Puddle Punch for mobility.
Mystic Vulnerability
Increases the damage of your Splatter bounces. |Upgrades into: Escalating Exposure|
Mystic Regeneration
Do not buy this in lane. |Upgrades into: Radiant Regeneration|
Radiant Regeneration
Built from Mystic Regeneration
Tons of healing, especially with bounces.
Spirit Strike
Some spirit damage with Puddle Punch. |Upgrades into: Spirit Snatch|
Cold Front
Extra burst and slow. Pairs well with Goo Ball.
Arctic Blast
Built from Cold Front
Strong burst, and more damage. Procs Indomitable.
Spirit Sap
Shredder & strong spirit debuff. |Upgrades into: Focus Lens|
Ethereal Shift
Dark and evil version of The Cube, for yourself.
Recharging Rush
An easy to proc item to get a charge of Puddle Punch back.
Mystic Shot
Pairs well with Mystic Burst, and scales well with Spirit.
Ballistic Enchantment
Built from Mystic Expansion
Empower your weapon damage by hitting people with your Puddle Punch.
| Splatter: 1 AP upgrade, step 17 |
| Splatter: 2 AP upgrade, step 18 |
The CubeThe Cube | The Cube: Ability unlocked, step 2 | The Cube: 1 AP upgrade, step 8 | The Cube: 2 AP upgrade, step 9 | The Cube: 5 AP upgrade, step 10 |
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Puddle PunchPuddle Punch | Puddle Punch: Ability unlocked, step 3 | Puddle Punch: 1 AP upgrade, step 14 | Puddle Punch: 2 AP upgrade, step 15 | Puddle Punch: 5 AP upgrade, step 16 |
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Goo BallGoo Ball | Goo Ball: Ability unlocked, step 4 | Goo Ball: 1 AP upgrade, step 11 | Goo Ball: 2 AP upgrade, step 12 | Goo Ball: 5 AP upgrade, step 13 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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