Viscous build guide
by Lhzz623Version 10Updated Aug 7, 2026Guide #754858
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This build is for when i'm trying out new stuff and am not sure if its good yet or not.
1Main items
Author's category · 12 items · Usually the first 4 items in order than freestyle
High-Velocity Rounds
Mystic Burst
Express Shot
Built from High-Velocity Rounds
Mystic Shot
Use alt fire more often after buying this
Bullet Resist Shredder
Spirit Strike
Spirit Snatch
Built from Spirit Strike
if max cube second instead buy this after trans cd
Melee Charge
Tankbuster
Built from Mystic Burst
Transcendent Cooldown
Hollow Point
this or hunter
Hunter's Aura
still not sold on this or hollow
2Vitality
Author's category · 10 items · Items for hp yknow
Trophy Collector
most games go this as it gives amazing stats for viscous but if you lost early just dont
Restorative Locket
supposidly an OP item but im not sold yet
Healbane
if anti heal is needed and no one else can do it
3Final Choices
Author's category · 6 items · covert from big damage to ball support late game
Crushing Fists
Built from Melee Charge
Spirit Burn
Cursed Relic
item just feels op but if team isnt following up at this point of the game or no carry fed than skip
4Support Junk
Author's category · 5 items · buy if needed
Rusted Barrel
kinda op in some lanes
Slowing Hex
put the slowing hex in the bag
Decay
death stick
5Viscous items
Author's category · 9 items · IF any of these are needed just take them and slot them in
Mystic Expansion
punch if punch max, splatter if not
Extra Charge
amazing item slot if needed
Greater Expansion
Built from Mystic Expansion
6Armor
Author's category · 2 items
Metal Skin
vyper or all gun team
Spirit Resilience
all spirit team
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
SplatterSplatter | Splatter: Ability unlocked, step 1 | Splatter: 1 AP upgrade, step 5 | Splatter: 2 AP upgrade, step 6 | Splatter: 5 AP upgrade, step 7 |
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Guardian Ward
Rescue Beam
needed? than buy
Veil Walker
rescue beam not needed buy this
Dispel Magic
sometimes you just need it (silences)
Counterspell
parry lash ult than cube your chud wraith
Warp Stone
balling I guess
Divine Barrier
Built from Guardian Ward
POCKET ALARM WEEE WOOOO
Phantom Strike
if catch is needed
Diviner's Kevlar
lots of flat hp which is what viscous ball needs to work
Indomitable
this could be any other 6.4k green and if the enemy doesnt have curse just buy smth else
Disarming Hex
Built from Rusted Barrel
you cant shoot now
Knockdown
flying guys need to die
Arcane Surge
OP item just doesnt fit this type of build
Duration Extender
Compress Cooldown
Superior Cooldown
Built from Compress Cooldown
Superior Duration
Built from Duration Extender
probably needed when trying to ball lategame
Rapid Recharge
Built from Extra Charge
really dont think you ever need this but if punches are working just get more I guess
The CubeThe Cube | The Cube: Ability unlocked, step 2 | The Cube: 1 AP upgrade, step 11 | The Cube: 2 AP upgrade, step 12 | The Cube: 5 AP upgrade, step 13 |
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Puddle PunchPuddle Punch | Puddle Punch: Ability unlocked, step 3 | Puddle Punch: 1 AP upgrade, step 8 | Puddle Punch: 2 AP upgrade, step 9 | Puddle Punch: 5 AP upgrade, step 10 |
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Goo BallGoo Ball | Goo Ball: Ability unlocked, step 4 | Goo Ball: 1 AP upgrade, step 14 | Goo Ball: 2 AP upgrade, step 15 | Goo Ball: 5 AP upgrade, step 16 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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