Pocket build guide
by feltVersion 6Updated Aug 20, 2026Guide #532678
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Our gun keeps getting nerfed but the 4.8k spike is still pretty worth guide and build explanation on youtube:feltcrowd0955
1Lane
Author's category · 6 items · Usually L->R try and get cultist by 10 minutes at latest
Cold Front
your 5th ability on pocket, really helps you poke and get kills
Mystic Burst
don't buy until you have at least 1 level into the cloak, it won't get procced at base level
Monster Rounds
extra gun clear, letting your abilities be for poke
Rapid Rounds
more bullets good, especially with two points in cloak for extra damage
Cultist Sacrifice
Built from Monster Rounds
helps you farm faster and hit that 4.8k weapon spike, even with our gun nerfs get this for farming better
Swift Striker
Built from Rapid Rounds
hits the 4.8k gun spike and the tiny bit of move speed is nice
2Lane itemsoptional
Author's category · 3 items
Extra Regen
Even with adjustments this item is really good in lane, can buy this and something else from to get 4.8k green with warpstone
Healing Rite
emotional support healing rite, really good buy on pocket as it lets you heal while you farm and rotate
Extra Health
optional extra 800 green to help hit 4.8k with warpstone, usually only pick this up if lane is super bursty and living through burst is necessary
3just in caseoptional
Author's category · 2 items
Warp Stone
Really liking this over majestic leap right now but you can still get leap if it feels better for initiating
Majestic Leap
Even with the extra air control I'm less big on this on this patch but it is really good into certain team comps
4Midgame
Author's category · 4 items · finishing our spikes
Enchanter's Emblem
my default choice if I don't need any other greens
Dispel Magic
items just good, lets you use cloak and suitcase to get out of like everything
Compress Cooldown
necessary now since our ult CD got nerfed again
5other green optionsoptional
Author's category · 5 items
Healbane
even with ult turning off healing nowadays its still useful against big healing comps to help reduce their overall effectiveness when you poke. sell for spirit burn if the game goes super long
Reactive Barrier
really good into comps that displace/silence/sleep you, venator bebop rem haze for examples
Trophy Collector
6Late game
Game stage · 7 items
Superior Cooldown
Built from Compress Cooldown
more abilities, it's a pretty big power spike since theyve moved the cooldown you get from leveling abilities
Tankbuster
Built from Mystic Burst
people have less overall HP than they used to so I'm less big on this now, but it's still worth a buy in the late game if you have the slots
Spirit Burn
7counterbuildingoptional
Author's category · 2 items
Cursed Relic
honestly probably never buying this but if your team won't someone has to
Disarming Hex
wraith/haze/infernus/venator go away
8Late Game damageoptional
Author's category · 6 items
Arctic Blast
Built from Cold Front
I think the recent rework on this item makes it really strong but it's more worth to finish out your build first
Diviner's Kevlar
item's perfect for pocket, helps us do more damage and finish fights off after we ult plus the barrier is chonky
Escalating Exposure
9safety itemsoptional
Author's category · 10 items
Metal Skin
most games i'd rather go disarming hex over this but in case you want it it's here
Spirit Resilience
make me less squishy to spirit
Counterspell
anti lash/apollo/grey talon
10glocketoptional
Author's category · 3 items · not as good sadly
Crippling Headshot
lots and lots of shred for your team, plus antiheal
Spellslinger
not hard to keep buff rolling and gives a ton of fire rate and reload speed
Point Blank
the slow on the bullets is what makes this an attractive option, you're already good at chasing down this makes you almost impossible to escape
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
BarrageBarrage | Barrage: Ability unlocked, step 3 | Barrage: 1 AP upgrade, step 13 | Barrage: 2 AP upgrade, step 14 |
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Mystic Expansion
makes hitting ult easier and helps hit that 4.8k spike
probably still really good, can rush into this if you're getting a lot of kills in lane
Debuff Reducer
the bonus health on this makes it a potential choice over enchanter's now, only go if you know you need unstop/spellbreaker late
Stamina Mastery
it's still really good we are just at such a premium for item slots lately it's hard to fit it in
item seems better this patch than previous ones, helps our personal burst go crazy
Greater Expansion
Built from Mystic Expansion
more range, easier to hit barrage and ult and cloak goes further
Ethereal Shift
makes you untouchable for a bit, feels pretty good to just have ANOTHER get out of jail cardi
Transcendent Cooldown
Built from Superior Cooldown
can rush this earlier to be able to use your items more, but until you have 3 or 4 don't bother tbh
Superior Duration
just really good for pocket, affects every ability
Less big on this on this patch but if you're really needing more spirit damage it's pretty good, only things thatll stack it are barrage and spirit burn ticks
Spiritual Overflow
Potential replacement for cultist/swift striker if the game goes super long, the recent reworks make it really good on pocket and it isn't too difficult to proc
Boundless Spirit
It's still good but I find I'd rather just get spirit burn late game right now
Refresher
really not that crazy good, but being able to ult twice can work out for you
Spellbreaker
Built from Debuff Reducer
anti lash/bebop/big spirit burst characters
Unstoppable
Built from Debuff Reducer
tired of being CC'd when you initiate
Indomitable
Built from Reactive Barrier
seems potentially good since you are a go in go out character, but unstop might be better
Cheat Death
another"i don't die" option like ethereal shift
Plated Armor
turn off mina/infernus bullet procs
Leech
only get if you have some gun, otherwise I'd skip
Infuser
I'm not big on it since the lifesteal nerfs but it is a good item anyways, the free spirit power is great just be aware of being active slot locked
Flying CloakFlying Cloak | Flying Cloak: Ability unlocked, step 1 | Flying Cloak: 1 AP upgrade, step 5 | Flying Cloak: 2 AP upgrade, step 8 | Flying Cloak: 5 AP upgrade, step 9 |
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Enchanter's SatchelEnchanter's Satchel | Enchanter's Satchel: Ability unlocked, step 2 | Enchanter's Satchel: 1 AP upgrade, step 6 | Enchanter's Satchel: 2 AP upgrade, step 7 | Enchanter's Satchel: 5 AP upgrade, step 16 |
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AfflictionAffliction | Affliction: Ability unlocked, step 4 | Affliction: 1 AP upgrade, step 10 | Affliction: 2 AP upgrade, step 11 | Affliction: 5 AP upgrade, step 12 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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