Mirage build guide
by AkavcuahaVersion 4Updated May 2, 2026Guide #616073
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As written by the author · latest version · not affected by filters
VERSION 3
1Laning
Author's category · 6 items · 4.8k by CD`
Mystic Regeneration
Main source of regen in lane. Can pop Djinn's Mark early for regen.
Extra Spirit
Compress Cooldown
Duration Extender
Mystic Vulnerability
Recharging Rush
2Usually Oneoptional
Author's category · 4 items
Healbane
Reactive Barrier
Enchanter's Emblem
Makes your Djinns Mark hurt.
3Armors
Author's category · 2 items
Spirit Resilience
Bullet Resilience
4Lane Optionalsoptional
Author's category · 8 items
Monster Rounds
Can be skipped but you will win more lanes if you buy this.
Fleetfoot
Mystic Burst
5Midgame
Author's category · 6 items · Building more into debuffing / gun damage.
Spirit Shredder
Spirit Rend
Built from Spirit Shredder
Improved Spirit
Built from Extra Spirit
6Midgame Optionalsoptional
Author's category · 5 items · Try to hit 4.8k green
Fortitude
Built from Extra Health
This has become more of a tempo item if you win lane early / are sidelaning a lot so you never have to leave the map.
Dispel Magic
Counterspell
7Lategame
Author's category · 6 items · Upgrades and Debuffs
Escalating Exposure
Built from Mystic Vulnerability
Boundless Spirit
Built from Improved Spirit
Inhibitor
8Super Late Game Optionsoptional
Author's category · 8 items
Ricochet
Can be bought a bit earlier to farm faster. Depends on the game.
Spellbreaker
Plated Armor
Almost all 6k greens are OP lategame.
9Testing
Author's category · 10 items
Opening Rounds
Mystic Shot
Burst Fire
Not sure if still as good as before
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Fire ScarabsFire Scarabs | Fire Scarabs: Ability unlocked, step 1 | Fire Scarabs: 1 AP upgrade, step 5 | Fire Scarabs: 2 AP upgrade, step 9 |
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Spirit Shielding
Suppressor
Just useful for winning fights and easy to proc. Can skip if you arent up against gun heroes.
Healing Rite
Extra Health
Enduring Speed
Kinetic Dash
Can sell once you get other sources of fire rate (SO)
Toxic Bullets
Superior Cooldown
Built from Compress Cooldown
Superior Duration
Built from Duration Extender
Warp Stone
Knockdown
Silencer
Spiritual Overflow
Transcendent Cooldown
Built from Superior Cooldown
Spirit Burn
Crippling Headshot
Siphon Bullets
Can be good midgame in a sidelane (15k-25k networth). Makes it hard for someone to match you.
Leech
Diviner's Kevlar
Radiant Regeneration
Built from Mystic Regeneration
Weakening Headshot
Cultist Sacrifice
Built from Monster Rounds
Quicksilver Reload
Usually doesn't upgrade to MM but I still keep it whole game
Cursed Relic
Surge of Power
Built from Extra Spirit
Juggernaut
Built from Enduring Speed
Almost all 6k greens are OP lategame.
Dust DevilDust Devil | Dust Devil: Ability unlocked, step 3 | Dust Devil: 1 AP upgrade, step 10 | Dust Devil: 2 AP upgrade, step 11 | Dust Devil: 5 AP upgrade, step 12 |
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Djinn's MarkDjinn's Mark | Djinn's Mark: Ability unlocked, step 2 | Djinn's Mark: 1 AP upgrade, step 6 | Djinn's Mark: 2 AP upgrade, step 7 | Djinn's Mark: 5 AP upgrade, step 8 |
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TravelerTraveler | Traveler: Ability unlocked, step 4 | Traveler: 1 AP upgrade, step 14 | Traveler: 2 AP upgrade, step 15 | Traveler: 5 AP upgrade, step 16 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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