Venator build guide
by Laranthir ♪Version 38Updated Apr 22, 2026Guide #456934
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How to Play: - Lay your traps and play in small areas and stay close quarters. - Use T2 Gutshot to stun enemies to guarantee a heavy melee. - Blessed Damage on Ult and Gutshot is great vs tanks & Yamato ult - Consecrating Grenade and Ira Domini scales with boon level. 4.8k optimized, fully annotated. Read when confused & Enjoy!
1Early game
Game stage · 6 items · L- R | Buy Cultist around 8-10 minutes for best scaling.
Monster Rounds
Slowing Bullets
-%25 Dash distance and %30 slow with +%15 weapon damage. Nice item.
Cultist Sacrifice
Built from Monster Rounds
Use on Tier 3 Camps after minute 8. Sell after level 35.
2Sustainoptional
Author's category · 1 items
Extra Regen
If you are getting poked, buy this and sustain.
3Situationaloptional
Author's category · 4 items · vs tough lanes
Reactive Barrier
Good vs cc like haze sleep, lash ult, bebop hook, etc.
Enduring Speed
Good vs lots of slows like Slowing Bullets, Mystic Slow, etc.
Battle Vest
%20 resist is great vs gunners. Great value and synergy with Hollow Point. More damage and fire-rate when over %65 hp.
4Cores
Author's category · 5 items · L - R | Buy Utility or Mobility for 4.8k vitality spike
Hollow Point
+%35 damage and -%8 bullet resist is great but staying +%65 hp is not always easy. Good synergy with Fortitude.
Rapid Recharge
Good for spamming anti-heal nades and traps lategame.
Weighted Shots
Built from Slowing Bullets
+%40 unconditional damage flat and +%20 debuff resist is great. Slow and stamina recovery is bad though.
5Utilityoptional
Author's category · 4 items · Situational gamechangers
Fleetfoot
Removes shooting (move speed) penalty. Can Replace with Surge of Power lategame.
Counterspell
You can parry Lash ult, infernus ult, Doorman ult (even when inside), etc.
Dispel Magic
Nerfed but still good against Bebop double bomb, Infernus Afterburn, etc.
6Mobilityoptional
Author's category · 2 items
Warp Stone
If you need the vertical blinks and %30 bullet resist, this is nice. Good synergy with Gutshot but requires 1 active item slot.
Stamina Mastery
Good synergy with Fleetfoot and Burst Fire. Lots of mobility, great for free movement. Doesn't require active item slot.
7Extra Weaponoptional
Author's category · 15 items · L - R | Most value to least
Spellslinger
Easy to stack this by spamming your abilities. Tons of fire-rate. No damage though.
Silencer
Great vs Spirit damage and good synergy with Ricochet.
Glass Cannon
Venator has tons of health scaling. -%15 max health is bad but +%80 gun damage is good. Risky item. Not great if you die a lot.
8Extra Defenseoptional
Author's category · 8 items
Inhibitor
+%25 weapon damage, anti-heal and -%40 damage for enemies. Great vs characters like Geist, Abrams, etc.
Plated Armor
Good vs on-hit gunners like Wraith, Haze, Mina, Infernus.
Spellbreaker
9Extra Utilityoptional
Author's category · 3 items · L - R Value
Ethereal Shift
Good for stalling enemies, lots of spirit resist afterwards as well.
Unstoppable
Counter any hard cc comp, good synergy with Spellbreaker.
Phantom Strike
Scales with spirit and disarms. Great vs flyers like Lash, Vindicta, Talon and even Celeste.
10Extra Spiritoptional
Author's category · 9 items · Can replace Fleetfoot with Surge of Power
Superior Duration
Longer Shotgun stun, Trap immobilize, Grenade burn, Vampiric Burst lifesteal, etc.
Surge of Power
Replace Fleetfoot lategame with this. +50 dmg on traps and fire-rate on command.
Superior Cooldown
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Consecrating GrenadeConsecrating Grenade | Consecrating Grenade: Ability unlocked, step 3 | Consecrating Grenade: 1 AP upgrade, step 7 | Consecrating Grenade: 2 AP upgrade, step 8 | Consecrating Grenade: 5 AP upgrade, step 9 |
|---|
Bullet Lifesteal
Good sustain when combined with Active Reload.
Active Reload
Nice early lifesteal and quick reload.
Recharging Rush
Great synergy with Consecrating Grenade(1) because it deals Weapon Damage. It recharges both trap and grenade. Useless when farming though.
Enchanter's Emblem
Good resist vs Spirit damage. Spirit and cdr doesn't mean much though.
Burst Fire
Insane synergy with Fleetfoot. Also helps with fire-rate and Weighted Shots slow debuff.
Vampiric Burst
Built from Bullet Lifesteal
Reload your gun and start healing as well. Very versatile item.
Metal Skin
Good vs some annoying gunners.
Ricochet
Applies most of your on-hit effects (Silencer, Weighted Shots, Inhibitor, Toxic Bullets, etc) and allows you to farm faster.
Armor Piercer
Good vs Yamato ult, Plated Armor and Metal skin. Must buy.
Lucky Shot
+%30 ammo and lots of rng damage. No synergy with Ricochet, not a core item.
Ballistic Enchantment
Flat, unconditional +%20 weapon damage per enemy hit (including ticking AoE damage). +%20 Ability range makes it easy to land nades, that's all.
Frenzy
Allows you to run fast and shoot faster when low hp. I usually prefer silencer over this vs annoying characters.
Point Blank
Good synergy with Weighted Shots, Hunter's Aura and Gutshot melee combo. It is for melee range players.
Crushing Fists
Reload is sick for farming and after Gutshot blessed heavy melee combo.
Mercurial Magnum
If you want to reload fast and gain firerate, buy this. Also makes use of your spirit investment.
Sharpshooter
+%70 damage is sick when fighting from long range. -0.7 move speed is not so good. Good buy vs non-dive comps.
Toxic Bullets
%hp damage is nice but it scales with Spirit and works with Ricochet. I prefer Inhibitor over this.
Berserker
+%8 bullet resist and up to %70 weapon damage if you like to facetank enemies. Good synergy with Fortitude. Useless when farming.
Hunter's Aura
-%fire-rate is good for survival. -%bullet resist increases all your damage. Downside is it is only 15m range. More of a utility/team item. Good synergy with Point Blank.
Siphon Bullets
Steals %max hp, good vs tanks. No ricochet synergy and doesn't really increase your damage. Activates healing tempo though.
Juggernaut
Built from Enduring Speed
Good vs melees & gunners like Abrams, Billy, Viscous, etc.
Fortitude
Good synergy with Berserker, Hollow Point, etc. Makes you tanky and mobile when full hp.
Spirit Resilience
Almost always good because everyone builds spirit.
Escalating Resilience
Great for bullet resist and extra ammo.
Cooldown reduction for all your abilities.
Transcendent Cooldown
Built from Superior Cooldown
Duration Extender
Ignore this, This is for Imbue Suggestion.
Mystic Expansion
Ignore this, This is for Imbue Suggestion.
Quicksilver Reload
Ignore this. It is for imbue suggestion.
Compress Cooldown
Most CDR value is on ultimate.
Extra Charge
Upgrade or Sell later.
GutshotGutshot | Gutshot: Ability unlocked, step 1 | Gutshot: 1 AP upgrade, step 2 | Gutshot: 2 AP upgrade, step 5 | Gutshot: 5 AP upgrade, step 16 |
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Hex-Lined Snap TrapHex-Lined Snap Trap | Hex-Lined Snap Trap: Ability unlocked, step 4 | Hex-Lined Snap Trap: 1 AP upgrade, step 13 | Hex-Lined Snap Trap: 2 AP upgrade, step 14 | Hex-Lined Snap Trap: 5 AP upgrade, step 15 |
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Ira DominiIra Domini | Ira Domini: Ability unlocked, step 6 | Ira Domini: 1 AP upgrade, step 10 | Ira Domini: 2 AP upgrade, step 11 | Ira Domini: 5 AP upgrade, step 12 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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