Victor build guide
by TracklockVersion 1744Updated Oct 9, 2026Guide #317850
Search this name in the in-game build browser. Several guides can share a name, so check the author and update date.
Match statistics · filters applied except game mode
As written by the author · latest version · not affected by filters
Top Victor build generated by comparing every build path in 984 Victor matches over the past 3 days from Phantom+. Items are ordered by actual buy time. +1% win rate over Victor's average. Updated daily.
1Core Build
Author's category · 14 items · Buy in order from left to right
Extra Spirit
Pick Rate: 84% WR: +1%
Extra Regen
Pick Rate: 96% WR: +0%
Mystic Regeneration
Pick Rate: 42% WR: +1%
2Earlyoptional
Author's category · 8 items · Situational early-game items, buy based on lane needs
Improved Spirit
Built from Extra Spirit
Pick Rate: 73% WR: +2%
Extra Charge
Pick Rate: 41% WR: -1%
Compress Cooldown
Pick Rate: 43% WR: +3%
3Lateoptional
Author's category · 5 items · Situational late-game items, buy based on team needs
Superior Cooldown
Built from Compress Cooldown
Pick Rate: 44% WR: +5%
Ethereal Shift
Pick Rate: 22% WR: +14%
Refresher
Pick Rate: 17% WR: +11%
4Defensivesoptional
Author's category · 3 items · Increase your survivability
Spirit Resilience
vs spirit Pick Rate: 18% WR: +2%
Plated Armor
vs guns Pick Rate: 15% WR: +4%
Metal Skin
vs guns Pick Rate: 9% WR: -3%
5Counter Picksoptional
Author's category · 6 items · Situational picks against specific enemies or builds
Healbane
vs healers Pick Rate: 20% WR: -4%
Spirit Resilience
vs spirit Pick Rate: 18% WR: +2%
Plated Armor
vs guns Pick Rate: 15% WR: +4%
6Activesoptional
Author's category · 5 items · You can buy up to four active items for extra utility if you have the space
Ethereal Shift
Pick Rate: 22% WR: +14%
Refresher
Pick Rate: 17% WR: +11%
Metal Skin
vs guns Pick Rate: 9% WR: -3%
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
| Pain Battery: Ability unlocked, step 1 | Pain Battery: 1 AP upgrade, step 2 | Pain Battery: 2 AP upgrade, step 5 | Pain Battery: 5 AP upgrade, step 8 |
Torment Pulse
Pick Rate: 56% WR: +1%
Radiant Regeneration
Built from Mystic Regeneration
Pick Rate: 44% WR: +0%
Healing Booster
Built from Extra Regen
Pick Rate: 91% WR: +0%
Spirit Lifesteal
Pick Rate: 91% WR: +1%
Enduring Speed
Pick Rate: 91% WR: +1%
Mystic Expansion
Pick Rate: 75% WR: +1%
Mystic Vulnerability
Pick Rate: 84% WR: +0%
Infuser
Built from Spirit Lifesteal
Pick Rate: 81% WR: +2%
Escalating Exposure
Built from Mystic Vulnerability
vs tanks Pick Rate: 76% WR: +4%
Warp Stone
Pick Rate: 30% WR: +3%
Greater Expansion
Built from Mystic Expansion
Pick Rate: 58% WR: +6%
Sprint Boots
Pick Rate: 60% WR: +0%
Healbane
vs healers Pick Rate: 20% WR: -4%
Suppressor
Pick Rate: 18% WR: -4%
Monster Rounds
Pick Rate: 16% WR: +3%
Rebuttal
Pick Rate: 8% WR: +3%
Rapid Recharge
Built from Extra Charge
Pick Rate: 29% WR: +0%
Transcendent Cooldown
Built from Superior Cooldown
Pick Rate: 22% WR: +13%
Metal Skin
vs guns Pick Rate: 9% WR: -3%
Juggernaut
Built from Enduring Speed
vs slows Pick Rate: 10% WR: +3%
Debuff Reducer
vs debuffs Pick Rate: 10% WR: +5%
Fleetfoot
Pick Rate: 11% WR: -5%
Scourge
Pick Rate: 6% WR: +10%
| Jumpstart: Ability unlocked, step 3 | Jumpstart: 1 AP upgrade, step 12 | Jumpstart: 2 AP upgrade, step 13 | Jumpstart: 5 AP upgrade, step 14 |
| Aura of Suffering: Ability unlocked, step 4 | Aura of Suffering: 1 AP upgrade, step 9 | Aura of Suffering: 2 AP upgrade, step 15 | Aura of Suffering: 5 AP upgrade, step 16 |
| Shocking Reanimation: Ability unlocked, step 6 | Shocking Reanimation: 1 AP upgrade, step 7 | Shocking Reanimation: 2 AP upgrade, step 10 | Shocking Reanimation: 5 AP upgrade, step 11 |
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
Counts matches where this guide was selected at the start, from the API's analysed matches. It doesn't measure whether players followed it. Statistics are grouped by guide ID and may include earlier versions.