The Doorman build guide
by AxalotlVersion 14Updated Aug 12, 2026Guide #714553
Search this name in the in-game build browser. Several guides can share a name, so check the author and update date.
Match statistics · filters applied except game mode
As written by the author · latest version · not affected by filters
Fulfill your Doorman destiny, make your opponents miserable Fully annotated, feel free to mess around with pickups to suit each game's individual needs
1Laning
Author's category · 8 items · Go in order | L-R U-D
Extra Charge
More bells more damage
Mystic Burst
Kaboom rico
Mystic Shot
Extra Spirit
More damage more dopamine
Sprint Boots
for trophy
Compress Cooldown
Ideally you should always have the door off cooldown
Mystic Expansion
Door range for early game poke, cart is also an option if you want to ruin someone's day
Improved Spirit
Built from Extra Spirit
2Counters in laneoptional
Author's category · 4 items · Must get at least one
Enchanter's Emblem
Spirit carry like Vic
Debuff Reducer
Debuffers
Reactive Barrier
Stunners/debuffers
3The goat
Author's category · 1 items · I love you
Trophy Collector
Built from Sprint Boots
Get as early as possible
4THE ULTIMATE FUCK YOUoptional
Author's category · 1 items
Cursed Relic
If scary fed enemy, kill
5HAVE YOU EVER FARMED SOUL WITH YOUR LIFE ON THE LINE???
Author's category · 6 items
Rapid Recharge
Built from Extra Charge
Many a bells
Greater Expansion
Built from Mystic Expansion
Great for door and bell
Tankbuster
Built from Mystic Burst
6Lategame
Author's category · 6 items · Ruin your opponent's day!`
Escalating Exposure
use with spirit burn for big damage
Vortex Web
Good to disable movement, setting up kidnaps, and bell traps | can be sold for other actives
Knockdown
Lash, Seven, Bebop, Vindicta, or any runners ruining your day? Ruin theirs instead for a cheap price of 3.2k
7FUCK YOU IN PARTICULARoptional
Author's category · 4 items
Arctic Blast
Disable movement jumpers like calico or use this to prevent runners
Silence Wave
If you're getting into a lot of teamfights/need to disable a lot of people
Disarming Hex
If you're being gunned down, especially good agaisnt infernus/haze/silver/vindicta/big gunners
8silliesoptional
Author's category · 3 items
Magic Carpet
WEEEEE
Refresher
I hate you in particular, let me ruin your day
Majestic Leap
If you need to catch up or run after cheat death procs and youre getting jumped
9w pockettingoptional
Author's category · 4 items
Rescue Beam
If you have a good tank on your team LOOKING AT YOU VICTOR
Divine Barrier
If you have a really annoying fed person on your team
Heroic Aura
Great for teamfights but honestly if someone else already has one grab something else
10Important greensoptional
Author's category · 8 items · At least one, but buy more if needed
Witchmail
Good for small ticks of spirit damage like Victor
Spellbreaker
Built from Debuff Reducer
Jacob Lash is an asshole, Bebop keeps doing the stupid pull grab combo on meee
Plated Armor
Good against gun carries
11For 1optional
Author's category · 3 items · "hollow.. purple!"
Mercurial Magnum
Spam
Mystic Reverb
Your
Surge of Power
Built from Extra Spirit
bells
12Movement funoptional
Author's category · 3 items
Stamina Mastery
Its just fun
Enduring Speed
Built from Sprint Boots
Just a fun weee item
Warp Stone
Good for suprising when kidnapping
13Im feeling AMERICANoptional
Author's category · 8 items
Spiritual Overflow
Spellslinger
Crippling Headshot
14BOOoptional
Author's category · 3 items
Veil Walker
If you want to be sneaky
Shadow Weave
Built from Sprint Boots
If you want to be sneaky, but if you're going melee
Ethereal Shift
If they don't instantly die
15If you want to throw handsoptional
Author's category · 4 items
Crushing Fists
Big melee damage
Lifestrike
Survivability
Spirit Snatch
Fuck your spirit
16Earlygame
Author's category · 0 items · Poke with the doors and finish off with bell burst, try to always be grabbing farms and kill troopers with your bell as well. You should aim to get trophy hunter as early as possible to get a lot of stacks for it, and you should be supporting your teammate by jumping through your door to get those final blows. It's important to remember that you can shoot your bells to blow them up early. Also if you are laning against mcginnis always try to bell her turret spot so she gets less value and your teammate can push. Door should be opening up in front of your guardian and a high up spot on a wall, but if you're proficient at cart kidnaps you can do that too. You can follow the annotations, but you should be getting whatever is needed most in your lane, especially with an early green counter item.
No items listed.
17Midgame
Author's category · 0 items · After laning (winning or losing lane DOES NOT matter, the only thing that matters is which of your enemies were fed the most and the green/active you want to be picking to counter said enemy). You should rotate all sinners on your side starting from the double sinner next to blue walker and clearing wave with your bell. Grab the urn as much as possible and if someone jumps you ult them and run away. You don't have to get the midgame items in order but the most important things to get are the counter items. Mostly you want to farm, as this build is quite expensive and could become even more if you change up some items. You should also finish defining your playstyle for the match in this phase as Doorman can fulfill any role and is a very flexible character in general.
No items listed.
18Endgame
Author's category · 0 items · Finish up getting all of your items and upgrades, at this point you should have all 16 stacks on trophy hunter, but if the enemy team has too much damage sell it alongside other less important items to counterpick. If your enemies are really bad at escaping your ult or are spending too much stamina to escape or you have a lot of stunners on your team then you should pick up lightning scroll, aside from that get cursed relic to counter a really annoying character and that is about it for items. Gameplay wise you are now able to make strong solo pushes simply because you can shut down any one enemy response, if the response is more than one enemy then cheat death, cart, and run. Your bell is a great tool to clear waves and the cart can pull enemies into patron curse attack. That it from me, have fun!
No items listed.
19Hmmnmnmmb../b....optional
Author's category · 13 items · Testing
Leech
Could be good for green spike and survivability but theres better picks out there
Healing Tempo
Might pair well with radiant and leech but proc might not be often enough to justify it
Inhibitor
If speccing gun this could be a good pickup but procs might not be reliable
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Call BellCall Bell | Call Bell: Ability unlocked, step 1 | Call Bell: 1 AP upgrade, step 2 | Call Bell: 2 AP upgrade, step 9 | Call Bell: 5 AP upgrade, step 10 |
|---|
Return Fire
Gun carries like Haze, Vindicta, Silver
Great pickup for damage especially against big hp monsters like vic and billy
Boundless Spirit
Built from Improved Spirit
Raw numbers my beloved
Spirit Burn
Very important pick if you want to do big numbers
Transcendent Cooldown
Good for everything really. Cheat death, abilities, other items, actives, you name it
Focus Lens
Great for disables but its really funny to do this to a victor or silver to prevent ult
Cheat Death
Really important if you want to be making big solo plays or to edge out an important kidnap, plus it's very annoying
Echo Shard
With cart to piss someone off
Lightning Scroll
If they suck ass/keep overusing stam
Scourge
hiii billy go and have some fun
Juggernaut
Good against any melee but also NYOOOOM
Indomitable
Built from Reactive Barrier
Good pickup against stunners, but resistances too
Counterspell
If you can hit parries. Mainly for Bebop/Apollo/Calico/Lash/everyone really
Metal Skin
If see Haze, buy. No more ult for Haze
Unstoppable
Built from Debuff Reducer
If you really want to hit those kidnaps
Lucky Shot
Armor Piercer
Capacitor
Toxic Bullets
Sharpshooter
Colossus
Spam this
Healing Nova
Potential good teamwide sustain for when you have a lot of good pocket-able teammates
Restorative Locket
Might be good earlygame sustain for a more dive focused playstyle
Guardian Ward
Good teammate saver while laning
Golden Goose Egg
Might be good for that early econ if laning with a good damage dealer
Torment Pulse
Potential pickup for a melee diving build?
Decay
Might be good for a dot bell build
Infuser
Spirit Rend
Radiant Regeneration
Superior Duration
DoorwayDoorway | Doorway: Ability unlocked, step 3 | Doorway: 1 AP upgrade, step 4 | Doorway: 2 AP upgrade, step 6 | Doorway: 5 AP upgrade, step 8 |
|---|
Luggage CartLuggage Cart | Luggage Cart: Ability unlocked, step 5 | Luggage Cart: 1 AP upgrade, step 12 | Luggage Cart: 2 AP upgrade, step 14 | Luggage Cart: 5 AP upgrade, step 16 |
|---|
Hotel GuestHotel Guest | Hotel Guest: Ability unlocked, step 7 | Hotel Guest: 1 AP upgrade, step 11 | Hotel Guest: 2 AP upgrade, step 13 | Hotel Guest: 5 AP upgrade, step 15 |
|---|
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
No analysed The Doorman matches started with this guide selected for these filters.
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
Counts matches where this guide was selected at the start, from the API's analysed matches. It doesn't measure whether players followed it. Statistics are grouped by guide ID and may include earlier versions.