Billy build guide
by CaiusprimeVersion 8Updated Aug 31, 2026Guide #711962
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Siphon is so fucking good please don't nerf Yoshi
1Early game
Game stage · 8 items · Pick 1-2 shields/resists
Extended Magazine
Restorative Shot
Stalker
Speed shred and damage
Slowing Bullets
Battle Vest
Enchanter's Emblem
Spirit Shielding
Dispel Magic
You often have debuffs on you, this fixes that, if not a dispel game, look at either counterspell or double vest
2Spirit
Author's category · 2 items
Spirit Snatch
Big damage and resist
Bullet Resist Shredder
My main choice, consider slowing hex heavily if playing into, mina, wraith, infernus, mirage etc
3Mid game
Game stage · 6 items
Weighted Shots
Built from Slowing Bullets
Big damage and debuff res
Berserker
Big damage if you eat a lot of dirt and can sustain hard, maybe replace Point Blank?
Escalating Resilience
Built from Extended Magazine
My favorite mid game bullet res, gives good stats and can be constantly kept up during fights
4Situationals or swapsoptional
Author's category · 5 items · Good optionals or preference buys
Close Quarters
IF YOU DONT BUY RESTO
Point Blank
Built from Close Quarters
Does more damage and keeps people close to you, your goal is to ram into them and keep them close enough to make this effective
Melee Charge
5Late 6.4ks
Author's category · 10 items · Prioritize Colossus/Scourge if you are only tank/need resists, Crushing/Crippling are damage options, Silencer/Juggernaut/Phantom are utility
Crushing Fists
Built from Melee Charge
Very good if your team needs shred, the stuns on max bashdown are insanely good
Colossus
This item not only gives insane resists but makes your melee do big fuck off damage
Silencer
6Survivability toolsoptional
Author's category · 9 items · Resists for Spirit, Gun and Debuffs, buy based on the game
Counterspell
Really good into single target stuns or big cds, if you have unc reaction time it loses value, if pocket is fucking you over buy Divine Barrier
Heroic Aura
Group bullet res and movespeed, also good for shoving waves especially with the new rifts
Plated Armor
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
BashdownBashdown | Bashdown: Ability unlocked, step 2 | Bashdown: 1 AP upgrade, step 7 | Bashdown: 2 AP upgrade, step 8 | Bashdown: 5 AP upgrade, step 9 |
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Greater Expansion
Spirit res and makes bashdown and chain more threatening, especially in teamfights
Spirit Resilience
Main Spirit counter, look at metal skin, warpstone or escalating resilience if they are more gun, can sell enchanters or vest for this if needed
Siphon Bullets
Only buy into 2+ tanky heroes (Mo, Abrams, Ven, Viscous, Warden) can risk into 1 but less worth until deep late
Can pick up earlier (only after max bashdown), good movement if you know how to use it, also applies to T3 Bash, builds into crushing
Weakening Headshot
Slowing Hex
Into movement heroes, Mina, Lash, Calico, Shiv, etc.
See inhib
Crippling Headshot
Built from Weakening Headshot
Shred and antiheal that are easily applied, good into tanks and sustainers
Juggernaut
Anti firerate and slow resist, also provides good stats and upgrades from enduring
Phantom Strike
Good against flying targets or squishies for closing the gap and chaining for your team
Scourge
Meta Item, works well though
Ethereal Shift
Frenzy
Debuff res and firerate, good late option
Indomitable
Good into both m1s and debuff items like inhib, silencer, etc. never a bad option if they have gun carries
Spellbreaker
Late game burst resist
Witchmail
If they are spirit heavy this can be a good late game spirit res as well as providing more rams and bashdowns per fight
Divine Barrier
Must buy into pockets or lots of debuffs, can save allies or yourself, also gives more range for chain and bash
Unstoppable
If indom isnt gonna do the job, chain cc counter but requires forethought
Warp Stone
Tp is good for getting out and for getting good chains, bullet resist is really nice
Mystic Expansion
Rising RamRising Ram | Rising Ram: Ability unlocked, step 3 | Rising Ram: 1 AP upgrade, step 10 | Rising Ram: 2 AP upgrade, step 11 | Rising Ram: 5 AP upgrade, step 14 |
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BlastedBlasted | Blasted: Ability unlocked, step 1 | Blasted: 1 AP upgrade, step 5 | Blasted: 2 AP upgrade, step 6 | Blasted: 5 AP upgrade, step 16 |
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Chain GangChain Gang | Chain Gang: Ability unlocked, step 4 | Chain Gang: 1 AP upgrade, step 12 | Chain Gang: 2 AP upgrade, step 13 | Chain Gang: 5 AP upgrade, step 15 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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