Billy build guide
by StriderVersion 3Updated Oct 4, 2026Guide #846064
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Match statistics · filters applied except game mode
As written by the author · latest version · not affected by filters
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1Early game
Game stage · 11 items · left to right
Melee Lifesteal
Close Quarters
Monster Rounds
Spirit Strike
Trophy Collector
Stalker
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Fleetfoot
Spirit Shielding
Enduring Speed
Bullet Resist Shredder
Spirit Snatch
Built from Spirit Strike
2Mid game
Game stage · 7 items · after rapid buy whatever you want (more spirit or gun depending on your team comp)
Lifestrike
Built from Melee Lifesteal
Point Blank
Built from Close Quarters
Weighted Shots
3Late game
Game stage · 9 items · item prio left to right but buy depending on the situation
Colossus
Plated Armor
Ethereal Shift
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
BashdownBashdown | Bashdown: Ability unlocked, step 3 | Bashdown: 1 AP upgrade, step 4 | Bashdown: 2 AP upgrade, step 10 | Bashdown: 5 AP upgrade, step 11 |
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Spirit Resilience
Scourge
Juggernaut
Built from Enduring Speed
Diviner's Kevlar
Weakening Headshot
Crippling Headshot
Built from Weakening Headshot
Phantom Strike
Witchmail
Spellbreaker
Escalating Resilience
Rising RamRising Ram | Rising Ram: Ability unlocked, step 1 | Rising Ram: 1 AP upgrade, step 2 | Rising Ram: 2 AP upgrade, step 13 | Rising Ram: 5 AP upgrade, step 14 |
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BlastedBlasted | Blasted: Ability unlocked, step 5 | Blasted: 1 AP upgrade, step 6 | Blasted: 2 AP upgrade, step 9 | Blasted: 5 AP upgrade, step 16 |
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Chain GangChain Gang | Chain Gang: Ability unlocked, step 7 | Chain Gang: 1 AP upgrade, step 8 | Chain Gang: 2 AP upgrade, step 12 | Chain Gang: 5 AP upgrade, step 15 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
Counts matches where this guide was selected at the start, from the API's analysed matches. It doesn't measure whether players followed it. Statistics are grouped by guide ID and may include earlier versions.