Rem build guide
by DeathyVersion 10Updated Aug 31, 2026Guide #446651
Search this name in the in-game build browser. Several guides can share a name, so check the author and update date.
Match statistics · filters applied except game mode
As written by the author · latest version · not affected by filters
READ ANNOTATIONS Scroll to bottom of build for explanations. Some quick tips: 1. Make sure to use the tunnels every few minutes to get the boxes (free money that your team can't get) 2. Make sure to steal enemy sinner's as often as possible 3. The burst heal is incredibly powerful and only applies to the initial Tag Along target, therefore select your initial target carefully (ideally someone very hurt). 4. Using Lil Helpers on troopers is very powerful, especially in laning stage.
1Early Game - Core
Author's category · 4 items · Usually left to right
Headshot Booster
Sell later
Extra Spirit
Rem has good spirit scaling, going this into boundless later is good
Extra Charge
Can sell later
2Early Damage Options
Author's category · 3 items · Pick 1 or 2
Silence Wave
Good vs spell dependent heroes (Pocket, Yamato, Mina, etc.)
Torment Pulse
Generally the most consistent item to get Rem to contribute some damage in the fights
Rapid Recharge
Built from Extra Charge
I don't love this item on Rem but it can be good if you're allowed to spam pillows
3Lane Optionalsoptional
Author's category · 4 items
Monster Rounds
Very good if you are pushing tower. Sell later
Rusted Barrel
Very good against heroes that shoot their gun
Healing Rite
Buy whenever you or your teammate are very low
4Standard 'Support' Route
Author's category · 9 items
Mystic Expansion
Mandatory on Ult
Compress Cooldown
Cooldown is helpful, can skip if you feel like you need other items earlier
Healing Nova
Built from Healing Rite
Generally the most consistent team healing option. Rescue beam is a decent alternative. Healing Nova doesn't heal you in your 2 tho.
5Beamoptional
Author's category · 1 items
Rescue Beam
Built from Healing Rite
Alternative to Healing Nova if you need it
6Giga Damage Route (Need to carry your chuds)optional
Author's category · 4 items
Arctic Blast
Very good for damage especially if you have a Billy/Abrams/Yamato etc. who want to go in, this helps them. Use it while napping.
Boundless Spirit
Probably buy most games. This double dips into the max Tag Along AP which gives essentially a 2nd boundless spirit, this hero can get 250+ spirit power.
7Giga Supportoptional
Author's category · 4 items
Divine Barrier
Built from Guardian Ward
Amazing item with your 2, use it while napping if you can
Echo Shard
Having 2 tag alongs in 1 fight is incredibly helpful for big heals but also so you don't instadie
Healing Tempo
Built from Healing Booster
8Giga Debuffoptional
Author's category · 3 items
Vortex Web
Built from Slowing Hex
Good for setting up potential ults, pillows, or helping your team
Cursed Relic
Good if they have specific heroes or 1 hero with a lot of money
Focus Lens
Good if they don't have Dispel Magic
9Cheaper Debuffsoptional
Author's category · 8 items
Healbane
Great if you need anti-heal
Mystic Vulnerability
Good if you have slots and your team does a lot of spirit damage
Suppressor
Good against gun heroes
10The Only Acceptable Gun Itemsoptional
Author's category · 3 items
Alchemical Fire
Good for objectives and big teamfights
Heroic Aura
Good if the enemy team has a lot of gun damage
Hunter's Aura
Good if you need to amp your allies' gun damage against single targets
11Build Explanations
Author's category · 0 items · There is no 1 path that you can easily follow on Rem. You have to see where the game takes you and adapt accordingly with items. If you are getting a ton of money and think you can carry your team, consider going for items in the 'Big Damage Route' earlier. If you have someone on your team doing really well, consider giving them Divine Barrier or buying a rescue beam for them, or Healing Tempo, etc. Echo Shard is quite core when it comes to late game team fights as it makes you incredibly slippery and gives tons of healing.
No items listed.
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Pillow TossPillow Toss | Pillow Toss: Ability unlocked, step 4 | Pillow Toss: 1 AP upgrade, step 6 | Pillow Toss: 2 AP upgrade, step 15 |
|---|
Guardian Ward
Amazing with your 2
Slowing Hex
Good vs Mina, Lash, Shiv, etc.
Duration Extender
Duration on 2 for longer heals and also longer time napping for torment pulse damage
Greater Expansion
Built from Mystic Expansion
Works on basically everything, including your torment pulse and stacks with your 2 for insane range
Stamina Mastery
Best item to help you survive (you are just a lil chud)
Healing Booster
It works properly now so it's good
Superior Cooldown
Built from Compress Cooldown
Cooldown to let you use all your abilities more often
Superior Duration
Built from Duration Extender
Good on everything including items, sleep, 2 heal, etc.
Spirit Burn
More damage and anti-heal, only get after you have other 6.4k spirit items.
Scourge
Good if you need to help your tanks and spirit resist is good
Not sold on this item but a decent option
Transcendent Cooldown
Built from Superior Cooldown
Very solid with the amount of actives
Bullet Resist Shredder
Good if you have slots and your team does a lot of gun damage
Knockdown
Good vs flyers, seven, etc.
Disarming Hex
Built from Rusted Barrel
Good vs gun heroes
Decay
Good vs tanky/heal dependent heroes (Abrams, Mo, etc.)
Cold Front
| Pillow Toss: 5 AP upgrade, step 16 |
Tag AlongTag Along | Tag Along: Ability unlocked, step 2 | Tag Along: 1 AP upgrade, step 5 | Tag Along: 2 AP upgrade, step 8 | Tag Along: 5 AP upgrade, step 9 |
|---|
Lil HelpersLil Helpers | Lil Helpers: Ability unlocked, step 1 | Lil Helpers: 1 AP upgrade, step 3 | Lil Helpers: 2 AP upgrade, step 11 | Lil Helpers: 5 AP upgrade, step 14 |
|---|
NaptimeNaptime | Naptime: Ability unlocked, step 7 | Naptime: 1 AP upgrade, step 10 | Naptime: 2 AP upgrade, step 12 | Naptime: 5 AP upgrade, step 13 |
|---|
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
Counts matches where this guide was selected at the start, from the API's analysed matches. It doesn't measure whether players followed it. Statistics are grouped by guide ID and may include earlier versions.