McGinnis build guide
by RatgarVersion 21Updated Aug 12, 2026Guide #352907
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Gun Early into Shred Late with Escalating and Crippling.
1Lane
Author's category · 11 items · ER and MR in Lane. Look for the enemy to make mistakes, use wall for dmg amp and kill potential. Sell BV for Metal Skin if needed.
Extra Regen
Sell later when you need slots. We buy this over Resto shot b/c it gives max health & we already have a built in heal so our sustain is great already but u can skip this for Resto for more gun.
Monster Rounds
Buy to clear waves + hp regen and jungle later. Works on Guardians/Walkers/Patron/Shrine/Weakened Patron. Keep until you destroy enough objectives to free a slot or upgrade to CULTIST to keep it.
Extra Stamina
Buy during laning phase against Haze or Warden (they remove our stamina). We can sell this later after we already have Fleetfoot + Heroic Aura.
Intensifying Magazine
Extended Magazine
Quicksilver Reload
Quick reload for more ammo. The best situations for this is when you are suiciding for Walkers and the reload time of 3 seconds is too long. Active Reload also does the job +buffs, but QsR is instant.
Weakening Headshot
Healing Booster
Built from Extra Regen
Titanic Magazine
Built from Extended Magazine
Battle Vest
Buy 1st or 2nd (after Monster) if enemy has 2 HEAVY duo bullet damage in order of priority: Haze, Vyper, Wraith (in lane mostly gun), Warden, Drifter, Billy, Ivy and uncommon spirit hero doing gun
Stamina Mastery
Built from Extra Stamina
2Midgame
Author's category · 5 items · Buy L->R Sell Order Monster Rounds / Intensifying / BRS.
Disarming Hex
Hollow Point
Heroic Aura
3Countersoptional
Author's category · 6 items
Slowing Hex
Buy against enemies who rely on their escape like Wraith's teleport, Calico's slash/ult ,Shivs slice&dice, Lash's grapple or Warp Stone abusers etc... Look up the entire list online.
Healbane
Cheap effective anti-heal that can easily be applied by our spells and tesla consistently even if debuff remover'd. Sometimes you'll need at least 2 anti-heal items to deal with big healers.
4Late game
Game stage · 9 items · Buy Ricochet earlier if you can combo w team (Lash/Dynamo ult).
Inhibitor
Extremely good item for healing reduction and reducing enemy spirit + gun damage. Requires buildup but works like Toxic Bullets after buildup and can reset duration forever.
Silencer
Buy when you have Ricochet and need more crowd control in silence and a passive -25% spirit damage debuff. Very useful utility buy if you have Ricochet.
Cursed Relic
5Debuff Resoptional
Author's category · 2 items
Debuff Reducer
Dispel Magic
Sometimes necessary to buy against SILENCE, multiple DISARMS or more importantly SPIRIT BURNS which prevent us from healing. We can handle one anti-heal but two or more or spirit burn is bad for us.
6Think Tankoptional
Author's category · 19 items
Fortitude
Rebuttal
The 30% bonus damage applies to ALL of our damage to EVERYTHING for 6 SECONDS including GUN so even mid-game if you parry you gain 30% AMP ON YOUR GUN TO DELETE ANYONE BLOOD TRIUBTE PARRY ABRAMS DEAD
Suppressor
Amazingly efficient item to hinder enemy fire rate early game in lane via wall, turret damage and later tesla. Nobody will be able to trade with you, especially if they're walled off.
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Mini TurretMini Turret | Mini Turret: Ability unlocked, step 5 | Mini Turret: 1 AP upgrade, step 11 | Mini Turret: 2 AP upgrade, step 12 | Mini Turret: 5 AP upgrade, step 13 |
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Healing Tempo
Built from Healing Booster
Expensive but amazing upgrade to our 2. Gives spirit resist and fire rate. The extra healing makes a big difference while standing your ground.
Crippling Headshot
Built from Weakening Headshot
Knockdown
Spirit Resilience
Buy against heavy CONSISTENT spirit damage. Can be OVERKILL if you already have Healing Tempo. High value if enemy is 4-5+ spirit Heroes.
Counterspell
Buy against Lash ult, Wraith ult etc... It works the same way Hazes' 2 maxed does but for spells.
Metal Skin
Buy against near unkillable targets that always use mobility to get out (Pocket, Holliday etc).
Mercurial Magnum
Built from Quicksilver Reload
Spellbreaker
Buy when you need 1) Spirit Resist & 2) Debuff Resist and spirit resist & 3) Have a lot of money to spend. Debuff Resist is for annoying things like Curse..
Ricochet
Buy if you can combo w/ team (Lash/Dynamo ult). Firerate is also a huge plus.
Unstoppable
Buy against CC like Lash ult or Mo&K ult/disarm or just use it to take the weakened Patron in less than 10 seconds if you have Vampiric (you can lifesteal from Patron).
Plated Armor
Tank up even more ontop of the bullet resist that we have. Even if enemies buy armor piercing rounds it doesn't completely negate the usefulness of this item at all.
Colossus
Silence Wave
Decay
Fleetfoot
Shoot without movespeed penalty (this is op). Bullet resist adds up combined w/ other sources for tanking up while being mobile. Pairs insanely well with Heroic Aura.
Berserker
Superior Cooldown
Superior Duration
Spiritual Overflow
Lightning Scroll
Refresher
Ethereal Shift
Transcendent Cooldown
Built from Superior Cooldown
Scourge
Focus Lens
Armor Piercer
Buy against BULLET EVASION (main use), PLATED ARMOR or HIGH BULLET RES. While it doesn't completely counter PLATED, this is ONE of the options (LUCKY SHOT BEING THE OTHER just math wise).
Escalating Exposure
Lucky Shot
Buy only when you have high amounts of weapon damage 170+ (Remember to count Berserker stacks manually). This item will give you insane extra bonus damage additively. Glass is always better than Lucky
Medicinal SpecterMedicinal Specter | Medicinal Specter: Ability unlocked, step 3 | Medicinal Specter: 1 AP upgrade, step 4 | Medicinal Specter: 2 AP upgrade, step 7 | Medicinal Specter: 5 AP upgrade, step 8 |
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Spectral WallSpectral Wall | Spectral Wall: Ability unlocked, step 1 | Spectral Wall: 1 AP upgrade, step 2 | Spectral Wall: 2 AP upgrade, step 9 | Spectral Wall: 5 AP upgrade, step 10 |
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Heavy BarrageHeavy Barrage | Heavy Barrage: Ability unlocked, step 6 | Heavy Barrage: 1 AP upgrade, step 14 | Heavy Barrage: 2 AP upgrade, step 15 | Heavy Barrage: 5 AP upgrade, step 16 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
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Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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