McGinnis build guide
by RenaldVersion 6Updated Dec 8, 2025Guide #380821
Search this name in the in-game build browser. Several guides can share a name, so check the author and update date.
Match statistics · filters applied except game mode
As written by the author · latest version · not affected by filters
Made some adjustments for the recent patch.
1Lane
Author's category · 8 items · Monster & Regen in lane. Abuse Tesla to farm/clear troopers & neutrals very fast & efficiently.
Monster Rounds
Buy to clear waves + hp regen and jungle later. Works on Guardians/Walkers/Patron/Shrine/Weakened Patron. Keep until you destroy enough objectives to free a slot or upgrade to CULTIST to keep it.
Extra Stamina
Buy during laning phase against Haze or Warden (they remove our stamina). We can sell this later after we already have Fleetfoot + Heroic Aura.
Tesla Bullets
Optimal for farming faster, clearing troopers faster and applying Bullet Resist Shredder. Tesla can be sold later when you no longer have slots for bullet resist shredder and this item.
Quicksilver Reload
Quick reload for more ammo. The best situations for this is when you are suiciding for Walkers and the reload time of 3 seconds is too long. Active Reload also does the job +buffs, but QsR is instant.
Kinetic Dash
Built from Extra Stamina
Battle Vest
Buy 1st or 2nd (after Monster) if enemy has 2 HEAVY duo bullet damage in order of priority: Haze, Vyper, Wraith (in lane mostly gun), Warden, Drifter, Billy, Ivy and uncommon spirit hero doing gun
Fleetfoot
Shoot without movespeed penalty (this is op). Bullet resist adds up combined w/ other sources for tanking up while being mobile. Pairs insanely well with Heroic Aura.
Surge of Power
2Win Moreoptional
Author's category · 1 items
Cultist Sacrifice
Built from Monster Rounds
Buy ~8-12 mins AFTER Tesla. Use on BIG red neutrals. Insane investment item to get ahead later while giving insane stats. TAKES 1 ACTIVE SLOT WHICH MEANS YOU CAN'T BUY 'BLOOD TRIBUTE' (up to you).
3Situational Laneoptional
Author's category · 2 items
Spirit Shielding
Reactive Barrier
4Midgame
Author's category · 7 items · Buy Left to Right -> Sell MR and Enduring if slot locked.
Titanic Magazine
Bullet Lifesteal
Skippable till later b/c you have a heal anyway. Buy Bullet Lifesteal when fighting enemies. Upgrades to Vamp Burst later.
Enduring Speed
5Anti Lashoptional
Author's category · 2 items
Counterspell
Buy against Lash ult, Wraith ult etc... It works the same way Hazes' 2 maxed does but for spells.
Ethereal Shift
6Anti Meleeoptional
Author's category · 2 items
Rebuttal
Point Blank
7Late game
Game stage · 5 items
Mercurial Magnum
Built from Quicksilver Reload
Spellbreaker
Buy when you need 1) Spirit Resist & 2) Debuff Resist and spirit resist & 3) Have a lot of money to spend. Debuff Resist is for annoying things like Curse..
Crippling Headshot
8Situationaloptional
Author's category · 3 items
Metal Skin
Dispel Magic
Sometimes necessary to buy against SILENCE, multiple DISARMS or more importantly SPIRIT BURNS which prevent us from healing. We can handle one anti-heal but two or more or spirit burn is bad for us.
Silencer
Buy when you have Ricochet and need more crowd control in silence and a passive -25% spirit damage debuff. Very useful utility buy if you have Ricochet.
9Anti-Healoptional
Author's category · 3 items · Toxic 3rd Item for Fern/Shiv
Healbane
Cheap effective anti-heal that can easily be applied by our spells and tesla consistently even if debuff remover'd. Sometimes you'll need at least 2 anti-heal items to deal with big healers.
Toxic Bullets
Often needed due to lack of anti heal on team. Pairs well with Healbane for -55% enemy heal reduction for cheap.
Inhibitor
10Situationaloptional
Author's category · 18 items · Unstoppable to end the game without interruption. Anti-heal goes thru Unstop.
Juggernaut
Built from Enduring Speed
Slowing Hex
Buy against enemies who rely on their escape like Wraith's teleport, Calico's slash/ult ,Shivs slice&dice, Lash's grapple or Warp Stone abusers etc... Look up the entire list online.
Spirit Resilience
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Mini TurretMini Turret | Mini Turret: Ability unlocked, step 4 | Mini Turret: 1 AP upgrade, step 8 | Mini Turret: 2 AP upgrade, step 12 | Mini Turret: 5 AP upgrade, step 13 |
|---|
Blood Tribute
Leech
Built from Bullet Lifesteal
Lucky Shot
Buy only when you have high amounts of weapon damage 170+ (Remember to count Berserker stacks manually). This item will give you insane extra bonus damage additively. Glass is always better than Lucky
Capacitor
Built from Tesla Bullets
Upgrade from Tesla to debuff enemies mainly for Return Fire. Can also screw over Mo and Krill while they are burrowed and lose all their bullet/spirit resist or against Viscous Cube or Metal Skin.
Armor Piercer
Buy against BULLET EVASION (main use), PLATED ARMOR or HIGH BULLET RES. While it doesn't completely counter PLATED, this is ONE of the options (LUCKY SHOT BEING THE OTHER just math wise).
Cursed Relic
Buy against near unkillable targets that always use mobility to get out (Pocket, Holliday etc).
Extremely good item for healing reduction and reducing enemy spirit + gun damage. Requires buildup but works like Toxic Bullets after buildup and can reset duration forever.
Buy against heavy CONSISTENT spirit damage. Can be OVERKILL if you already have Healing Tempo. High value if enemy is 4-5+ spirit Heroes.
Stalker
BUY FIRST ITEM IF 1) you want to apply pressure or kill enemies and 2) if you can hit enemies behind with your gun. Remember the proc has 25m min distance. Good vs Vyper in lane for example.
Burst Fire
Choose this or Heroic Aura. Provides massive gun burst against enemy Heroes. Buy if you are trying to KILL enemy Heroes. PASSIVE DOES NOT TRIGGER ON BUILDINGS.
Weighted Shots
Incredibly efficient weapon damage, spirit resist and debuff resist. Since we don't have much movement anyway. Recommended when you have Fleetfoot + Heroic Aura.
Suppressor
Amazingly efficient item to hinder enemy fire rate early game in lane via wall, turret damage and later tesla. Nobody will be able to trade with you, especially if they're walled off.
Glass Cannon
Infinite damage. This item basically doubles our damage (aprox ~1.5x plus). We don't care about the Fire Rate stacks thats just a bonus.
Plated Armor
Tank up even more ontop of the bullet resist that we have. Even if enemies buy armor piercing rounds it doesn't completely negate the usefulness of this item at all.
Healing Tempo
Expensive but amazing upgrade to our 2. Gives spirit resist and fire rate. The extra healing makes a big difference while standing your ground.
Escalating Resilience
Intensifying Magazine
Hunter's Aura
CHOOSE HOLLOW POINT OR THIS. Play sidelanes to get the most out of this item. Provides bullet resist shred up to 24% (if only 1 enemy Hero) or 8% (2+ enemy Hero). Paired with BRS or Suppressor usually
Enchanter's Emblem
Buy IN LANE against HEAVY SPIRIT duos (2 Spirit Heroes in lane). Heroes like Seven, Pocket, GTalon, Viscous, Holliday, Kelvin (unless gun), Yamato,Mirage (unless spirit), Geist, Lash, Mina, Sinc, Shiv
Unstoppable
Buy against CC like Lash ult or Mo&K ult/disarm or just use it to take the weakened Patron in less than 10 seconds if you have Vampiric (you can lifesteal from Patron).
Ricochet
Buy if you can combo w/ team (Lash/Dynamo ult). Firerate is also a huge plus.
Vampiric Burst
Built from Bullet Lifesteal
The most crucial 6000 item of the build. Provides massive lifesteal to turn the tables on the enemy and gigaburst them with your gun or gives you extra ammo when trying manfight
Berserker
| Mini Turret: 1 AP upgrade, step 18 |
| Mini Turret: 2 AP upgrade, step 20 |
Medicinal SpecterMedicinal Specter | Medicinal Specter: Ability unlocked, step 2 | Medicinal Specter: 1 AP upgrade, step 3 | Medicinal Specter: 2 AP upgrade, step 6 | Medicinal Specter: 5 AP upgrade, step 7 |
|---|
Spectral WallSpectral Wall | Spectral Wall: Ability unlocked, step 1 | Spectral Wall: 1 AP upgrade, step 9 | Spectral Wall: 2 AP upgrade, step 10 | Spectral Wall: 5 AP upgrade, step 11 | Spectral Wall: 1 AP upgrade, step 17 | Spectral Wall: 2 AP upgrade, step 21 | Spectral Wall: 5 AP upgrade, step 22 |
|---|
Heavy BarrageHeavy Barrage | Heavy Barrage: Ability unlocked, step 5 | Heavy Barrage: 1 AP upgrade, step 14 | Heavy Barrage: 2 AP upgrade, step 15 | Heavy Barrage: 5 AP upgrade, step 16 | Heavy Barrage: 1 AP upgrade, step 19 |
|---|
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
No analysed McGinnis matches started with this guide selected for these filters.
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
Counts matches where this guide was selected at the start, from the API's analysed matches. It doesn't measure whether players followed it. Statistics are grouped by guide ID and may include earlier versions.