McGinnis build guide
by HarvesterVersion 207Updated Oct 9, 2026Guide #761855
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This McGinnis build has been crafted after analyzing builds of the Top 10 McGinnis Players in the world right now. Every mod recommended is based on usage percentage. More on Lockbuilds. Updated Daily.
1Laning Phase. Will be rushing 4.8k spirit as soon as possible. Read descriptions if new.
Author's category · 10 items
Monster Rounds
You need NPC damage early game for your Turrent and Weapon.
Extra Stamina
Since Ginnis has only 2 stamina bars, Stamina mods are mandatory. Builds up to Arcane Surge.
Mystic Regeneration
You will keep on healing as long as your turrets are up.
2Laning Phase. Read Descriptionoptional
Author's category · 3 items
Suppressor
Since you will be unlocking at least 4 turrets during your laning phase only, Suppressor on your turrets will be super annoying for the enemy. Especially for High Fire Rate heroes.
Healing Rite
In case your second ability in on CD and you are in urgent need of healing.
Quicksilver Reload
3Mid Game Core. Not strictly L-R but you can buy if you want. Always read description.
Author's category · 9 items
Mystic Vulnerability
Key Item for Ginnis's Turrets. Builds up to Escalating Exposure which is peak.
Escalating Exposure
Built from Mystic Vulnerability
This is the point where your turrets really start feeling powerful. Since you will be spawning multiple turrets, the chance of getting max stacks of EE on enemies increases drastically.
4Mid Game. Read Descoptional
Author's category · 5 items
Rapid Recharge
Built from Extra Charge
You unlock a total of 5 turrets and on top of that they get more CD reduction.
Duration Extender
For your Ult to last longer
Metal Skin
If you are taking too much bullet damage.
5Final Form. Buy from L-R.
Author's category · 5 items
Superior Cooldown
Built from Compress Cooldown
Even more cooldown for your abilities. Especially your turrets.
Transcendent Cooldown
Built from Superior Cooldown
Final form. 13.5s CD for your turret charges and 3s delay between each charge usage. If you buy Rapid Recharge your CD becomes 11.6s with 2.1s delay between each charge usage.
6Late gameoptional
Game stage · 4 items · Read Description.
Refresher
Extreme luxurious purchase. By the time you complete your build you should already be at 50k souls. Get this if the enemy is still resisting in the final moments.
Indomitable
Mainly for Rem's Ult, Lash's Ult, Bebop hook, Mina's Ult, Paradox's Ult, Mo & Krill's Ult, Paige's Ult. Basically any ult that stuns you.
Healing Tempo
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
| Mini Turret: Ability unlocked, step 4 | Mini Turret: 1 AP upgrade, step 5 | Mini Turret: 2 AP upgrade, step 7 | Mini Turret: 5 AP upgrade, step 10 |
Extra Charge
More Turrets.
Mystic Slow
Get suppressor if against gun heavy heroes in lane.
Radiant Regeneration
Built from Mystic Regeneration
You will heal and get movement speed every time you throw a turret on top of all benefits from MR.
Enchanter's Emblem
Since you have healing. Staying above 65% health shouldn't be a problem early game. Just don't be too aggressive and you should have free damage and CD reduction for your turrets.
Arcane Surge
Built from Extra Stamina
+1 Stamina. Activate Arcane Surge before Ulting, Healing, and throw your turrets.
Mystic Expansion
More range for your Ult. Since most people start backing off whenever Ginnis pops ult, this will help the ult reach greater distances. Builds up to Greater Expansion which is also great for turrets.
Compress Cooldown
Takes your turret CD from 18s to 14.8s. Which is quite good for early game. Builds up to Superior CD.
Optional. You can get this only if you feel Ginnis is taking too long to reload weapon.
Healbane
This is very important if you are unable to out damage your opponents. Really useful for heroes like Victor, Geist, and other heroes with aggressive healing. Get this early if you have to.
Heroic Aura
Dractically increases your Turret DPS. Insane damage. But if are having trouble escaping from fights. Get Stamina Mastery before this.
Enduring Speed
Really useful for moving in and out of dogfights. Protects you from slowing penalties. You need to have movement speed on Ginnis because opponents will try to target you a lot.
Stamina Mastery
Built from Extra Stamina
More stamina. More chances of activating Arcane Surge.
Greater Expansion
Built from Mystic Expansion
Greatly increases Range on your Turrets and your Ult.
Spirit Lifesteal
Insane survivability. Really good for 1v1s. If healing is not being a problem for you at this point. Skip this and get Duration Extender from the Optional section.
Superior Duration
More duration for all your abilties. Makes your turrets last for a eternity. The more duration your Turrets have the more easier it gets for you to have mutiple turrets at a time on the field.
Spirit Resilience
If you are taking too much Spirit Damage.
Dispel Magic
For dealing with Bebop bombs, Shiv Knifes, Infernus DoT, Warden's capture, 7's stun.
Spirit Burn
Peak item for your turrets. Once you have at least 2 turrets spawned on the field, just activate Heroic Aura, and you procc Spirit Burn is less than 2 seconds. Forces your opponents into panic mode.
Unstoppable
If getting killed during ult late. Activate Unstoppable and then use your Ult.
Lightning Scroll
Built from Mystic Slow
You slow the speed of your opponents and then you stunt them after a delay. Makes it very hard for them to escape your Ult.
Not really necessary. Another luxurious purchase. But you shred full HP bars in milliseconds.
Boundless Spirit
I reach 75-80k player damage easily without this mod. Get this if you have to for your ult damage but not really necessary.
| Medicinal Specter: Ability unlocked, step 3 | Medicinal Specter: 1 AP upgrade, step 12 | Medicinal Specter: 2 AP upgrade, step 15 | Medicinal Specter: 5 AP upgrade, step 16 |
| Spectral Wall: Ability unlocked, step 1 | Spectral Wall: 1 AP upgrade, step 2 | Spectral Wall: 2 AP upgrade, step 13 | Spectral Wall: 5 AP upgrade, step 14 |
| Heavy Barrage: Ability unlocked, step 6 | Heavy Barrage: 1 AP upgrade, step 8 | Heavy Barrage: 2 AP upgrade, step 9 | Heavy Barrage: 5 AP upgrade, step 11 |
Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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