Celeste build guide
by dollcoreVersion 4Updated Jul 2, 2026Guide #670656
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Match statistics · filters applied except game mode
As written by the author · latest version · not affected by filters
celeste x y/n
1Early game
Game stage · 8 items
High-Velocity Rounds
Extra Regen
Extra Health
Opening Rounds
Built from High-Velocity Rounds
Kinetic Dash
Swift Striker
Quicksilver Reload
bad item on this character but good for invest while we save up for mercmag
Radiant Regeneration
2Lane optionsoptional
Author's category · 3 items
Grit
Suppressor
Spirit Sap
3Mid core
Author's category · 6 items · after overflow you 1v1 anyone
Enchanter's Emblem
Healing Booster
Built from Extra Regen
really op with light eater and rad regen
Fortitude
Built from Extra Health
4tier 2 greensoptional
Author's category · 5 items · all swappable with the t2s in core
Reactive Barrier
Built from Grit
Restorative Locket
Spirit Shielding
Built from Grit
5Late optionsoptional
Author's category · 11 items
Greater Expansion
consitent 3 stacks
Indomitable
Built from Reactive Barrier
Ethereal Shift
6greensoptional
Author's category · 11 items · after core you shouldnt need more damage so just buy greens and make sure you live
Counterspell
Dispel Magic
Stamina Mastery
7other optionsoptional
Author's category · 11 items
Arcane Surge
what if i bought three horse items? good on ur ult and 3s if you proc it a lot
Armor Piercer
Built from High-Velocity Rounds
if you want to keep the velocity and they have plated late game
Toxic Bullets
better antiheal vs high hp pools (healbane is the default)
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Light EaterLight Eater | Light Eater: Ability unlocked, step 1 | Light Eater: 1 AP upgrade, step 5 | Light Eater: 2 AP upgrade, step 6 | Light Eater: 5 AP upgrade, step 7 |
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Mercurial Magnum
Built from Quicksilver Reload
replaceable with spellslinger if you dont want to think about timing reloads
Rapid Recharge
Spiritual Overflow
Weapon Shielding
Built from Grit
Healbane
Spellslinger
Unstoppable
Healing Tempo
Built from Healing Booster
solid upgrade when you have nothing better to buy
Spirit Rend
Silencer
Inhibitor
Ricochet
Transcendent Cooldown
Warp Stone
Metal Skin
Bullet Resilience
Plated Armor
Spirit Resilience
Spellbreaker
Witchmail
Divine Barrier
Superior Cooldown
you have good enough uptime on ur 1 but helps get dagger stacks more consistently and i guess good if they are dispelling ur 1
Spirit Shredder
alt early gun spike item for lifesteal (sub for swift striker)
Titanic Magazine
alt early gun spike item for ammo (sub for kdash)
Surge of Power
great item mercmag just does it all better
Escalating Exposure
FAKE ITEM
Boundless Spirit
more damage scaling but you shouldnt need
Tankbuster
can proc on every target in ur 3, inconsitent extra damage you dont really need
Magic Carpet
actively detrimental but kinda fun
Dazzling TrickDazzling Trick | Dazzling Trick: Ability unlocked, step 2 | Dazzling Trick: 1 AP upgrade, step 11 | Dazzling Trick: 2 AP upgrade, step 12 | Dazzling Trick: 5 AP upgrade, step 13 |
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Radiant DaggersRadiant Daggers | Radiant Daggers: Ability unlocked, step 3 | Radiant Daggers: 1 AP upgrade, step 8 | Radiant Daggers: 2 AP upgrade, step 9 | Radiant Daggers: 5 AP upgrade, step 10 |
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Shining WonderShining Wonder | Shining Wonder: Ability unlocked, step 4 | Shining Wonder: 1 AP upgrade, step 14 | Shining Wonder: 2 AP upgrade, step 15 | Shining Wonder: 5 AP upgrade, step 16 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
No analysed Celeste matches started with this guide selected for these filters.
Current patch: the Oct 5, 2026 update, Oct 5, 2026, 11:05 PM UTC to today · ranked and unranked · all match average ranks
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