Ability 1
Card Trick
Cooldown 0.6sCharges 2Charge Delay -1.0sCast Range 500m
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending on its suit. Cards thrown fly towards the enemy or point under your crosshair. Alt-cast to throw first card
- Damage
- 45Spirit Power scaling ×0.55
Upgrades
- 1 AP+2 Charges
- 2 AP+40 Damage; +0.4 Spirit Power scaling on Damage+40 Damage and increased Spirit Scaling
- 5 APGains: Improved joker chance; +40% Bonus Damage; -4% Bullet and Spirit Resist Reduction; +75 Heal; +0.5 Spirit Power scaling on Heal; -12% Move SpeedAll suits are improved and higher chance for Jokers
