Sniper Mommy [Fully annotated]
by AxiomVersion 47Guide updated Sep 29, 2026Guide #697940Author's tags: Damage
- Matches started with it
- 189
- Won
- 48.1%
- Players
- 178
- In-game favourites
- 22,700 (not match usage)
Items, as published
1Core
Author's category · L > R, Rush 4.8k spikes for first urn. | After Express Shot choose either Weighted Shots or Hollow Point, select by preference.
- 1
High-Velocity Rounds
Fun fact, Paradox Kinetic Carbine shot actually has travel speed, very strange for a literal shot of time energy but eh.
- 2
Mystic Shot
Don't sell until giga late game, it's essentially the perfect item for sniping.
- 3
Mystic Burst
Early game with these 3 items 3 starts dealing like 200 damage every 15s.// The early game isn't changed too much, but the damage drop really hurts late, be less hesitant to buy Mercurial Magnum.
- 4
Sharpshooter
Built from High-Velocity Rounds
Kind of goated, second highest pure damage item we get. //4.8k spike.
- 5
Trophy Collector
Just walk up to people for assists as they die. Sell lategame first once your slot locked and need T4's.//Every soul generating item got nerfed, so this thing is still good, relatively speaking.
- 6
Tankbuster
Built from Mystic Burst
Massive 3 damage, try to play around the cooldown, 3's cooldown starts ticking as soon as you start charging it, so you can wait for the very last second with no downtime.//Still good.
- 7
Fortitude
Veil walker got cooked, so Fortitude is back baby, and even better then before, the healing buff is minimal, but it's still a buff. Gives you 4.8k health, and a lot of global map pressure.
- 8
Compress Cooldown
3333333333 //4.8k spike.
- 9
Express Shot
Built from High-Velocity Rounds
Testing has shown that this item outperforms Hollow Point for sniping, because of the large added damage to your shots, but unfortunately Carbine only gets the smaller secondary fire damage buff.
- 10
Hollow Point
Good damage and the effect procks with carbine, so your target will lose resists and be easier to kill for you or your team, now it's almost always just better then Weighted Shots.
- 1
2Optionaloptional
Author's category
- 1
Veil Walker
For those who have a soft spot for Veil Walker, you can still build it, even if it got decimated by the nerfs, it's still fun.
- 1
3Late game
Game stage · L > R Unless you have enough money for t4's, then buy those first.
- 1
Stamina Mastery
This item is underrated, which is strange, since everyone buys it, but I promise it is absurdly good for keeping space, it will save you far more often then 90% of greens.
- 2
Mystic Reverb
This is literally just 50% more damage, and the aoe will easily deal thousands of damage in teamfights.
- 3
Glass Cannon
- 1
4Componentsoptional
Author's category · On demand.
- 1
Extra Health
The extra health does help in lane, and if you're going up against a melee/dangerous lane, you can pick it up early, especially since we're back to building Fortitude.
- 2
Extra Stamina
We take Stamina over other greens because it helps us stay out of other champion's effective range, we dont need to mitigate damage that we dont take.
- 3
Long Range
- 1
5Survivabilityoptional
Author's category · This build has exactly one slot for greens, choose wisely.
- 1
Restorative Shot
Surprisingly viable, very decent for sustain, and you can simply sell it first later. It also just literally out dps' headshot booster, that item is only for very early poke, so I dont recommend it.
- 2
Extra Regen
Essentially 4 extra health regen, over a minute thats 240 health healed (as long as your not in combat), this or Restorative Shot and you won't need to back.
- 3
- 1
6Last Purchasesoptional
Author's category
- 1
Superior Cooldown
Built from Compress Cooldown
Very low priority, your 3 is the only thing we care about.
- 2
Transcendent Cooldown
Built from Superior Cooldown
This finishes our spirit investment after buying Mercurial Magnum, buying it before then isn't usually optimal.// With the increased movespeed spirit scaling change this is now viable earlier.
- 1
7Notes - Early/Mid game
Author's category · Just poke with 3 whenever its off cooldown, go for a few box runs with the movement speed, and ask your laner to not instantly clear waves if you're not there to get souls. | Always take t1 camps with your bombs, but only take t2 camps a bit later, because trophy collector makes them hard to get early, t3's are only much later when you have maxxed your bombs or 3 can oneshot them. | Roam often, remember to just press 3, double jump near the edge of your lane to fire of a sneaky half-cross map slow, and maybe nag an assist.
No items listed.
8Notes - Late Game
Author's category · By roughly glass cannon your 3 deals about half of anyone's health. When there are no objectives use your speed to zipline to lanes, clear them with 1 and hit a shot with 3 to force someone to back. Play teamfights like a scaredy cat, always far away, shoot 3's and throw bombs, never get too close, or else you will explode.
No items listed.
9Notes - Miscellaneous
Author's category · 1) Never ult to engage, try to use it to juke, going high then jumping off and swapping with them. 2) Altough it doesn't have damage fall-off, Kinetic Carbine doesn't actually have unlimited range, it's just a bit shorter then the range between bridge buffs, and increases slightly once you purchase Sharpshooter or Long Range. 3) You might get flamed for it, but going into the rift territory or midboss pit is very risky, try to poke from afar. 4) NEVER shot you're 3 without fully charging it anymore.
No items listed.
10And Lastly
Author's category · Try to have fun, its a game after all, dont be sad even if you miss shots, try to find new playstyles, like subbing out compress cooldown for slowing hex to make the shot easier, or switch sharpshooter for point blank and oneshot people whilst hugging them. Paradox is in a really bad state right now, all of us need to try and invent her back into the META, if anyone can think of a brilliant, groundbreaking strategy, its gonna be us.
No items listed.
Skill order
Published by the guide's author (not measured from matches).
| Pulse Grenade: Ability unlocked, step 3 | Pulse Grenade: 1 AP upgrade, step 4 | Pulse Grenade: 2 AP upgrade, step 13 |
