Ability 1
Pulse Grenade
Cooldown 32sDuration 3.2sCast Delay 0.2s
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.
- Pulse Damage
- 35Spirit Power scaling ×0.3
- Damage Amp per stack
- 4%
- Radius Per Pulse
- +1mModified by ability radius bonuses
- Pulse Interval
- 0.8s
- Amp Duration
- 8.0sModified by ability duration bonuses
- Time Slow
- 20%
- Slow Duration
- 0.2sModified by ability duration bonuses
Upgrades
- 1 AP-12s Cooldown
- 2 AP+20 Pulse Damage; +0.5 Spirit Power scaling on Pulse Damage+20.0 Pulse Damage and increased Spirit scaling
- 5 AP+4% Damage Amp per stack; +1.6s Duration+4.0% Damage Amp and +1.6s Duration
